Sprite* spr1 = Sprite::create("spr1.png"); spr1->retain();//在3.0此处必须写上这个 auto render = RenderTexture::create(visibleSize.width,visibleSize.height,Texture2D::PixelFormat::RGBA8888); render->retain(); render->beginWithClear(0,255); spr1->visit(); render->end(); Director::getInstance()->getRenderer()->render();//在3.0此处必须写上这个,否则newImage整张图片都为黑色,或者在下一帧获取 char jpg2[20]; sprintf(jpg2,"image-%d.jpg",123); std::string fullpath1 = FileUtils::getInstance()->getWritablePath() + jpg2; Image* image1 = render->newImage(); image1->savetoFile(fullpath1,true); //设置保存目录和文件名 image1->release();