cocos2dx 显示汉字

1.

<root>

<ScriptValueStr Key="Test" Value="深南向日葵"/>

<ScriptValueStr Key="Message1" Value="深南向日葵1"/>
<ScriptValueStr Key="Message2" Value="深南向日葵2"/>
<ScriptValueStr Key="Message3" Value="深南向日葵3"/>

</root>

2..h

#pragma once

#include "cocos2d.h"
#include "StructType.h"

class ScriptDataManager
{
public:
ScriptDataManager(void);
ScriptDataManager(std::string kFileName);
~ScriptDataManager(void);
public:
static ScriptDataManager* getInterface();
static ScriptDataManager* s_pInterface;

void clear();
public:
template<class T>
static std::map<std::string,T>& S_LIST();

template<class T>
static void addValue(std::string kKey,const T& iValue)
{
std::map<std::string,T>& kList = S_LIST<T>();
typename std::map<std::string,T>::iterator itor = kList.find(kKey);
if(itor != kList.end())
{
cocos2d::log("have already Value %s",kKey.c_str());
return;
}
kList.insert(std::pair<std::string,T>(kKey,iValue));
}
protected:
std::map<std::string,int> m_mapValueInt;
std::map<std::string,float> m_mapValueFloat;
std::map<std::string,std::string> m_mapValueStr;
std::map<std::string,cocos2d::Vec2> m_mapValuePoint;
std::map<std::string,cocos2d::Size> m_mapValueSize;
};

template<class T>
class ScriptData
{
public:
ScriptData(std::string pcName)
{
std::map<std::string,T>& kList =ScriptDataManager::S_LIST<T>();
typename std::map<std::string,T>::const_iterator iter = kList.find(pcName);
if(iter != kList.end())
{
m_kValue = (*iter).second;
}
else
{
std::string kAssert = std::string(pcName) + " Can't Find ScriptConstValue";
CCAssert(false,kAssert.c_str());
}
}
const T& Value()const{return m_kValue;}
private:
T m_kValue;
};

3..cpp

#include "ScriptData.h"
#include "ScriptXMLparse.h"


ScriptDataManager* ScriptDataManager::s_pInterface = NULL;

ScriptDataManager::ScriptDataManager(void)
{
s_pInterface = this;
}
ScriptDataManager::ScriptDataManager(std::string kFileName)
{
s_pInterface = this;
cocos2d::ScriptXMLparse kXml1(kFileName);
}

ScriptDataManager::~ScriptDataManager(void)
{
}
ScriptDataManager* ScriptDataManager::getInterface()
{
if(s_pInterface == NULL)
{
s_pInterface = new ScriptDataManager();
}
return s_pInterface;
}
void ScriptDataManager::clear()
{
m_mapValueInt.clear();
m_mapValueFloat.clear();
m_mapValueStr.clear();
m_mapValuePoint.clear();
m_mapValueSize.clear();
}
template<>
std::map<std::string,float>& ScriptDataManager::S_LIST<float>()
{
return getInterface()->m_mapValueFloat;
}
template<>
std::map<std::string,int>& ScriptDataManager::S_LIST<int>()
{
return getInterface()->m_mapValueInt;
}

template<>
std::map<std::string,std::string>& ScriptDataManager::S_LIST<std::string>()
{
return getInterface()->m_mapValueStr;
}

template<>
std::map<std::string,cocos2d::Vec2>& ScriptDataManager::S_LIST<cocos2d::Vec2>()
{
return getInterface()->m_mapValuePoint;
}
template<>
std::map<std::string,cocos2d::Size>& ScriptDataManager::S_LIST<cocos2d::Size>()
{
return getInterface()->m_mapValueSize;
}


4.

ScriptData<string>("Message3").Value();

相关文章

    本文实践自 RayWenderlich、Ali Hafizji 的文章《...
Cocos-code-ide使用入门学习地点:杭州滨江邮箱:appdevzw@1...
第一次開始用手游引擎挺激动!!!进入正题。下载资源1:从C...
    Cocos2d-x是一款强大的基于OpenGLES的跨平台游戏开发...
1.  来源 QuickV3sample项目中的2048样例游戏,以及最近《...
   Cocos2d-x3.x已经支持使用CMake来进行构建了,这里尝试...