private void createAtlas(Texture2D tex)
{
GameObject testAtlas=new GameObject (“testAtlas”);
DynamicUIAtlas atlas=testAtlas.AddComponent<DinamicUIAtlas>();
atlas.Create();
string sprName="testSpr";
atlas.AddSprite(tex,sprName);
}
private void createAtlas(Texture2D tex)
{
GameObject testAtlas=new GameObject (“testAtlas”);
DynamicUIAtlas atlas=testAtlas.AddComponent<DinamicUIAtlas>();
atlas.Create();
string sprName="testSpr";
atlas.AddSprite(tex,sprName);
}