CMake为Xcode目标与正常目标

我有这个简单的C 11代码.

#include <vector>
#include <iostream>
#include <memory>

using namespace std;

class A
{
    int x;
public:
    A() {}
    ~A() {}
    A(A& a) {}
    A(int x) {this->x = x;}
    int get() {return x;}
};

int main()
{
    vector<unique_ptr<A>> v;
    auto a = new A(10);
    unique_ptr<A> pa(a);
    v.push_back(move(pa)); // move(pa);

    auto a2 = new A(20);
    unique_ptr<A> pb(a2);
    v.push_back(move(pb)); // move(pa);

    for (auto& i: v)
    {
        cout << i->get();
    }
}

我正在尝试使用Xcode和clang上的CMake设置构建此代码.

这是CMakeLists.txt文件

cmake_minimum_required(VERSION 2.8)
project( testit )

set(CMAKE_CXX_FLAGS "-std=c++11 -stdlib=libc++")

set(testit
    testit.cpp
    )

add_executable(gv ${testit})

clang build.

> mkdir build和cd build
> export CC = /usr/bin/clang
>导出CXX = /usr/bin/clang
> cmake ..
>制作

我可以得到工作正常的二进制文件.

Xcode 4.5目标

>同样的步骤1-3
> cmake .. -G Xcode
> xcodebuild

编译工作正常,但我在构建中出现错误,带有未定义的符号错误.
我在CMake集中使用此命令设置C 11(CMAKE_CXX_FLAGS“-std = c 11 -stdlib = libc”).

Undefined symbols for architecture x86_64:
  "std::__1::__vector_base_common<true>::__throw_length_error() const",referenced from:
      void std::__1::vector<std::__1::unique_ptr<A,std::__1::default_delete<A> >,std::__1::allocator<std::__1::unique_ptr<A,std::__1::default_delete<A> > > >::__push_back_slow_path<std::__1::unique_ptr<A,std::__1::default_delete<A> > >(std::__1::unique_ptr<A,std::__1::default_delete<A> >&&) in testit.o
  "std::__1::basic_ostream<char,std::__1::char_traits<char> >::operator<<(int)",referenced from:
      _main in testit.o
  "std::__1::cout",referenced from:
      _main in testit.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command Failed with exit code 1 (use -v to see invocation)

可能有什么问题?

添加

从这个链接,似乎CMake的xbuildcode的目标设置是错误的:
http://www.executionunit.com/blog/2012/10/27/xcode-std-link-errors/

添加

我可以解决这个问题,但我必须使用CMakeLists.txt文件所在的目录.

当我执行CMake .. -G XCode时,我又遇到了另一个错误.

=== BUILD AGGREGATE TARGET ZERO_CHECK OF PROJECT XcodeTest WITH THE DEFAULT CONfigURATION (Debug) ===
Check dependencies

PhaseScriptExecution "CMake Rules" build/XcodeTest.build/Debug/ZERO_CHECK.build/Script-bed7FB205C634C34A1ACD293.sh
    cd /Users/smcho/Desktop/cmake
    /bin/sh -c /Users/smcho/Desktop/cmake/build/XcodeTest.build/Debug/ZERO_CHECK.build/Script-bed7FB205C634C34A1ACD293.sh
echo ""

make -f /Users/smcho/Desktop/cmake/build/CMakeScripts/ReruncMake.make
make[1]: *** No rule to make target `/Users/smcho/Desktop/cmake/build/CMakeFiles/2.8.10.2/CMakeCCompiler.cmake',needed by `CMakeFiles/cmake.check_cache'.  Stop.
make: *** [/Users/smcho/Desktop/cmake/build/CMakeFiles/ZERO_CHECK] Error 2
Command /bin/sh Failed with exit code 2

** BUILD Failed **

The following build commands Failed:
    PhaseScriptExecution "CMake Rules" build/XcodeTest.build/Debug/ZERO_CHECK.build/Script-bed7FB205C634C34A1ACD293.sh

解决方法

有两个问题.

链接器选项

正如Fraser指出的那样,问题来自链接器中的设置.

...    
set(CMAKE_CXX_FLAGS "-std=c++11 -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
...

Add_subdirectory

我不知道为什么会这样,但我需要在主CMakeLists.txt文件中使用add_subdirectory(src),并在该src目录中创建另一个CMakeLists.txt文件,以便在build目录中运行CMake.没有它,我必须在CMakeLists.txt文件所在的同一目录中运行CMake.请参阅Stack Overflow问题CMake Xcode generator creates a project that cannot build

这是src目录中的CMakeLists.txt:

set(CMAKE_CXX_FLAGS "-std=c++11 -stdlib=libc++")
file ( GLOB SRCS *.cpp )
add_executable( program ${SRCS})

这是主目录中的CMakeLists.txt:

project( XcodeTest )
cmake_minimum_required( VERSION 2.6 )

set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")

add_subdirectory(src)

我从YouTube视频中得到了提示CMake XCode Demo

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