cocos 2d-x 动作

Size visibleSize = Director::getInstance()->getVisibleSize();
  //构造一个精灵
   auto role = Sprite::create("grossini.png");  
    role->setPosition(visibleSize / 2);
    addChild(role);
role->setScale(0.5);//减小一倍
role->setScale(2);//放大一倍
//
role->runAction(MoveTo::create(2,Vec2(visibleSize.width-100,visibleSize.height/2)));//2秒时间中向右移动
//多个动作组合
//先向右再向左移动
auto move1 = MoveTo::create(2,Vec2(visibleSize.width - 100,visibleSize.height / 2));
auto move2 = MoveBy::create(2,Vec2(-1000,0));
role->runAction(Sequence::create(move1,move2,NULL));*/

/*
//先向左移动再返回(反转)
auto move1 = MoveBy::create(2,0));
auto move2 = move1->reverse();
role->runAction(Sequence::create(move1,NULL));*/

//并列执行
/*
auto move  = MoveBy::create(2,Vec2(600,0));
auto scale = ScaleTo::create(2,1);
role->runAction(Spawn::create(move,scale,NULL));*/
//执行完的回调(打印over)
role->runAction(Sequence::create(Spawn::create(move,NULL),CallFunc::create([](){
    log("over");
}),NULL));

相关文章

    本文实践自 RayWenderlich、Ali Hafizji 的文章《...
Cocos-code-ide使用入门学习地点:杭州滨江邮箱:appdevzw@1...
第一次開始用手游引擎挺激动!!!进入正题。下载资源1:从C...
    Cocos2d-x是一款强大的基于OpenGLES的跨平台游戏开发...
1.  来源 QuickV3sample项目中的2048样例游戏,以及最近《...
   Cocos2d-x3.x已经支持使用CMake来进行构建了,这里尝试...