#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: LabelTTF *pLabel; }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("HelloWorld","fonts/Arial.ttf",30); pLabel->setPosition(visibleSize.width / 2.0,visibleSize.height / 2.0); this->addChild(pLabel); // 在Cocos2d-3.x中,把所有的int、float、double等等都封装成了Value类型 cocos2d::Value intvar; intvar = 10; log("intvar:%d",intvar.asInt()); cocos2d::Value floatvar; floatvar = 10.3f; log("floatvar:%.1f",floatvar.asFloat()); cocos2d::Value strVar; strVar = "Hello"; log("strVar:%s",strVar.asstring().c_str()); return true; }