using UnityEngine; using System.Collections; using System.Collections.Generic; using NTFrame; using System.Security; public class WorldMusicCtrl : SingletonMono<WorldMusicCtrl> { public Dictionary<string,WorldMusicData> mDatasLists = new Dictionary<string,WorldMusicData>(); public void InitData(string xmlText) { mDatasLists.Clear(); SecurityElement xmlNodes = ClientTools.GetXmlListFromFile(xmlText); foreach (SecurityElement dancer in xmlNodes.Children) { if (dancer.Tag == "Data") { string id = dancer.Attribute("Id"); string rects = dancer.Attribute("Rects"); string musicName = dancer.Attribute("MusicName"); // WorldMusicData data = new WorldMusicData(); // data.Init(id,musicName,rects); // mDatasLists[data.mId] = data; } } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.IO; using System; using CommonEnum; using Mono.Xml; public class ClientTools { public static System.Security.SecurityElement GetXmlListFromFile(string text) { SecurityParser SP = new SecurityParser(); SP.LoadXml(text); return SP.ToXml(); } }