问题描述
我正在尝试将体素的随机 3D 图像传递给计算着色器,但是当我运行着色器时,整个着色器的结果如下:
如您所见,这看起来不像随机生成的体素,除了第二个体素的前半部分。老实说,我完全不知道数据发生了什么。我知道我的计算着色器输出到交换链图像不是问题,因为我检查了其他计算着色器(例如噪声屏幕等)是否可以工作,他们确实可以。我已将错误的位置缩小到将数据从我的 std::vector<std::vector<std::vector<glm::vec4>>>
复制到 voxelImage
或它可能在 voxelImage
到计算着色器。
此外,我还检查了体素的生成不仅仅是生成屏幕上看到的内容。 vec4s 的向量确实是随机的,我保证错误出现在我缩小到的两个地方中的任何一个。
我只会发布 voxelImage
和 voxelImageView
创建的代码,以及可能发生错误的描述符。 (发布其余的代码会不必要地过多,而且会太长)
体素图像创建:
void createVoxelImage() {
VkDeviceSize imageSize = voxelDataInit.size();
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
VmaAllocation stagingallocation;
createBuffer(imageSize,VK_BUFFER_USAGE_TRANSFER_SRC_BIT,VMA_MEMORY_USAGE_GPU_ONLY,VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,stagingBuffer,stagingallocation,stagingBufferMemory);
void* data;
vmaMapMemory(allocator,&data);
memcpy(data,&voxelDataInit,imageSize);
vmaUnmapMemory(allocator,stagingallocation);
VkDeviceMemory temp;
createImage(voxWidth,voxHeight,voxDepth,VK_IMAGE_TYPE_3D,VK_FORMAT_R8G8B8A8_SRGB,VK_IMAGE_TILING_OPTIMAL,VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT,VK_IMAGE_LAYOUT_UNDEFINED,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,voxelImage,voxelAllocation,temp,5);
//vkFreeMemory(device,NULL);
//VkDeviceMemory temp;
//createImage(voxWidth,VK_FORMAT_B8G8R8_UnorM,VK_IMAGE_USAGE_STORAGE_BIT,VMA_MEMORY_USAGE_cpu_TO_GPU,5);
transitionImageLayout(voxelImage,VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,VK_ACCESS_TRANSFER_READ_BIT,VK_ACCESS_TRANSFER_WRITE_BIT,VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,VK_PIPELINE_STAGE_TRANSFER_BIT);
copyBufferToImage(stagingBuffer,static_cast<uint32_t>(voxWidth),static_cast<uint32_t>(voxHeight),static_cast<uint32_t>(voxDepth));
transitionImageLayout(voxelImage,VK_IMAGE_LAYOUT_GENERAL,VK_ACCESS_SHADER_READ_BIT,VK_PIPELINE_STAGE_TRANSFER_BIT,VK_PIPELINE_STAGE_COmpuTE_SHADER_BIT);
vmaDestroyBuffer(allocator,stagingallocation);
}
体素图像视图创建:
void createVoxelImageView() {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = voxelImage;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
//viewInfo.flags = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device,&viewInfo,nullptr,&voxelImageView) != VK_SUCCESS) {
throw std::runtime_error("Failed to create image view! (voxel)");
}
}
将数据输入到着色器
layout(binding = 4,rgba8) uniform image3D voxels;
定义 createImage
:
void createImage(uint32_t width,uint32_t height,uint32_t depth,VkImageType imgType,VkFormat format,VkImageTiling tiling,VkImageUsageFlags usage,VkImageLayout layout,VkMemoryPropertyFlags properties,VkImage& image,VmaAllocation& allocation,VmaMemoryUsage memUsage,VkDeviceMemory& imageMemory,int callNum) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = imgType;
imageInfo.extent.width = width;
imageInfo.extent.height = height;
imageInfo.extent.depth = depth;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling;
imageInfo.initialLayout = layout;
imageInfo.usage = usage;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.flags = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
VmaAllocationCreateInfo vmaAlLocinfo = {};
vmaAlLocinfo.usage = memUsage;
vmaAlLocinfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (vmaCreateImage(allocator,&imageInfo,&vmaAlLocinfo,&image,&allocation,nullptr) != VK_SUCCESS) {
throw std::runtime_error(std::to_string(callNum));
throw std::runtime_error("Failed to create image!");
}
}
定义 transitionImageLayout
:
void transitionImageLayout(VkImage image,VkImageLayout oldLayout,VkImageLayout newLayout,VkAccessFlagBits srcAccess,VkAccessFlagBits dstAccess,VkPipelinestageFlagBits srcStage,VkPipelinestageFlagBits dstStage) {
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGnorED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGnorED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
VkPipelinestageFlags sourceStage;
VkPipelinestageFlags destinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else {
if (srcStage == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT) {
barrier.srcAccessMask = 0;
}
else {
barrier.srcAccessMask = srcAccess;
}
barrier.dstAccessMask = dstAccess;
sourceStage = srcStage;
destinationStage = dstStage;
//throw std::runtime_error("Unsupported layout transition.");
}
vkCmdPipelineBarrier(commandBuffer,sourceStage,destinationStage,1,&barrier);
endSingleTimeCommands(commandBuffer);
}
定义 copyBufferToImage
:
void copyBufferToImage(VkBuffer buffer,VkImage image,uint32_t width,uint32_t depth){
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferImagecopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = { 0,0 };
region.imageExtent = {
width,height,depth
};
vkCmdcopyBufferToImage(commandBuffer,buffer,image,®ion);
endSingleTimeCommands(commandBuffer);
}
解决方法
如果 voxelDataInit
确实是 std::vector<std::vector<std::vector<glm::vec4>>>
类型的变量,那么 memcpy(data,&voxelDataInit,imageSize);
永远不会起作用。 &voxelDataInit
是指向 vector
的指针。并且指向 vector<T>
的指针总是相同的大小(忽略分配器本身):3 个指针的大小。
请记住:vector<T>
是指向 T
数组的指针。或者更确切地说,它是指向该数组的 3 个指针。但无论如何,vector<T>
不是本身T
的数组;它只是拥有一个。因此,复制 vector
的字节不会复制数组本身。
另外,size
的 vector
只是元素的数量,而不是数组中的字节数。
复制这种数据结构的最好方法是停止使用这种数据结构。如果你想要一个 3D 数组,那么你想要的是一个一维长度为宽度高度的数组。您可以通过使用长度、宽度、高度将 3D 坐标转换为 1D 坐标来索引数组的任何特定 X、Y、Z 分量。