分析Cocos2d-x横版ACT手游源代码 1、登录

我就自己上游戏代码来   因为 这个游戏源代码 注释十分的   都可以看得懂
/************************************************************************/
/*			登录场景													*/
/************************************************************************/
class CNFLoginScene : public CCLayer,public CMsgReceiver
{
protected:
	//标签
	enum 
	{
		enTagLoading = 1,enTagServerNameLabel,enTagStudioLoginLayer,//登陆层
		enTagStudioRegisterLayer,//注册层
	};

	int			m_nLoadRecNum;				//资源加载数
	int			m_nLoadRecTotalNum;			//资源加载总数

	int			m_nCurrentServerID;			//当前服务器ID
	int			m_nServerTotalNum;			//服务器的总数量

public:
	static CCScene * scene();

	static CNFLoginScene * CreateLayer();

	//消息接收
	virtual void RecMsg(int nMsgID,void* pInfo,int nSize);

protected:
	virtual void onEnter();

	//资源预加载
	void LoadRec();			

	void OnLoadRecCallBack(CCObject *pObj);		//回调:资源加载
//	void OnLoadLastRecCallBack(CCObject *pObj);	//回调:最后一个资源加载

	//异步加载骨骼资源的回调
	void OnLoadArmatureData(float percent);

	virtual void InitSceneUI();					//在这里加载该图层专用的资源

	//---------------登录页按钮回调----------------
	void OnBtnEnterCallBack(CCObject *pSender,TouchEventType type);			//开始游戏
	void OnBtnServerSelectCallBack(CCObject *pSender,TouchEventType type);		//选择服务器
	void OnBtnSwitchToRegisterCallBack(CCObject *pSender,TouchEventType type);	//跳转到注册页
	void OnBtnLoginCallBack(CCObject *pSender,TouchEventType type);			//登录
	void OnAccountTextFieldEvent(CCObject *pSender,TextFiledEventType type);




	//---------------注册页按钮回调----------------
	void OnBackToLoginCallBack(CCObject *pSender,TouchEventType type);			//跳转到登录页
	void OnBtnRegisterCallBack(CCObject *pSender,TouchEventType type);			//注册
};


#endif
 
.cpp文件
 
#define _LOADREC_NUM_<span style="white-space:pre">		</span>16
/************************************************************************/
/*<span style="white-space:pre">			</span>登录场景<span style="white-space:pre">													</span>*/
/************************************************************************/
CCScene* CNFLoginScene::scene()
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>CCScene* pScene = CCScene::create();
<span style="white-space:pre">		</span>CC_BREAK_IF(pScene==NULL);


<span style="white-space:pre">		</span>CNFLoginScene* pLayer = CNFLoginScene::CreateLayer();
<span style="white-space:pre">		</span>CC_BREAK_IF(pLayer==NULL);


<span style="white-space:pre">		</span>pScene->addChild(pLayer);
<span style="white-space:pre">		</span>return pScene;


<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::scene Error!");
<span style="white-space:pre">	</span>return NULL;
}


CNFLoginScene * CNFLoginScene::CreateLayer()
{
<span style="white-space:pre">	</span>CNFLoginScene *pRet = new CNFLoginScene();
<span style="white-space:pre">	</span>if (pRet && pRet->init())
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>pRet->autorelease();
<span style="white-space:pre">		</span>return pRet;
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::CreateLayer Error!");
<span style="white-space:pre">	</span>delete pRet;
<span style="white-space:pre">	</span>pRet = NULL;
<span style="white-space:pre">	</span>return NULL;
}


void CNFLoginScene::onEnter()
{
<span style="white-space:pre">	</span>CCLayer::onEnter();
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>//创建Laoding层
<span style="white-space:pre">		</span>CNFLoadingLayer * pLoading = CNFLoadingLayer::CreateLayer();
<span style="white-space:pre">		</span>CC_BREAK_IF(pLoading==NULL);
<span style="white-space:pre">		</span>addChild(pLoading,enZOrderFront+10000,enTagLoading);
<span style="white-space:pre">		</span>
<span style="white-space:pre">		</span>m_nLoadRecNum = 0;
<span style="white-space:pre">		</span>m_nLoadRecTotalNum = _LOADREC_NUM_;


