每一个关键帧都支持三种不同的补间类型,分别为 Linear(线性)、discrete(离散)、Spliend(多键),如下图:
DoubleAnimationUsingKeyFrames动画
关键帧有两个重要的属性,分别是Value和KeyTime,他们的作用是在KeyTime指定的某个时间点对Value进行控制。如下例子:
<UserControl.Resources> <Storyboard x:Name="LinearStoryboard"> <!--声明关键帧动画作用为TranslateTransform的 X属性--> <DoubleAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="ellipse1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)"> <!--线形补间--> <LinearDoubleKeyFrame Value="500" KeyTime="0:0:02" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Name="discreteStoryboard"> <!--声明关键帧动画作用为TranslateTransform的 X属性--> <DoubleAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="ellipse2" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)"> <!--离散补间--> <discreteDoubleKeyFrame Value="500" KeyTime="0:0:2.5" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Name="Splinestoryboard"> <!--声明关键帧动画作用为TranslateTransform的 X属性--> <DoubleAnimationUsingKeyFrames BeginTime="0:0:0" Storyboard.TargetName="ellipse3" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)"> <!--多键补间--> <SplineDoubleKeyFrame Value="500" KeyTime="0:0:4.5" KeySpline="0.6,0.0 0.9,0.0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Canvas x:Name="LayoutRoot" Background="White"> <!--第一个圆--> <Ellipse x:Name="ellipse1" Width="70" Height="70" Canvas.Left="0" Canvas.Top="24"> <Ellipse.Fill> <RadialGradientBrush Center="0.5,0.5"> <GradientStop Offset="0" Color="#FFECFfdb" /> <GradientStop Offset="1.0" Color="#FF252825" /> <GradientStop Offset="0.5" Color="#FF4D6D25" /> </RadialGradientBrush> </Ellipse.Fill> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> <!--第二个圆--> <Ellipse x:Name="ellipse2" Width="70" Height="70" Canvas.Left="1" Canvas.Top="118"> <Ellipse.Fill> <RadialGradientBrush Center="0.5,0.5"> <GradientStop Offset="0" Color="#FFECFfdb" /> <GradientStop Offset="1.0" Color="#FF252825" /> <GradientStop Offset="0.5" Color="#FF4D6D25" /> </RadialGradientBrush> </Ellipse.Fill> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> <!--第三个圆--> <Ellipse x:Name="ellipse3" Width="70" Height="70" Canvas.Left="2" Canvas.Top="210"> <Ellipse.Fill> <RadialGradientBrush Center="0.5,0.5"> <GradientStop Offset="0" Color="#FFECFfdb" /> <GradientStop Offset="1.0" Color="#FF252825" /> <GradientStop Offset="0.5" Color="#FF4D6D25" /> </RadialGradientBrush> </Ellipse.Fill> <Ellipse.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Ellipse.RenderTransform> </Ellipse> <Button Canvas.Left="80" Canvas.Top="348" Content="播放" Height="23" Name="btn_player" Click="btn_player_Click" Width="75" /> </Canvas>运行结果:
在上面的例子中用到了三种不同的帧补间类形,下图分别是三种不同类型补间的运动轨迹:
例子中分别使用了线性、离散、多键 三种不同的补间,很显然线性补间产生了一个最基本的水平运动,运动的过程速度是均匀的。离散补间直接从起始点跳 到了结束点,中间没有任何动画效果 。而多键补间是在由起始到结束的位置然后产生了一个加 速的动画。
ColorAnimationUsingKeyFrames 动画
ColorAnimationUsingKeyFrames关键帧是操作Color属性的变化,下面例子是对Color的值进行变化的:
<StackPanel Background="White" x:Name="myStackPanel" Loaded="Start_Animation"> <StackPanel.Resources> <Storyboard x:Name="colorStoryboard"> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="myStackPanel" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"> <LinearColorKeyFrame Value="Red" KeyTime="00:00:02" /> <discreteColorKeyFrame Value="Yellow" KeyTime="00:00:2.5" /> <SplineColorKeyFrame Value="Green" KeyTime="00:00:4.5" KeySpline="0.6,0.00" /> </ColorAnimationUsingKeyFrames> </Storyboard> </StackPanel.Resources> </StackPanel>PointAnimationUsingKeyFrames动画
下面例子是控制EllipesGeometry的Center属性来让小球在三个点之间来回跳动。如下代码:
<UserControl.Resources> <Storyboard x:Name="storyboard1" AutoReverse="True" RepeatBehavior="Forever"> <PointAnimationUsingKeyFrames Storyboard.TargetName="ellipseGeometry1" Storyboard.TargetProperty="EllipseGeometry.Center" BeginTime="0:0:0"> <LinearPointKeyFrame Value="75,93" KeyTime="0:0:0" ></LinearPointKeyFrame> <SplinePointKeyFrame Value="295,260" KeyTime="0:0:2" /> <LinearPointKeyFrame Value="525,92" KeyTime="0:0:3" ></LinearPointKeyFrame> </PointAnimationUsingKeyFrames> </Storyboard> </UserControl.Resources> <Canvas x:Name="LayoutRoot" Background="White"> <TextBlock Text="A" FontSize="40" FontFamily="Arial Black" Canvas.Left="58" Canvas.Top="22" Height="44" Width="32" /> <TextBlock Text="B" FontSize="40" FontFamily="Arial Black" Canvas.Left="275" Canvas.Top="277" Height="44" Width="30" /> <TextBlock Text="C" FontSize="40" FontFamily="Arial Black" Canvas.Left="499" Canvas.Top="22" Height="44" Width="32" /> <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="39" Canvas.Top="64"></Rectangle> <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="255" Canvas.Top="277"></Rectangle> <Rectangle Width="75" Height="10" Fill="Green" Canvas.Left="482" Canvas.Top="64"></Rectangle> <!--第一个圆--> <Path> <Path.Data> <EllipseGeometry x:Name="ellipseGeometry1" Center="75,93" RadiusX="20" RadiusY="20"> </EllipseGeometry> </Path.Data> <Path.Fill> <RadialGradientBrush Center="0.5,0.5"> <GradientStop Offset="0" Color="#FFECFfdb" /> <GradientStop Offset="1.0" Color="#FF252825" /> <GradientStop Offset="0.5" Color="#FF4D6D25" /> </RadialGradientBrush> </Path.Fill> </Path> <Button Canvas.Left="255" Canvas.Top="348" Content="运动" Height="23" Name="btn_Run" Click="btn_Run_Click" Width="75" /> </Canvas>
运行结果: