Swift - 几种使用数组的数据存储模型

在iOS游戏开发中,比如2048游戏。有时会需要存储N×N数组的数据模型(如3×3,4×4等)。这里我们演示了三种实现方式,分别是:一维数组、仿二维数组、自定义二维数组(即矩阵结构)。
功能是根据传入维度初始化数组,同时提供设置值和打印输出所有值的功能,判断数组是否已满(全不为0),以及目前空位的坐标集。

1,使用一维数组实现
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
import Foundation
class GameModel
{
var dimension: Int = 0
tiles: Array < >
init (dimension: )
{
self .dimension = dimension
.tiles = >(count: .dimension* .dimension,repeatedValue:0)
}
//找出空位置
func emptyPositions()-> [ ]
{
@H_404_268@
emptytiles = >()
//var index:Int
for i in 0..<(dimension*dimension)
{
if (tiles[i] == 0)
{
emptytiles.append(i)
}
}
return emptytiles
}
//位置是否已满
isFull()-> Bool
{
(emptyPositions().count == 0)
{
return true
}
false
}
//输出当前数据模型
printTiles()
{
println (tiles)
( "输出数据模型数据" )
count = tiles.count
for i=0; i<count; i++
{
(i+1) % (dimension) == 0
{
(tiles[i])
}
else
{
print "\(tiles[i])\t" )
}
}
"" )
}
//如果返回 false,表示该位置 已经有值
setPosition(row: ,col: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,value: ) -> Bool
{
assert(row >= 0 && row < dimension)
assert(col >= 0 && col < dimension)
//3行4列,即 row=2,col=3 index=2*4+3 = 11
//4行4列,即 3*4+3 = 15
index = .dimension * row + col
val = tiles[index]
(val > 0)
{
"该位置(\(row),\(col))已经有值了" )
false
}
tiles[index] = value
true
}
}

2,使用二维数组实现
78
79
80
81
82
83
GameModelBA
< >>
//由外部来传入维度值
)
{
.dimension = dimension
(count: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,
repeatedValue: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,repeatedValue:0))
}
//找出空位置
]
@H_404_268@{
row 0..< .dimension
col .dimension
(tiles[row][col] == 0)
{
emptytiles.append(tiles[row][col])
}
}
emptytiles
}
Bool
{
assert(row >= 0 && row < dimension)
assert(col >= 0 && col < dimension)
val = tiles[row][col]
(val > 0)
{
)
false
}
printTiles()
//tiles[row][col] = value
rdata = ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,repeatedValue:0)
.dimension
rdata[i] = tiles[row][i]
rdata[col] = value
tiles[row] = rdata
true
//位置是否已满
Bool
{
(emptyPositions().count == 0)
{
true
}
false
}
//输出当前数据模型
printTiles()
{
(tiles)
)
count = tiles.count
.dimension
{
.dimension
{
"\(tiles[row][col])\t" )
}
)
}
)
}
3,使用自定义二维数组(即矩阵结构)
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
//自定义矩阵数据结构
struct Matrix let rows: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,columns: Int
grid: [ ]
(rows: ) {
.rows = rows
.columns = columns
grid = (count: rows * columns,repeatedValue: 0)
}
indexIsValidForRow(row: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,column: Bool {
row >= 0 && row < rows && column >= 0 && column < columns
}
@H_404_268@subscript(row: get {
assert(indexIsValidForRow(row,column: column), "超出范围" )
grid[(row * columns) + column]
}
set {
)
grid[(row * columns) + column] = newValue
GameModelMatrix
{
= 0
Matrix
//由外部来传入维度值
)
{
.dimension = dimension
(rows: ottom:auto!important; float:none!important; height:auto!important; left:auto!important; line-height:1.5em!important; margin:0px!important; overflow:visible!important; padding:1px 0px!important; position:static!important; right:auto!important; top:auto!important; vertical-align:baseline!important; width:auto!important; font-family:Consolas,columns: .dimension)
}
//找出空位置
]
{
>()
//var index:Int
.dimension
val = tiles[row,col]
(val == 0)
{
emptytiles.append(tiles[row,col])
}
emptytiles
}
Bool
{
assert(row >= 0 && row < dimension)
assert(col >= 0 && col < dimension)
(val > 0)
{
)
false
}
printTiles()
tiles[row,col] = value
printTiles()
true
}
//位置是否已满
Bool
{
(emptyPositions().count == 0)
{
true
}
false
}
//输出当前数据模型
printTiles()
{
(tiles)
)
.dimension
{
.dimension
{
"\(tiles[row,col])\t" )
}
)
}
)
}
}

相关文章

软件简介:蓝湖辅助工具,减少移动端开发中控件属性的复制和粘...
现实生活中,我们听到的声音都是时间连续的,我们称为这种信...
前言最近在B站上看到一个漂亮的仙女姐姐跳舞视频,循环看了亿...
【Android App】实战项目之仿抖音的短视频分享App(附源码和...
前言这一篇博客应该是我花时间最多的一次了,从2022年1月底至...
因为我既对接过session、cookie,也对接过JWT,今年因为工作...