本文总结Cocos2d-x 3.x版本中43种常用动作类,包括每个类的作用、使用方法以及所实现的效果。
ScaleBy
-
作用: 创建一个缩放的动作
-
参数1:达到缩放大小的所需时间
-
参数2:缩放比例
1
2
3
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ActionInterval*scaleby=ScaleBy::create(2,2);
ActionInterval*actionbyback=scaleby->reverse();
sp->runAction(actionbyback);
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Rotateto
-
作用:创建一个旋转的动作
-
参数1:旋转的时间
-
参数2:旋转饿角度 0 - 360
2
ActionInterval*rotateto=Rotateto::create(2,90);
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SkewTo
-
作用:创建一个倾斜的动作
-
参数1:倾斜到特定角度所需的时间
-
参数2:x轴的倾斜角度
-
参数3:y轴的倾斜角度
ActionInterval*skewto=SkewTo::create(2,10,10);
sp->runAction(skewto);
JumpTo
-
作用:创建一个跳的动作
-
参数1:跳到目标动作位子的所需时间
-
参数2:目标位置
-
参数3:跳的高度
-
参数4:跳到目标位置的次数
ActionInterval*jumpto=JumpTo::create(2,ccp(300,200),50,4);
sp->runAction(jumpto);
JumpBy
-
作用:创建一个跳的动作
-
参数1:跳到目标动作位子的所需时间
-
参数2:目标位置
-
参数3:跳的高度
-
参数4:跳到目标位置的次数
这个支持方向动作reverse
ActionInterval*jumpby=JumpBy::create(3,4);
ActionInterval*ac=jumpby->reverse();
sp->runAction(ac);
Bezier
ccBezierConfig结构体
3
4
ccBezierConfigbezierCon;
bezierCon.controlPoint_1=PointMake(200,150);
bezierCon.controlPoint_2=PointMake(200,160);
bezierCon.endPosition=PointMake(340,100);
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BezierTo
-
创建一个贝塞尔曲线运动的动作
-
参数1:贝塞尔曲线运动的时间
-
参数2 :ccBezierConfig结构体
ActionInterval*action=BezierTo::create(2,bezierCon);
ActionInterval*action=BezierBy::create(3,bezierCon);
ActionInterval*action1=action->reverse();
sp->runAction(action1);
FadeIn
ActionInterval*fadein=FadeIn::create(2);
sp->runAction(fadein);
FadeOut
ActionInterval*fadeout=FadeOut::create(2);
sp->runAction(fadeout);
TintTo
-
作用:创建一个色彩变化的消失动作
-
参数1:色彩变化的动作
-
参数2 :红色分量
-
参数3:蓝色分量
ActionInterval*tinto=TintTo::create(3,255,0);
sp->runAction(tinto);
TintBy
ActionInterval*tintby=TintBy::create(3,255);
ActionInterval*tintby1=tintby->reverse();
sp->runAction(tintby1);
Blink
-
作用:创建一额闪烁的动作
-
参数1:闪烁完成的时间
-
参数2:闪烁的次数
ActionInterval*blink=Blink::create(3,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">sp->runAction(blink);
DelayTime
ActionInterval*delaytime=DelayTime::create(3);
sp->runAction(delaytime);
OrbitCamera
-
作用:创建一个球面坐标轨迹进行旋转的动作
-
参数1: 旋转轨迹的时间
-
参数2:起始半径
-
参数3:半径差
-
参数4:起始z角
-
参数5:旋转z角的差
-
参数6:起始x角
-
参数7:旋转x角的差
2
ActionInterval*orbitcamera=OrbitCamera::create(3,45,180,90,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">sp->runAction(orbitcamera);
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CardinalSpline
4
5
6
PointArray*array=PointArray::create(20);
array->addControlPoint(ccp(0,0));
array->addControlPoint(ccp(210,0));
ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; margin:0px!important; outline:0px!important; overflow:visible!important; padding:0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,240));
ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; margin:0px!important; outline:0px!important; overflow:visible!important; padding:0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,160));
ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; margin:0px!important; outline:0px!important; overflow:visible!important; padding:0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,0));
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CardinalSplineto
-
作用:创建一个样条曲线轨迹的动作
-
参数1:完成轨迹所需的时间
-
参数2:控制点的坐标数组
-
拟合度:其值=0,路径最柔和
2
ActionInterval*CardinalSplineto=CardinalSplineto::create(3,array,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">sp->runAction(CardinalSplineto);
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CardinalSplineBy
-
作用:创建一个样条曲线轨迹的动作
-
参数1:完成轨迹所需的时间
-
参数2:控制点的坐标数组
-
拟合度: 其值= 0 路径最柔和
2
ActionInterval*CardinalSplineBy=CardinalSplineBy::create(3,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">sp->runAction(CardinalSplineBy);
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CatmullRomTo、CatmullRomBY
-
作用:创建一个样条插值轨迹
-
参数1:完成轨迹的时间
-
参数2:控制点的数组坐标
ActionInterval*catmullRomTo=CatmullRomTo::create(3,array);
sp->runAction(catmullRomTo);
Follow
-
作用:创建一个跟随动作
-
参数1:跟随的目标对象
-
跟随范围,离开范围就不再跟随
创建一个参照物spT
6
7
Sprite*spt=Sprite::create(
"Icon.png"
);
spt->setPosition(ccp(420,40));
addChild(spt);
sp->runAction(Moveto::create(3,ccp(940,sp->getPositionY())));
Follow*follow=Follow::create(sp,RectMake(0,960,320));
this
->runAction(follow);
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EaseBounceIn
目标动作
1
ActionInterval*move=Moveto::create(3,sp->getPositionY()));
|
让目标动作缓慢开始
参数:目标动作