<span style="white-space:pre">		</span>//预加载本层资源
<span style="white-space:pre">		</span>LoadRec();


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::onEnter Error!");
}


//资源预加载
void CNFLoginScene::LoadRec()
{
<span style="white-space:pre">	</span>CCTextureCache::sharedTextureCache()->addImageAsync("ui/serverselect_bg.png",this,callfuncO_selector(CNFLoginScene::OnLoadRecCallBack));
<span style="white-space:pre">	</span>
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulougongshou.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulouzhanshi.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/mayi.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/bianyikunchong.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/bubing.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/xiaoyin.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/NewProject.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/minren1.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));


<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulou_arrow.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));


<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/naili.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/NPC_kakaxi.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/portal.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));


<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/hited_light.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/public_casting.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
<span style="white-space:pre">	</span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/skill_light_1.ExportJson",schedule_selector(CNFLoginScene::OnLoadArmatureData));
}




void CNFLoginScene::OnLoadArmatureData( float percent )
{
<span style="white-space:pre">	</span>//CCLog("==================%f",percent);
<span style="white-space:pre">	</span>
<span style="white-space:pre">	</span>m_nLoadRecNum ++;


<span style="white-space:pre">	</span>//得到Laoding层
<span style="white-space:pre">	</span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));
<span style="white-space:pre">	</span>if(pLoading!=NULL){
<span style="white-space:pre">		</span>pLoading->SetPro( (float)m_nLoadRecNum/(float)m_nLoadRecTotalNum );
<span style="white-space:pre">	</span>}else{
<span style="white-space:pre">		</span>CCLog("Fun CNFLoginScene::OnLoadArmatureData Error!");
<span style="white-space:pre">	</span>}
<span style="white-space:pre">		</span>
<span style="white-space:pre">	</span>if(m_nLoadRecNum==m_nLoadRecTotalNum){
<span style="white-space:pre">		</span>//延迟1秒
<span style="white-space:pre">		</span>this->runAction(CCSequence::create(
<span style="white-space:pre">			</span>CCDelayTime::create(2.f),<span style="white-space:pre">			</span>CCCallFunc::create(this,callfunc_selector(CNFLoginScene::InitSceneUI)),<span style="white-space:pre">			</span>NULL));
<span style="white-space:pre">	</span>}
<span style="white-space:pre">	</span>if (percent >= 1)
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>CCLog("addArmatureFileInfoAsync over");
<span style="white-space:pre">	</span>}
}


//资源加载回调
void CNFLoginScene::OnLoadRecCallBack( CCObject *pObj )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>m_nLoadRecNum ++;


<span style="white-space:pre">		</span>//得到Laoding层
<span style="white-space:pre">		</span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));
<span style="white-space:pre">		</span>CC_BREAK_IF(pLoading==NULL);
<span style="white-space:pre">		</span>pLoading->SetPro( (float)m_nLoadRecNum/(float)m_nLoadRecTotalNum );


<span style="white-space:pre">		</span>if(m_nLoadRecNum==m_nLoadRecTotalNum){
<span style="white-space:pre">			</span>//延迟1秒
<span style="white-space:pre">			</span>this->runAction(CCSequence::create(
<span style="white-space:pre">				</span>CCDelayTime::create(2.f),<span style="white-space:pre">				</span>CCCallFunc::create(this,<span style="white-space:pre">				</span>NULL));
<span style="white-space:pre">		</span>}


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnLoadRecCallBack Error!");
}


// //最后一个资源加载回调
// void CNFLoginScene::OnLoadLastRecCallBack( CCObject *pObj )
// {
// <span style="white-space:pre">	</span>do
// <span style="white-space:pre">	</span>{
// <span style="white-space:pre">		</span>//CCLog("==================last");
// <span style="white-space:pre">		</span>m_nLoadRecNum ++;
//
// <span style="white-space:pre">		</span>//得到Laoding层
// <span style="white-space:pre">		</span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));
// <span style="white-space:pre">		</span>CC_BREAK_IF(pLoading==NULL);
// <span style="white-space:pre">		</span>pLoading->SetPro( 1.f );
//
// <span style="white-space:pre">		</span>//延迟1秒
// <span style="white-space:pre">		</span>this->runAction(CCSequence::create(
// <span style="white-space:pre">			</span>CCDelayTime::create(1.f),// <span style="white-space:pre">			</span>CCCallFunc::create(this,// <span style="white-space:pre">			</span>NULL));
//
// <span style="white-space:pre">		</span>return ;
// <span style="white-space:pre">	</span>} while (false);
// <span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnLoadLastRecCallBack Error!");
// }


