using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class Test : MonoBehavIoUr { public int m_x; public int m_y; IEnumerator enumerator() { int a = 0; Texture2D[] temp = Resources.LoadAll<Texture2D>("Imgs"); foreach (Texture2D tx in temp) { Texture2D texture = new Texture2D(15, 15); int w = tx.width; int h = tx.height; float x = w / m_x; float y = h / m_y; float startx = x / 2; float starty = y / 2; Color color; for (int i =0;i<m_x;i++) { for (int j=0;j<m_y; j++) { color = tx.GetPixel((int)(startx +x*i), (int)(starty + y * j)); texture.SetPixel(i, j, color); } } ToPng(texture, Application.dataPath + "/temp",a.ToString ("000")); yield return 1; a++; } } void Start() { StartCoroutine(enumerator()); } void ToPng(Texture2D texture, string contents, string pngName) { if (!Directory.Exists(contents)) Directory.CreateDirectory(contents); var temp = texture.EncodetoPNG(); FileStream file = File.Open(contents + "/" + pngName + ".png", FileMode.Create); BinaryWriter writer = new BinaryWriter(file); writer.Write(temp); file.Close(); } }