Swift UIView 截图、圆角处理

// MARK: Round
public extension UIView {
    
    public func round(byRoundingCorners: UIRectCorner = UIRectCorner.allCorners,cornerRadi: CGFloat) {
        self.round(byRoundingCorners: byRoundingCorners,cornerRadii: CGSize(width: cornerRadi,height: cornerRadi))
    }
    
    public func round(byRoundingCorners: UIRectCorner = UIRectCorner.allCorners,cornerRadii: CGSize) {
        guard let maskLayer = self.layer.mask else {
            let rect = self.bounds
            let bezierPath = UIBezierPath(roundedRect: rect,byRoundingCorners: byRoundingCorners,cornerRadii: cornerRadii)
            defer {
                bezierPath.close()
            }
            let shapeLayer = CAShapeLayer()
            shapeLayer.path = bezierPath.cgPath
            self.layer.mask = shapeLayer
            self.layer.masksToBounds = true
            return
        }
    }
}

// MARK: UIView 快照
public extension UIView {
    
    public var snapshotimage: UIImage? {
        return snapshot()
    }
    
    public func snapshot(rect: CGRect = CGRect.zero,scale: CGFloat = UIScreen.main.scale) -> UIImage? {
        var snapRect = rect
        if __CGSizeEqualToSize(rect.size,CGSize.zero) {
            snapRect = calculateSnapshotRect()
        }
        UIGraphicsBeginImageContextWithOptions(snapRect.size,false,scale)
        defer {
            UIGraphicsEndImageContext()
        }
        self.drawHierarchy(in: snapRect,afterScreenUpdates: false)
        return UIGraphicsGetimageFromCurrentimageContext()
    }
    
    // 计算UIView所显示内容Rect
    func calculateSnapshotRect() -> CGRect {
        var targetRect = self.bounds
        if let scrollView = self as? UIScrollView {
            let contentInset = scrollView.contentInset
            let contentSize = scrollView.contentSize
            
            targetRect.origin.x = contentInset.left
            targetRect.origin.y = contentInset.top
            targetRect.size.width = targetRect.size.width  - contentInset.left - contentInset.right > contentSize.width ? targetRect.size.width  - contentInset.left - contentInset.right : contentSize.width
            targetRect.size.height = targetRect.size.height - contentInset.top - contentInset.bottom > contentSize.height ? targetRect.size.height  - contentInset.top - contentInset.bottom : contentSize.height
        }
        return targetRect
    }
    
}

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