void CNFLoginScene::InitSceneUI()
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>//移除Laoding层
<span style="white-space:pre">		</span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));
<span style="white-space:pre">		</span>if (pLoading!=NULL)
<span style="white-space:pre">		</span>removeChildByTag(enTagLoading,true);


<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>/*<span style="white-space:pre">				</span>2.联网:得到服务器ID                                   */
<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>m_nCurrentServerID = 16;
<span style="white-space:pre">		</span>m_nServerTotalNum = 31;






<span style="white-space:pre">		</span>//创建登录UI层
<span style="white-space:pre">		</span>UILayer* pLoginUiLayer = UILayer::create();
<span style="white-space:pre">		</span>CC_BREAK_IF(pLoginUiLayer==NULL);




<span style="white-space:pre">		</span>UILayout *pLoginWidget = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("NormalLogin.json"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pLoginWidget==NULL);
<span style="white-space:pre">		</span>pLoginUiLayer->addWidget(pLoginWidget);
<span style="white-space:pre">		</span>pLoginWidget->setName("LoginLayer");
<span style="white-space:pre">		</span>pLoginWidget->setSize(getContentSize());


<span style="white-space:pre">		</span>addChild(pLoginUiLayer,enZOrderBack,enTagStudioLoginLayer);




<span style="white-space:pre">		</span>//设置切换服务器按钮回调
<span style="white-space:pre">		</span>UIButton* pBtn_Server_Select = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Btn_Change_Server"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Server_Select==NULL);
<span style="white-space:pre">		</span>pBtn_Server_Select->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnServerSelectCallBack));




<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>/*<span style="white-space:pre">			</span>背景图片                                   */
<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>////创建背景图片
<span style="white-space:pre">		</span>//CCSprite * pServerSelectBg = CCSprite::create("ui/serverselect_bg.png");
<span style="white-space:pre">		</span>//CC_BREAK_IF(pServerSelectBg==NULL);
<span style="white-space:pre">		</span>//pServerSelectBg->setScaleX( (float)CCDirector::sharedDirector()->getWinSize().width/(float)pServerSelectBg->getContentSize().width );
<span style="white-space:pre">		</span>//pServerSelectBg->setPosition(SCREEN_CENTER);
<span style="white-space:pre">		</span>//addChild(pServerSelectBg,enZOrderBack);


<span style="white-space:pre">		</span>////创建logo图片
<span style="white-space:pre">		</span>//CCSprite * pName = CCSprite::create("ui/logo_bg.png");
<span style="white-space:pre">		</span>//CC_BREAK_IF(pName==NULL);
<span style="white-space:pre">		</span>//pName->setPosition(ccp(SCREEN_WIDTH*0.5f,350));
<span style="white-space:pre">		</span>//addChild(pName,enZOrderBack);


<span style="white-space:pre">		</span>////创建服务器名称背景
<span style="white-space:pre">		</span>//CCScale9Sprite * pServerNameBg = CCScale9Sprite::create("ui/bg_1.png");
<span style="white-space:pre">		</span>//CC_BREAK_IF(pServerNameBg==NULL);
<span style="white-space:pre">		</span>//pServerNameBg->setContentSize(CCSizeMake(173,40));
<span style="white-space:pre">		</span>//pServerNameBg->setPosition(ccp(SCREEN_WIDTH*0.5f,220));
<span style="white-space:pre">		</span>//addChild(pServerNameBg,enZOrderBack);




<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>/*<span style="white-space:pre">			</span>创建按钮                                   */
<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>//CCMenu * pMenu = CCMenu::create();
<span style="white-space:pre">		</span>//CC_BREAK_IF(pMenu==NULL);
<span style="white-space:pre">		</span>//pMenu->setPosition(CCPointZero);
<span style="white-space:pre">		</span>//addChild(pMenu,enZOrderMid);






