出现的主要情况是 我点击在ControlButton上面滑动的时候 ControlButton会将事件吃掉 所以listview就不会滑动 自己也在网络上面查了一些相关资料 最有用的应该是 这一篇文章 。但是使用了里面的方法 在我的项目之中没用用处,事件依然会被ControlButton吃掉 所以这里使用的方法是 调用ControlButton的setEnabled 为false 然后使用addEventListener 设置selectedItemEvent 方法在selectedItemEvent方法之中去点击item 这样不会影响滑动和点击 我试着断点看了哈源码目前没有发现是什么原因造成的 也不知在新版本是否有这个问题 如果有谁发现了可以在下面留言告诉我
下面贴上我的源码
mOtherGameListView = cocos2d::ui::ListView::create();
mOtherGameListView->setDirection(ui::ScrollView::Direction::VERTICAL);//设置ListView布局方向
mOtherGameListView->setBounceEnabled(false);//设置反弹效果
mOtherGameListView->setAnchorPoint(Vec2(0,0));
mOtherGameListView->setContentSize(Size(m_other_width,440));
mOtherGameListView->setInnerContainerSize(Size(m_other_width,440));
mOtherGameListView->setBackGroundImageScale9Enabled(true);//设置九宫格
mOtherGameListView->setPosition(Vec2(0,0));
mOtherGameListView->ignoreContentAdaptWithSize(false);//开启锚点设置,false可更改锚点,true不可更改,Layer默认为point(0,0),其他Node为Point(0.5,0.5)
mOtherGameListView->setGravity(cocos2d::ui::ListView::Gravity::CENTER_VERTICAL);
m_other_gameLayer->addChild(mOtherGameListView);
mOtherGameListView->addEventListener((ui::ListView::cclistViewCallback)CC_CALLBACK_2(YYNewGameListLayer::selectedItemEvent,this));
这是点击item用到的事件
void YYNewGameListLayer::selectedItemEvent(Ref *pSender,cocos2d::ui::ListView::EventType type){
switch (type)
{
case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_START:
{
cocos2d::ui::ListView* listView = static_cast<cocos2d::ui::ListView*>(pSender);
CC_UNUSED_ParaM(listView);
cclOG("select child start index = %ld",listView->getCurSelectedindex());
cocos2d::ui::Layout* item = (cocos2d::ui::Layout *)listView->getItem(listView->getCurSelectedindex());
//item->setScale(1.1f);
break;
}
case cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_END:
{
cocos2d::ui::ListView* listView = static_cast<cocos2d::ui::ListView*>(pSender);
CC_UNUSED_ParaM(listView);
cocos2d::ui::Layout* item = (cocos2d::ui::Layout *)listView->getItem(listView->getCurSelectedindex());
if (roomSelectLayer == NULL)
{
onClickGame(item->getTag());
}
cclOG("select child end index = %ld",listView->getCurSelectedindex());
break;
}
default:
break;
}
}
这是添加item
for (size_t i = 0; i < mOtherGameList.size(); i++)
{
ui::Layout * mItem = ui::Layout::create();
mItem->setContentSize(Size(318,110));
mItem->setTouchEnabled(true);
CGameKindItem *pGameKindItem = mOtherGameList[i];
ControlButton *btnGame1 = createButton(
stringFormatC("game_btn_nor_%d.png",pGameKindItem->m_GameKind.wKindID).c_str(),stringFormatC("game_btn_click_%d.png",this,cccontrol_selector(YYNewGameListLayer::onGameBtnClick));
btnGame1->setPosition(Vec2(mItem->getContentSize().width / 2,mItem->getContentSize().height / 2));
btnGame1->setTag(pGameKindItem->m_GameKind.wKindID);
btnGame1->setEnabled(false);
mItem->addChild(btnGame1);
mItem->setTag(pGameKindItem->m_GameKind.wKindID);
mOtherGameListView->pushBackCustomItem(mItem);
}