我们如何在SceneKit的场景中创建半球形状?

问题描述

我需要在ARKit / SceneKit场景中创建一个半球(圆顶)形状,我们在SceneKit中具有SCNSphere基本形状,但是不确定如何创建半球(圆顶)。

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解决方法

SceneKit没有现成的半球原语,而且SceneKit不是Maya或3dsMax之类的3D编辑工具。但是您可以使用ModelIO框架生成hemisphere

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当参数class func newEllipsoid(withRadii radii: vector_float3,radialSegments: Int,verticalSegments: Int,geometryType: MDLGeometryType,inwardNormals: Bool,hemisphere: Bool = true,allocator: MDLMeshBufferAllocator?) -> Self 时,它仅允许我们生成椭球或球体(圆顶)的上半部分。如果是hemisphere = true,则可以生成完整的椭球或球体。

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Thanks Andy.  Following is coded on basis of ur suggestion which create dome
    import ModelIO
    
    func adddome() {
    
            let mesh = MDLMesh.newEllipsoid(withRadii: vector_float3(0.1,0.1,0.1),radialSegments: 100,verticalSegments: 50,geometryType: MDLGeometryType.lines,inwardNormals: false,hemisphere: true,allocator: nil)
            
            let node = SCNNode()
            node.geometry = MeshToGeometry.convert(mesh) 
            node.geometry?.firstMaterial?.diffuse.contents = UIColor.blue
            node.geometry?.firstMaterial?.specular.contents = UIColor.orange
            node.position = SCNVector3(0,0)
            sceneView.scene.rootNode.addChildNode(node)
        }
    
    #import <Foundation/Foundation.h>
    #import <ModelIO/MDLMesh.h>
    #import <SceneKit/SceneKit.h>
    #import <SceneKit/ModelIO.h>
    
    @interface MeshToGeometry : NSObject
    + (SCNGeometry*) convert:(MDLMesh*)mesh;
    @end
    
    
    #import "MESHToGEO.h"
    
    @implementation MeshToGeometry
    + (SCNGeometry*) convert:(MDLMesh*)mesh {
        return [SCNGeometry geometryWithMDLMesh:mesh];
    }
    @end