<span style="white-space:pre">		</span>////选择服务器按钮
<span style="white-space:pre">		</span>//CCMenuItemSprite * pBtnServerSelect = CCMenuItemSprite::create(
<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>CCSprite::create("ui/btn_enter_n.png"),<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>CCSprite::create("ui/btn_enter_p.png"),<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>this,<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>menu_selector(CNFLoginScene::OnBtnServerSelectCallBack));
<span style="white-space:pre">		</span>//CC_BREAK_IF(pBtnServerSelect==NULL);
<span style="white-space:pre">		</span>//pBtnServerSelect->setScaleY(0.8f);
<span style="white-space:pre">		</span>//pBtnServerSelect->setScaleX(0.2f);
<span style="white-space:pre">		</span>//pBtnServerSelect->setPosition(ccp(pServerNameBg->getPositionX() + 63,pServerNameBg->getPositionY()));
<span style="white-space:pre">		</span>//pMenu->addChild(pBtnServerSelect,enZOrderFront);








<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>/*<span style="white-space:pre">					</span>label                                  */
<span style="white-space:pre">		</span>/************************************************************************/
<span style="white-space:pre">		</span>//CCDictionary *pDicLang = CCDictionary::createWithContentsOfFile("ui_xml/serverselect_xml.xml");
<span style="white-space:pre">		</span>//CC_BREAK_IF(pDicLang==NULL);


<span style="white-space:pre">		</span>////服务器label
<span style="white-space:pre">		</span>//CCString *pStrServer = dynamic_cast<CCString*>(pDicLang->objectForKey("server"));
<span style="white-space:pre">		</span>//CCLabelTTF * pLabelServer = CCLabelTTF::create(pStrServer->m_sString.c_str(),"Arial",20);
<span style="white-space:pre">		</span>//CC_BREAK_IF(pLabelServer==NULL);
<span style="white-space:pre">		</span>//pLabelServer->setPosition(ccp(pServerNameBg->getPositionX() - 120,pServerNameBg->getPositionY()));
<span style="white-space:pre">		</span>//pLabelServer->setColor(ccBLACK);
<span style="white-space:pre">		</span>//addChild(pLabelServer,enZOrderFront);


<span style="white-space:pre">		</span>////服务器名称label
<span style="white-space:pre">		</span>//CCString *pStrServerName = dynamic_cast<CCString*>(pDicLang->objectForKey("server_name"));
<span style="white-space:pre">		</span>//char szName[NAME_LEN] = {0};
<span style="white-space:pre">		</span>//sprintf(szName,pStrServerName->m_sString.c_str(),m_nCurrentServerID);
<span style="white-space:pre">		</span>//CCLabelTTF * pLabelServerName = CCLabelTTF::create(szName,20);
<span style="white-space:pre">		</span>//CC_BREAK_IF(pLabelServerName==NULL);
<span style="white-space:pre">		</span>//pLabelServerName->setPosition(ccp(pServerNameBg->getPositionX() - 20,pServerNameBg->getPositionY()));
<span style="white-space:pre">		</span>//addChild(pLabelServerName,enZOrderFront,enTagServerNameLabel);


<span style="white-space:pre">		</span>////切换label
<span style="white-space:pre">		</span>//CCString *pStrChange = dynamic_cast<CCString*>(pDicLang->objectForKey("server_change"));
<span style="white-space:pre">		</span>//CCLabelTTF * pLabelChange = CCLabelTTF::create(pStrChange->m_sString.c_str(),15);
<span style="white-space:pre">		</span>//CC_BREAK_IF(pLabelChange==NULL);
<span style="white-space:pre">		</span>//pLabelChange->setPosition(pBtnServerSelect->getPosition());
<span style="white-space:pre">		</span>//addChild(pLabelChange,enZOrderFront);




<span style="white-space:pre">		</span>
#if(NF_PLATFORM == NF_PLATFORM_NORMAL)//没接SDK版    这里调用的是前面的公共的  


<span style="white-space:pre">		</span>//隐藏SDK登录模块
<span style="white-space:pre">		</span>UILayout* pSdk_Login_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Sdk_Login_Panel"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pSdk_Login_Panel==NULL);
<span style="white-space:pre">		</span>pSdk_Login_Panel->setEnabled(false);
<span style="white-space:pre">		</span>pSdk_Login_Panel->setVisible(false);




