微信小程序开发之圆形菜单 仿建行圆形菜单实例

建行APP首页有个圆形菜单.仿了个玩具出来.

功能介绍:

1.一个圆形背景.六个item菜单.中间是微信用户的头像;

2.触摸滚动.速度较小时,随手指滚动,手指抬起,滚动停止;速度较大时,还会自动滚动一段时间;

上一张真机截图:

代码:

1.index.js

rush:js;"> var app = getApp() Page({ data: { userInfo: {},menuList: {},//菜单集合 animationData: {},startPoint: {},//触摸开始 dotPoint: {},//圆点坐标 startAngle: 0,//开始角度 tempAngle: 0,//移动角度 downTime: 0,//按下时间 upTime: 0,//抬起时间 // isRunning: false,//正在滚动 },onLoad: function () { var that = this //调用应用实例的方法获取全局数据 app.getUserInfo(function (userInfo) { //更新数据 that.setData({ userInfo: userInfo,}) }) wx.getSystemInfo({ success: function (res) { var windowWidth = res.windowWidth * 0.5; that.setData({ //圆点坐标,x为屏幕一半,y为半径与margin-top之和,px //后面获取的触摸坐标是px,所以这里直接用px. dotPoint: { clientX: windowWidth,clientY: 250 } }) } }) },onReady: function (e) { var that = this; app.menuConfig = { menu: [ { 'index': 0,'menu': '我的账户','src': '../images/account.png' },{ 'index': 1,'menu': '信用卡','src': '../images/card.png' },{ 'index': 2,'menu': '投资理财','src': '../images/investment.png' },{ 'index': 3,'menu': '现金贷款','src': '../images/loan.png' },{ 'index': 4,'menu': '特色服务','src': '../images/service.png' },{ 'index': 5,'menu': '转账汇款','src': '../images/transfer.png' } ] } // 绘制转盘 var menuConfig = app.menuConfig.menu,len = menuConfig.length,menuList = [],degNum = 360 / len // 文字旋转 turn 值 for (var i = 0; i < len; i++) { menuList.push({ deg: i * degNum,menu: menuConfig[i].menu,src: menuConfig[i].src }); console.log("menu:" + menuConfig[i].menu) } that.setData({ menuList: menuList }); },// 菜单拖动的三个方法 buttonStart: function (e) { this.setData({ startPoint: e.touches[0] }) var x = this.data.startPoint.clientX - this.data.dotPoint.clientX; var y = this.data.startPoint.clientY - this.data.dotPoint.clientY; var startAngle = Math.asin(y / Math.hypot(x,y)) * 180 / Math.PI; this.setData({ startAngle: startAngle })

},buttonMove: function (e) {
//获取滑动时的时间
var downTime = Date.now();
this.setData({
downTime: downTime
})
var that = this;
var endPoint = e.touches[e.touches.length - 1]
//根据触摸位置计算角度
var x = endPoint.clientX - this.data.dotPoint.clientX;
var y = endPoint.clientY - this.data.dotPoint.clientY;
var moveAngle = Math.asin(y / Math.hypot(x,y)) 180 / Math.PI
var quadrant = 1;
if (x >= 0) {
quadrant = y >= 0 ? 4 : 1;
} else {
quadrant = y >= 0 ? 3 : 2;
}
var tempAngle = 0;
// 如果是一、四象限,则直接end角度-start角度,角度值都是正值
if (quadrant == 1 || quadrant == 4) {
tempAngle += moveAngle - this.data.startAngle;
} else
// 二、三象限,色角度值是负值
{
tempAngle += this.data.startAngle - moveAngle;
}
var menuConfig = app.menuConfig.menu;
var menuList = [];
for (var i = 0; i < this.data.menuList.length; i++) {
menuList.push({ deg: this.data.menuList[i].deg + tempAngle,src: menuConfig[i].src });
}
this.setData({
menuList: menuList
})
//重置开始角度
this.setData({
startPoint: e.touches[e.touches.length - 1]
})
var endX = this.data.startPoint.clientX - this.data.dotPoint.clientX;
var endY = this.data.startPoint.clientY - this.data.dotPoint.clientY;
var startAngle = Math.asin(endY / Math.hypot(endX,endY))
180 / Math.PI;
this.setData({
startAngle: startAngle,tempAngle: tempAngle
})
},buttonEnd: function (e) {
// 计算,每秒移动的角度
var that = this;
var upTime = Date.Now();
var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime);
if (Math.abs(angleSpeed) < 100) {
//速度小于100时,停止滚动
return
} else {
//速度大于100时,自动滚动
if (angleSpeed > 0) {
if (angleSpeed > 500) angleSpeed = 500
var animationRun = wx.createAnimation({
duration: 2000,//ease-out结束时减速
timingFunction: 'ease-out'
})
that.animationRun = animationRun
animationRun.rotate(angleSpeed).step()
that.setData({
animationData: animationRun.export(),})
}
else {
if (angleSpeed < -500) angleSpeed = -500
angleSpeed = Math.abs(angleSpeed);
var animationRun = wx.createAnimation({
duration: 2000,// ease-out结束时减速
timingFunction: 'ease-out'
})
that.animationRun = animationRun
animationRun.rotate(-angleSpeed).step()
that.setData({
animationData: animationRun.export(),})
}
}
}
})

