cocos2d-x-3.x bringToFront & sendToBack实现

void Node::bringToFront(void)
{
    auto parent = this->getParent();
    if (parent != nullptr && parent->getChildrenCount() >= 2) {

        auto& siblings = parent->getChildren();

        auto last = *siblings.rbegin();
        auto topOrderOfArrival = last->getorderOfArrival();
        auto topLocalZOrder = last->getLocalZOrder();

        for (size_t idx = siblings.size() - 1; idx > 0; --idx)
        {
            auto sibling = siblings.at(idx);
            if (sibling != this) {
                sibling->setorderOfArrival(siblings.at(idx - 1)->getorderOfArrival());
                sibling->_setLocalZOrder(siblings.at(idx - 1)->getLocalZOrder());
            }
            else {
                break;
            }
        }

        this->setorderOfArrival(topOrderOfArrival);
        this->_setLocalZOrder(topLocalZOrder);

        std::sort(std::begin(siblings),std::end(siblings),nodeComparisonLess);
        _eventdispatcher->setDirtyForNode(this);
    }
}

void Node::sendToBack(void)
{
    auto parent = this->getParent();
    if (parent != nullptr && parent->getChildrenCount() >= 2) {

        auto& siblings = parent->getChildren();
        auto start = *siblings.begin();
        auto bottomOrderOfArrival = start->getorderOfArrival();
        auto bottomLocalZOrder = start->getLocalZOrder();
        
        for (size_t idx = 0; idx < siblings.size() - 1; ++idx)
        {
            auto c = siblings.at(idx);
            if (c != this) {
                c->setorderOfArrival(siblings.at(idx + 1)->getorderOfArrival());
                c->_setLocalZOrder(siblings.at(idx + 1)->getLocalZOrder());
            }
            else {
                break;
            }
        }

        this->setorderOfArrival(bottomOrderOfArrival);
        this->_setLocalZOrder(bottomLocalZOrder);

        std::sort(std::begin(siblings),nodeComparisonLess);
        _eventdispatcher->setDirtyForNode(this);
    }
}

相关文章

    本文实践自 RayWenderlich、Ali Hafizji 的文章《...
Cocos-code-ide使用入门学习地点:杭州滨江邮箱:appdevzw@1...
第一次開始用手游引擎挺激动!!!进入正题。下载资源1:从C...
    Cocos2d-x是一款强大的基于OpenGLES的跨平台游戏开发...
1.  来源 QuickV3sample项目中的2048样例游戏,以及最近《...
   Cocos2d-x3.x已经支持使用CMake来进行构建了,这里尝试...