我有两个视图,我想将数据从一个视图传递到下一个视图.第一个视图是我有数据,我想传递给下一个视图让我们称之为SourceViewController.但是SourceViewController嵌入在NavigationViewController中,secondViewController允许调用它,DestinationViewController是TabViewController中的firstView.
我试图使用this question的答案,它无法通过导航视图,它只是跳过整个逻辑.
这是我的代码:
override func prepare(for segue: UIStoryboardSegue,sender: Any?) { if (segue.identifier == "loginSuccessSugue") { if let tab = self.presentingViewController as? UITabBarController,let nav = tab.viewControllers?[0] as? UINavigationController,let destinationVC = nav.viewControllers.first as? HomeViewController { destinationVC.currentBalance = serviceBalance } } }
这是HomeViewController:
class HomeViewController: UIViewController,UITableViewDelegate,UITableViewDataSource,UICircularProgressRingDelegate{ var currentBalance = 0.0 override func viewDidLoad() { super.viewDidLoad() circularBalance.maxValue = CGFloat(currentBalance) print(currentBalance) } override func viewDidAppear(_ animated: Bool) { print(currentBalance) circularBalance.setProgress(value: CGFloat(currentBalance),animationDuration: 3) } }
这就是故事板的样子:
解决方法
这是我的视图控制器,您可以在其中检查我是否向tabbar第一个viewcontroller发送5:
class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view,typically from a nib. self.performSegue(withIdentifier: "segueIdentifier",sender: self) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // dispose of any resources that can be recreated. } // MARK: - Navigation // In a storyboard-based application,you will often want to do a little preparation before navigation override func prepare(for segue: UIStoryboardSegue,sender: Any?) { let barViewControllers = segue.destination as! UITabBarController let destinationNv = barViewControllers.viewControllers?[0] as! UINavigationController let destinationViewController = destinationNv.viewControllers[0] as! FirstViewController destinationViewController.currentBalance = 5 } }
现在您可以查看我的第一个视图控制器,您可以在哪里检查我们获得的值.
class FirstViewController: UIViewController { var currentBalance = 0 override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. print(currentBalance) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // dispose of any resources that can be recreated. } }