<span style="white-space:pre">		</span>//显示正常登录模块
<span style="white-space:pre">		</span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pNormalLogin_Panel==NULL);
<span style="white-space:pre">		</span>pNormalLogin_Panel->setEnabled(true);
<span style="white-space:pre">		</span>pNormalLogin_Panel->setVisible(true);


<span style="white-space:pre">		</span>//设置注册按钮回调
<span style="white-space:pre">		</span>UIButton* pBtn_Register = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Btn_rg"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Register==NULL);
<span style="white-space:pre">		</span>pBtn_Register->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnSwitchToRegisterCallBack));


<span style="white-space:pre">		</span>//设置登录按钮回调
<span style="white-space:pre">		</span>UIButton* pBtn_Login = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Btn_Log"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_Login==NULL);
<span style="white-space:pre">		</span>pBtn_Login->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnLoginCallBack));




<span style="white-space:pre">		</span>//设置注册按钮回调
<span style="white-space:pre">		</span>UITextField* pAccount_TextField = dynamic_cast<UITextField*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Account_TextField"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pAccount_TextField==NULL);
<span style="white-space:pre">		</span>pAccount_TextField->setTouchSize(CCSizeMake(161,30));
<span style="white-space:pre">		</span>pAccount_TextField->didNotSelectSelf();




#else


<span style="white-space:pre">		</span>////进入游戏按钮
<span style="white-space:pre">		</span>//CCMenuItemSprite * pBtnEnter = CCMenuItemSprite::create(
<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>CCSprite::create("ui/btn_enter_n.png"),<span style="white-space:pre">		</span>//<span style="white-space:pre">	</span>menu_selector(CNFLoginScene::OnBtnEnterCallBack));
<span style="white-space:pre">		</span>//CC_BREAK_IF(pBtnEnter==NULL);
<span style="white-space:pre">		</span>//pBtnEnter->setPosition(ccp(SCREEN_WIDTH*0.5f,140));
<span style="white-space:pre">		</span>//pMenu->addChild(pBtnEnter,enZOrderFront);


<span style="white-space:pre">		</span>////进入游戏label
<span style="white-space:pre">		</span>//CCString *pStrStart = dynamic_cast<CCString*>(pDicLang->objectForKey("start"));
<span style="white-space:pre">		</span>//CCLabelTTF * pLabelStart = CCLabelTTF::create(pStrStart->m_sString.c_str(),20);
<span style="white-space:pre">		</span>//CC_BREAK_IF(pLabelStart==NULL);
<span style="white-space:pre">		</span>//pLabelStart->setPosition(pBtnEnter->getPosition());
<span style="white-space:pre">		</span>//addChild(pLabelStart,enZOrderFront);


<span style="white-space:pre">		</span>//设置进入游戏按钮回调
<span style="white-space:pre">		</span>UIButton* pBtn_SDK_Start = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Sdk_Login_Panel")->getChildByName("Btn_SDK_Start"));
<span style="white-space:pre">		</span>CC_BREAK_IF(pBtn_SDK_Start==NULL);
<span style="white-space:pre">		</span>pBtn_SDK_Start->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnEnterCallBack));<span style="white-space:pre">	</span>


#endif






<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::InitSceneUI Error!");
}


void CNFLoginScene::OnBtnEnterCallBack( CCObject *pSender,TouchEventType type)
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{




<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{






<span style="white-space:pre">				</span>////人物选择场景
<span style="white-space:pre">				</span>//CCScene * pScene = CNFRoleSelectLayer::scene();
<span style="white-space:pre">				</span>//CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre">				</span>//CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));


<span style="white-space:pre">				</span>//人物选择场景
<span style="white-space:pre">				</span>CCScene * pScene = CNFTeamCreateLayer::scene();
<span style="white-space:pre">				</span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre">				</span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));
<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}




<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBtnEnterCallBack Error!");
}


void CNFLoginScene::OnBtnServerSelectCallBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{