2.index.wxml

rush:xml;">

3.index.wxss

rush:css;"> page { background-image: url('http://ac-ejx0nsfy.clouddn.com/ac767407f474e1c3970a.jpg'); background-attachment: fixed; background-repeat: no-repeat; background-size: cover; }

.circle-out {
margin: 75px auto;
position: relative;
width: 350px;
height: 350px;
border-radius: 50%;
background-color: #415cab;
}

.userinfo-avatar {
width: 70px;
height: 70px;
border-radius: 50%;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
}

/*子控件的透明度等于父控件透明度子控件透明度,父控件的opacity设置后,所以子控件opacity设置为1依然无效,必须分离开
*/

.circle-in {
position: absolute;
width: 330px;
height: 330px;
border-radius: 50%;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
background-color: #fff;
}

/*菜单/

.menu-list {
position: absolute;
left: 0;
top: 0;
width: inherit;
height: inherit;
}

.menu-item {
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%;
font-weight: 500;
}

.menu-circle-item {
-webkit-transform-origin: 50% 150px;
transform-origin: 50% 150px;
margin: 0 auto;
margin-top: 15px;
position: relative;
height: 50px;
width: 50px;
background-color: #77c2fc;
text-align: center;
border-radius: 50%;
}

.image-style {
height: 25px;
width: 25px;
color: #f00;
margin: 12.5px auto;
}

.text-style {
margin: 5px auto;
font-size: 15px;
}

/***/

.menu-circle-text-item {
-webkit-transform-origin: 50% 100px;
transform-origin: 50% 100px;
margin: 0 auto;
position: relative;
height: 25px;
width: auto;
text-align: center;
}

js注释补充:

获取手指抬起时的角速度

1.获取角度.借图说话.

Math.sqrt( x * x + y * y )是斜边长,乘以 sin a 就是 y 的长度;

获取a的角度:Math.asin(y / Math.hypot(x,y) ;

[ hypot是x * x + y * y ]

2.根据角度差计算角速度

rush:js;"> var angleSpeed = this.data.tempAngle * 1000 / (upTime - this.data.downTime);

3.当角速度小于100的时候触摸滑动停止,不自动滚动;大于100时,自动滚动.我这里用动画,有个问题:很难把握动画持续时间和速度的关系.总感觉不够流畅.我表示不能忍.

4.分象限的问题.看看代码就知道了.主要是根据up时的触摸点相对于圆点的X轴差值来计算.大于0就是一四象限.小于0就是二三象限.

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程之家。

相关文章

开发微信小程序的用户授权登录功能
小程序开发页面如何实现跳转?
浅谈小程序开发中蓝牙连接错误分析及解决方法
什么是小程序?它有哪些功能?
如何配置小程序开发项目结构?(教程)
怎么把自己的店加入小程序