#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Ball.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Vec2 origin = Director::getInstance()->getVisibleOrigin(); cocos2d::Map<std::string,cocos2d::__String *> map; map.insert("H",cocos2d::__String::create("Hello")); map.insert("W",cocos2d::__String::create("World")); map.insert("name",cocos2d::__String::create("cxm")); log("%s,%s,%s",map.at("H")->getCString(),map.at("W")->getCString(),map.at("name")->getCString()); return true; }