如何在不更改数据的情况下将 3D VkImage 传递给计算着色器?

问题描述

我正在尝试将体素的随机 3D 图像传递给计算着色器,但是当我运行着色器时,整个着色器的结果如下:

Compute Shader Output

如您所见,这看起来不像随机生成的体素,除了第二个体素的前半部分。老实说,我完全不知道数据发生了什么。我知道我的计算着色器输出到交换链图像不是问题,因为我检查了其他计算着色器(例如噪声屏幕等)是否可以工作,他们确实可以。我已将错误的位置缩小到将数据从我的 std::vector<std::vector<std::vector<glm::vec4>>> 复制到 voxelImage 它可能在 voxelImage到计算着色器。

此外,我还检查了体素的生成不仅仅是生成屏幕上看到的内容。 vec4s 的向量确实是随机的,我保证错误出现在我缩小到的两个地方中的任何一个

我只会发布 voxelImagevoxelImageView 创建的代码,以及可能发生错误的描述符。 (发布其余的代码会不必要地过多,而且会太长)

体素图像创建:

void createVoxelImage() {

        VkDeviceSize imageSize = voxelDataInit.size();



        VkBuffer stagingBuffer;
        VkDeviceMemory stagingBufferMemory;
        VmaAllocation stagingallocation;
        createBuffer(imageSize,VK_BUFFER_USAGE_TRANSFER_SRC_BIT,VMA_MEMORY_USAGE_GPU_ONLY,VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,stagingBuffer,stagingallocation,stagingBufferMemory);

        void* data;
        vmaMapMemory(allocator,&data);
        memcpy(data,&voxelDataInit,imageSize);
        vmaUnmapMemory(allocator,stagingallocation);

        
        
       
        VkDeviceMemory temp; 
        createImage(voxWidth,voxHeight,voxDepth,VK_IMAGE_TYPE_3D,VK_FORMAT_R8G8B8A8_SRGB,VK_IMAGE_TILING_OPTIMAL,VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT,VK_IMAGE_LAYOUT_UNDEFINED,VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,voxelImage,voxelAllocation,temp,5);
        //vkFreeMemory(device,NULL);

        //VkDeviceMemory temp;
        //createImage(voxWidth,VK_FORMAT_B8G8R8_UnorM,VK_IMAGE_USAGE_STORAGE_BIT,VMA_MEMORY_USAGE_cpu_TO_GPU,5);

        transitionImageLayout(voxelImage,VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,VK_ACCESS_TRANSFER_READ_BIT,VK_ACCESS_TRANSFER_WRITE_BIT,VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,VK_PIPELINE_STAGE_TRANSFER_BIT);
        copyBufferToImage(stagingBuffer,static_cast<uint32_t>(voxWidth),static_cast<uint32_t>(voxHeight),static_cast<uint32_t>(voxDepth));
        transitionImageLayout(voxelImage,VK_IMAGE_LAYOUT_GENERAL,VK_ACCESS_SHADER_READ_BIT,VK_PIPELINE_STAGE_TRANSFER_BIT,VK_PIPELINE_STAGE_COmpuTE_SHADER_BIT);

        vmaDestroyBuffer(allocator,stagingallocation);

    }

体素图像视图创建:

void createVoxelImageView() {
        VkImageViewCreateInfo viewInfo{};
        viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
        viewInfo.image = voxelImage;
        viewInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
        viewInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
        //viewInfo.flags = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
        viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
        viewInfo.subresourceRange.baseMipLevel = 0;
        viewInfo.subresourceRange.levelCount = 1;
        viewInfo.subresourceRange.baseArrayLayer = 0;
        viewInfo.subresourceRange.layerCount = 1;

        
        
        if (vkCreateImageView(device,&viewInfo,nullptr,&voxelImageView) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create image view! (voxel)");
        }
    }

将数据输入到着色器

layout(binding = 4,rgba8) uniform image3D voxels;