ActionInterval*EaseBounceIn=EaseBounceIn::create(move);
sp->runAction(EaseBounceIn);
EaseBounceOut
ActionInterval*easeBounceOut=EaseBounceOut::create(move);
sp->runAction(easeBounceOut);
EaseBounceInOut
ActionInterval*easeBounceInOut=EaseBounceInOut::create(move);
sp->runAction(easeBounceInOut);
EaseBackIn
ActionInterval*easeBackIn=EaseBackIn::create(move);
sp->runAction(easeBackIn);
EaseBackOut
ActionInterval*easeBackOut=EaseBackOut::create(move);
sp->runAction(easeBackOut);
EaseBackInOut
ActionInterval*easeBackInOut=EaseBackInOut::create(move);
sp->runAction(easeBackInOut);
EaseElasticIn
ActionInterval*easeElasticIn=EaseElasticIn::create(move);
sp->runAction(easeElasticIn);
EaseElasticOut
ActionInterval*easeElasticOut=EaseElasticOut::create(move);
sp->runAction(easeElasticOut);
EaseElasticInOut
ActionInterval *easeElasticInOut = EaseElasticOut::create(move);
sp->runAction(easeElasticInOut);
EaseExponentialIn
ActionInterval*easeExponentialIn=EaseExponentialIn::create(move);
sp->runAction(easeExponentialIn);
EaseExponentialOut
2
ActionInterval*easeExponentialIn=EaseExponentialOut::create(move);
EaseExponentialInOut
ActionInterval*easeExponentialInOut=EaseExponentialInOut::create(move);
sp->runAction(easeExponentialInOut);
EaseRateAction
-
作用:让目标动作设置速率
-
参数1:目标动作
-
参数2:速率
3
ActionInterval*move=Moveto::create(5,sp->getPositionY()));
ActionInterval*easeRateAction=EaseRateAction::create(move,3);
sp->runAction(easeRateAction);
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EaseSineIn
ActionInterval*easeSineIn=EaseSineIn::create(move);
sp->runAction(easeSineIn);
EaseSineOut
ActionInterval*easeSineOut=EaseSineOut::create(move);
sp->runAction(easeSineOut);
EaseSineInOut
ActionInterval*easeSineInOut=EaseSineInOut::create(move);
sp->runAction(easeSineInOut);
Speed
-
作用:让目标动作运行速度加倍
-
参数1:目标动作
-
参数2:倍速
3
ActionInterval*move=Moveto::create(10,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">Speed*speed=Speed::create(move,100);
sp->runAction(speed);
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Spawn
-
作用:让多个动作同时执行
-
参数:目标动作的可变参数
5
ActionInterval*scale=Scaleto::create(2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">ActionInterval*rotate=Rotateto::create(4,190);
FiniteTimeAction*spawn=Spawn::create(move,scale,rotate,NULL);
sp->runAction(spawn);
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Sequence
-
作用:让多个动作按照前后顺序逐一执行
-
参数:目标动作的可变参数
4
ActionInterval*move=Moveto::create(2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">FiniteTimeAction*seq=Sequence::create(move,NULL);
sp->runAction(seq);
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扩展如果要对目标动作全部进行方向运动,可以使用如下形式操作
2
FiniteTimeAction*seq=Sequence::create(moveby,scaleby,...NULL);
FiniteTimeAction*reverseseq=Sequence::create(seq,seq->reverse(),NULL)
|
注意Sequence中的所有动作都必须支持reverse函数,否则会出现异常
5
ActionInterval*move=MoveBy::create(2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">ActionInterval*scale=ScaleBy::create(2,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">FiniteTimeAction*reveseseq=Sequence::create(seq,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">sp->runAction(reveseseq);
|
Repeat
ActionInterval*move2=Moveto::create(2,ccp(100,100));
FiniteTimeAction*repeat=Repeat::create(seq,3);
sp->runAction(repeat);
RepeatForever
5
ActionInterval*move=Moveto::create(1,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">ActionInterval*move1=Moveto::create(1,move1,monospace!important; font-size:1em!important; min-height:inherit!important; background:none!important">ActionInterval*repeatForever=RepeatForever::create((ActionInterval*)seq);
sp->runAction(repeatForever);
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CallFunc
4
CallFunc*funcall=CallFunc::create(
,callfunc_selector(HelloWorld::callbackC));
CallFuncN
ActionInterval * move = Moveto::create(1,sp->getPositionY()));
CallFuncN * funcall= CallFuncN::create(this,callfuncN_selector(HelloWorld::callbackN));
FiniteTimeAction * seq = Sequence::create(move,NULL);
sp->runAction(seq);
CallFuncND
5
CallFuncND*funcall=CallFuncND::create(
ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.1em!important; margin:0px!important; outline:0px!important; overflow:visible!important; padding:0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,callfuncND_selector(HelloWorld::callbackND),(
void
*)0xbebabeba);
sp->runAction(seq);
return
true
;
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