cocos2d-x3.2 使用开关控制按钮 ControlSwitch


ContolSwitch 控件起到了一个开关的作用类似于现实生活中的开关,直接上代码:

.h文件

//
//  SwitchBtnScene.h
//  LSWGameIOS
//
//  Created by lsw on 14-10-17.
//
//

#ifndef LSWGameIOS_SwitchBtnScene_h
#define LSWGameIOS_SwitchBtnScene_h

#include "cocos2d.h"
#include "cocos-ext.h"

class SwitchBtnScene : public cocos2d::Layer
{
public:
    static cocos2d::Scene *createScene();
    bool init();
    CREATE_FUNC(SwitchBtnScene);
    
    void valueChanged(cocos2d::Ref *sender,cocos2d::extension::Control::EventType evt);
};

#endif

.cpp文件

//
//  SwitchBtnScene.cpp
//  LSWGameIOS
//
//  Created by lsw on 14-10-17.
//
//

#include "SwitchBtnScene.h"
#include "GUI/CCControlExtension/CCControlSwitch.h"

USING_NS_CC;
USING_NS_CC_EXT;

Scene *SwitchBtnScene::createScene()
{
    auto scene = Scene::create();
    auto layer = SwitchBtnScene::create();
    scene->addChild(layer);
    return scene;
}

bool SwitchBtnScene::init()
{
    if (!Layer::init())
    {
        return false;
    }
    
    auto winSize = Director::getInstance()->getWinSize();
    auto onLabel = Label::createWithSystemFont("on","Arail",20);
    auto offLabel = Label::createWithSystemFont("off",20);
    onLabel->setColor(Color3B(0,0));
    offLabel->setColor(Color3B(0,0));
    
    auto maskSprite = Sprite::create("switchButton/switchGreen.png");
    auto onSprite = Sprite::create("switchButton/switchGreen.png");
    auto offSprite = Sprite::create("switchButton/switchRed.png");
    auto thumbSprite = Sprite::create("switchButton/switchBtn.png");
    //设置按钮的截取范围 开关图片和显示文字以及按钮
    ControlSwitch *switchBtn = ControlSwitch::create(maskSprite,onSprite,offSprite,thumbSprite,onLabel,offLabel);
    addChild(switchBtn);
    switchBtn->setPosition(Vec2(winSize.width/2,winSize.height/2));
    //设置监听事件
    switchBtn->addTargetWithActionForControlEvents(this,cccontrol_selector(SwitchBtnScene::valueChanged),Control::EventType::VALUE_CHANGED);
    
    return true;
}

void SwitchBtnScene::valueChanged(Ref *sender,Control::EventType evt)
{
    if (evt == Control::EventType::VALUE_CHANGED)
    {
        ControlSwitch *btn = (ControlSwitch *)sender;
        if (btn->isOn())
        {
            CCLOG("btn is on");
        }
        else
        {
            CCLOG("btn is off");
        }
    }
    else
    {
        CCLOG("is other state");
    }
}

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