<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{


<span style="white-space:pre">				</span>//创建切换服务器层
<span style="white-space:pre">				</span>CNFServerChangeLayer * pLayer = CNFServerChangeLayer::CreateLayer(m_nCurrentServerID,m_nServerTotalNum);
<span style="white-space:pre">				</span>CC_BREAK_IF(pLayer==NULL);
<span style="white-space:pre">				</span>pLayer->SetMsg(this);
<span style="white-space:pre">				</span>addChild(pLayer,enZOrderFront+100);




<span style="white-space:pre">				</span>//创建登录UI层
<span style="white-space:pre">				</span>UILayer* pLoginUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioLoginLayer));
<span style="white-space:pre">				</span>CC_BREAK_IF(pLoginUiLayer==NULL);


<span style="white-space:pre">				</span>UILayout *pNormalLogin = dynamic_cast<UILayout*>(pLoginUiLayer->getWidgetByName("LoginLayer"));
<span style="white-space:pre">				</span>CC_BREAK_IF(pNormalLogin==NULL);


<span style="white-space:pre">				</span>//显示正常登录模块
<span style="white-space:pre">				</span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pNormalLogin->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));
<span style="white-space:pre">				</span>CC_BREAK_IF(pNormalLogin_Panel==NULL);
<span style="white-space:pre">				</span>pNormalLogin_Panel->setEnabled(false);
<span style="white-space:pre">				</span>pNormalLogin_Panel->setVisible(false);




<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}




<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBtnServerSelectCallBack Error!");
}


void CNFLoginScene::RecMsg( int nMsgID,int nSize )
{
<span style="white-space:pre">	</span>switch (nMsgID)
<span style="white-space:pre">	</span>{
<span style="white-space:pre">	</span>case enMsg_ServerSelect:
<span style="white-space:pre">		</span>{
<span style="white-space:pre">			</span>tagServerSelect * pCmd = (tagServerSelect *)pInfo;


<span style="white-space:pre">			</span>m_nCurrentServerID = pCmd->nServerID;


<span style="white-space:pre">			</span>//创建登录UI层
<span style="white-space:pre">			</span>UILayer* pLoginUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioLoginLayer));
<span style="white-space:pre">			</span>CC_BREAK_IF(pLoginUiLayer==NULL);


<span style="white-space:pre">			</span>UILayout *pLoginWidget = dynamic_cast<UILayout*>(pLoginUiLayer->getWidgetByName("LoginLayer"));
<span style="white-space:pre">			</span>CC_BREAK_IF(pLoginWidget==NULL);




<span style="white-space:pre">			</span>//服务器名称label
<span style="white-space:pre">			</span>CCDictionary *pDicLang = CCDictionary::createWithContentsOfFile("ui_xml/serverselect_xml.xml");
<span style="white-space:pre">			</span>CC_BREAK_IF(pDicLang==NULL);
<span style="white-space:pre">			</span>CCString *pStrServerName = dynamic_cast<CCString*>(pDicLang->objectForKey("server_name"));


<span style="white-space:pre">			</span>char szName[NAME_LEN] = {0};
<span style="white-space:pre">			</span>sprintf(szName,m_nCurrentServerID);


<span style="white-space:pre">			</span>UILabel* pServer_Name_Lable = dynamic_cast<UILabel*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Server_Bg")->getChildByName("Server_Name_Lable"));
<span style="white-space:pre">			</span>CC_BREAK_IF(pServer_Name_Lable==NULL);


<span style="white-space:pre">			</span>pServer_Name_Lable->setText(szName);




<span style="white-space:pre">			</span>//显示正常登录模块
<span style="white-space:pre">			</span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));
<span style="white-space:pre">			</span>CC_BREAK_IF(pNormalLogin_Panel==NULL);
<span style="white-space:pre">			</span>pNormalLogin_Panel->setEnabled(true);
<span style="white-space:pre">			</span>pNormalLogin_Panel->setVisible(true);


<span style="white-space:pre">		</span>}break;
<span style="white-space:pre">	</span>}
}


void CNFLoginScene::OnBtnSwitchToRegisterCallBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{


<span style="white-space:pre">				</span>//创建登录UI层
<span style="white-space:pre">				</span>UILayer* pRegisterUiLayer = UILayer::create();
<span style="white-space:pre">				</span>CC_BREAK_IF(pRegisterUiLayer==NULL);