定义 createImage

void createImage(uint32_t width,uint32_t height,uint32_t depth,VkImageType imgType,VkFormat format,VkImageTiling tiling,VkImageUsageFlags usage,VkImageLayout layout,VkMemoryPropertyFlags properties,VkImage& image,VmaAllocation& allocation,VmaMemoryUsage memUsage,VkDeviceMemory& imageMemory,int callNum) {
        VkImageCreateInfo imageInfo{};
        imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
        imageInfo.imageType = imgType;
        imageInfo.extent.width = width;
        imageInfo.extent.height = height;
        imageInfo.extent.depth = depth;
        imageInfo.mipLevels = 1;
        
        imageInfo.arrayLayers = 1;
        imageInfo.format = format;
        imageInfo.tiling = tiling;
        imageInfo.initialLayout = layout;
        imageInfo.usage = usage;
        imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
        imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
        imageInfo.flags = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;

        VmaAllocationCreateInfo vmaAlLocinfo = {};
        vmaAlLocinfo.usage = memUsage;
        vmaAlLocinfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;


        if (vmaCreateImage(allocator,&imageInfo,&vmaAlLocinfo,&image,&allocation,nullptr) != VK_SUCCESS) {
            throw std::runtime_error(std::to_string(callNum));
            throw std::runtime_error("Failed to create image!");
        }
    }

定义 transitionImageLayout

void transitionImageLayout(VkImage image,VkImageLayout oldLayout,VkImageLayout newLayout,VkAccessFlagBits srcAccess,VkAccessFlagBits dstAccess,VkPipelinestageFlagBits srcStage,VkPipelinestageFlagBits dstStage) {
        VkCommandBuffer commandBuffer = beginSingleTimeCommands();

        VkImageMemoryBarrier barrier{};
        barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
        barrier.oldLayout = oldLayout;
        barrier.newLayout = newLayout;
        barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGnorED;
        barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGnorED;
        barrier.image = image;
        barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
        barrier.subresourceRange.baseMipLevel = 0;
        barrier.subresourceRange.levelCount = 1;
        barrier.subresourceRange.baseArrayLayer = 0;
        barrier.subresourceRange.layerCount = 1;
        

        VkPipelinestageFlags sourceStage;
        VkPipelinestageFlags destinationStage;

        if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
            barrier.srcAccessMask = 0;
            barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;

            sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
            destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
        }
        
        else {
            if (srcStage == VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT) {
                barrier.srcAccessMask = 0;
            }
            else {
                barrier.srcAccessMask = srcAccess;
            }
            barrier.dstAccessMask = dstAccess;

            sourceStage = srcStage;
            destinationStage = dstStage;
            //throw std::runtime_error("Unsupported layout transition.");
        }

        vkCmdPipelineBarrier(commandBuffer,sourceStage,destinationStage,1,&barrier);

        endSingleTimeCommands(commandBuffer);
    }

定义 copyBufferToImage

void copyBufferToImage(VkBuffer buffer,VkImage image,uint32_t width,uint32_t depth){
    VkCommandBuffer commandBuffer = beginSingleTimeCommands();

    VkBufferImagecopy region{};
    region.bufferOffset = 0;
    region.bufferRowLength = 0;
    region.bufferImageHeight = 0;
    
    region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    region.imageSubresource.mipLevel = 0;
    region.imageSubresource.baseArrayLayer = 0;
    region.imageSubresource.layerCount = 1;

    region.imageOffset = { 0,0 };
    region.imageExtent = {
        width,height,depth
    };

    

    vkCmdcopyBufferToImage(commandBuffer,buffer,image,&region);

    endSingleTimeCommands(commandBuffer);
}

解决方法

如果 voxelDataInit 确实是 std::vector<std::vector<std::vector<glm::vec4>>> 类型的变量,那么 memcpy(data,&voxelDataInit,imageSize); 永远不会起作用。 &voxelDataInit 是指向 vector 的指针。并且指向 vector<T> 的指针总是相同的大小(忽略分配器本身):3 个指针的大小。

请记住:vector<T> 是指向 T 数组的指针。或者更确切地说,它是指向该数组的 3 个指针。但无论如何,vector<T> 不是本身T 的数组;它只是拥有一个。因此,复制 vector 的字节不会复制数组本身。

另外,sizevector 只是元素的数量,而不是数组中的字节数

复制这种数据结构的最好方法是停止使用这种数据结构。如果你想要一个 3D 数组,那么你想要的是一个一维长度为宽度高度的数组。您可以通过使用长度、宽度、高度将 3D 坐标转换为 1D 坐标来索引数组的任何特定 X、Y、Z 分量。