<span style="white-space:pre">				</span>UILayout *pRegisterWidget = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("NormalRegister.json"));
<span style="white-space:pre">				</span>CC_BREAK_IF(pRegisterWidget==NULL);
<span style="white-space:pre">				</span>pRegisterUiLayer->addWidget(pRegisterWidget);
<span style="white-space:pre">				</span>pRegisterWidget->setName("RegistLayer");
<span style="white-space:pre">				</span>pRegisterWidget->setSize(getContentSize());




<span style="white-space:pre">				</span>//设置返回登录按钮回调
<span style="white-space:pre">				</span>UIButton* pBtn_Back = dynamic_cast<UIButton*>(pRegisterWidget->getChildByName("MainUi")->getChildByName("Btn_Return"));
<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_Back==NULL);
<span style="white-space:pre">				</span>pBtn_Back->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBackToLoginCallBack));


<span style="white-space:pre">				</span>//注册按钮回调
<span style="white-space:pre">				</span>UIButton* pBtn_rg = dynamic_cast<UIButton*>(pRegisterWidget->getChildByName("MainUi")->getChildByName("NormalRegister_Panel")->getChildByName("Btn_rg"));
<span style="white-space:pre">				</span>CC_BREAK_IF(pBtn_rg==NULL);
<span style="white-space:pre">				</span>pBtn_rg->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnRegisterCallBack));


<span style="white-space:pre">				</span>addChild(pRegisterUiLayer,enTagStudioRegisterLayer);






<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBtnRegisterCallBack Error!");
}




void CNFLoginScene::OnBtnLoginCallBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{




<span style="white-space:pre">				</span>//读取角色信息
<span style="white-space:pre">				</span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;
<span style="white-space:pre">				</span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);
<span style="white-space:pre">				</span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();




<span style="white-space:pre">				</span>for (;itRole!=RoleSelectInfoVec.end();itRole++)
<span style="white-space:pre">				</span>{
<span style="white-space:pre">					</span>if (itRole->nState>=0)
<span style="white-space:pre">					</span>{
<span style="white-space:pre">						</span>//人物选择场景
<span style="white-space:pre">						</span>CCScene * pScene = CNFRoleSelectLayer::scene();
<span style="white-space:pre">						</span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre">						</span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));


<span style="white-space:pre">						</span>return;
<span style="white-space:pre">					</span>}
<span style="white-space:pre">				</span>}












<span style="white-space:pre">				</span>//人物选择场景
<span style="white-space:pre">				</span>CCScene * pScene = CNFTeamCreateLayer::scene();
<span style="white-space:pre">				</span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre">				</span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));


<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBtnLoginCallBack Error!");
}




void CNFLoginScene::OnAccountTextFieldEvent( CCObject *pSender,TextFiledEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{




<span style="white-space:pre">		</span>return;
<span style="white-space:pre">	</span>} while (false);


}




/************************************************************************/
/*<span style="white-space:pre">			</span>注册模块<span style="white-space:pre">													</span>*/
/************************************************************************/




void CNFLoginScene::OnBackToLoginCallBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{




<span style="white-space:pre">				</span>removeChildByTag(enTagStudioRegisterLayer);




<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBackToLoginCallBack Error!");
}




void CNFLoginScene::OnBtnRegisterCallBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre">	</span>do
<span style="white-space:pre">	</span>{
<span style="white-space:pre">		</span>switch (type)
<span style="white-space:pre">		</span>{
<span style="white-space:pre">		</span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre">			</span>{




<span style="white-space:pre">				</span>CCLog("CNFLoginScene::OnBtnRegisterCallBack");


<span style="white-space:pre">			</span>}break;
<span style="white-space:pre">		</span>default:
<span style="white-space:pre">			</span>break;
<span style="white-space:pre">		</span>}


<span style="white-space:pre">		</span>return ;
<span style="white-space:pre">	</span>} while (false);
<span style="white-space:pre">	</span>CCLog("Fun CNFLoginScene::OnBtnRegisterCallBack Error!");
}
 
 
由于这一款游戏的服务器代码没有公开  没有办法分析 但是现有点代码已经够我分析的了

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