LuaTinker

 

LuaTinker的作者是Kwon-il Lee韩国人写的,最新的版本是0.2.C,这个C++ wrapper For Lua能够方便和

快捷与C/C++通信,LuaTinker参考了luabind和luaplus的特征写的,虽然没有bindlua和luaplus这本强大

和提供很多功能,LuaTinker的实现只有两个文件,但是LuaTinker提供的基本能够满足大部的要求,用户

还可以对它进一步的扩充,而且用于游戏上特为方便,以下是LuaTinker使用C++结构和类的例子:

// 一个基类
struct base
{
 base() {}

 const char* is_base(){ return "this is base"; }
};

// 一个测试类
class test : public base
{
public:
 test(int val) : _test(val) {}
 ~test() {}

 const char* is_test(){ return "this is test"; }

 void ret_void() {}
 int ret_int()   { return _test;   }
 int ret_mul(int m) const { return _test * m;  }
 A get()    { return A(_test);  }
 void set(A a)   { _test = a.value;  }
 int _test;
};

int main()
{
 // 注册base类型到LUA
 lua_tinker::class_<base>("base")
  .def("is_base",&base::is_base)
  ;
 
 // 注册test类型到LUA,注册test的成员函数和成员变量
 lua_tinker::class_<test>("test")
  .inh<base>() // 注册继承类
  .def(lua_tinker::constructor<int>()) //注册构造函数
  .def("is_test",&test::is_test)           // 注册成员函数
  .def("ret_void",&test::ret_void)
  .def("ret_int",&test::ret_int)
  .def("ret_mul",&test::ret_mul)
  .def("get",&test::get)
  .def("set",&test::set)
  .def_readwrite("_test",&test::_test) // 注册成员变量
  ;

 test g_test(11);
 
 lua_tinker::decl("g_test",&g_test);
 
}

// Lua脚本
temp = test(4)  创建一个test类
print(temp._test) 打印test的_test成员

print(g_test)     
print(g_test._test) 打印g_test的成员变量_test
print(g_test:is_test()) 输出信息  
print(g_test:ret_int()) 返回g_test的成员变量_test

这么几句就能够方便的使用C/C++定义的结构或类,下一篇将会介绍其他的用法.
介绍完用法之后会从结构上分析lua_tinker的结构和设计.

 

 

// lua_tinker.h
//
// LuaTinker - Simple and light C++ wrapper for Lua.
//
// Copyright (c) 2005 Kwon-il Lee (zupet@hitel.net)
//
// please check Licence.txt file for licence and legal issues.

#if !defined(_LUA_TINKER_H_)
#define _LUA_TINKER_H_

#include <new>

namespace lua_tinker
{
 // debug helpers
 void enum_stack(lua_State *L,int start=0);
 int  _exception(lua_State *L);

 void dofile(const char *filename);
 void dostring(const char* buff);
 void dobuffer(const char* buff,size_t sz);

 void dofile(lua_State *L,const char *filename);
 void dostring(lua_State *L,const char* buff);
 void dobuffer(lua_State *L,const char* buff,size_t sz);

 // basic Object
 struct lua_state
 {
  static void open(lua_State *in)
  {
   L(in);
   init_s64(in);
   init_u64(in);
  }

  static lua_State* L(lua_State *in=NULL);
  static void   init_s64(lua_State *L);
  static void   init_u64(lua_State *L);
 };

 // for LuaBind
 struct luabind : lua_state
 {
 };

 struct lua_obj
 {
  lua_obj& operator,(const lua_obj& obj) { return *this; }
 };

 struct module
 {
  module(lua_State *L){}
  void operator[](const lua_obj& obj){}
 };

 struct lua_value
 {
  virtual void to_lua(lua_State *L) = 0;
 };

 // type trait
 template<typename T> struct class_;

 template<bool C,typename A,typename B>
 struct if_ {};
 template<typename A,typename B>
 struct if_<true,A,B> { typedef A type; };
 template<typename A,typename B>
 struct if_<false,B> { typedef B type; };

 template<typename A>
 struct is_ptr { static const bool value = false; };
 template<typename A>
 struct is_ptr<A*> { static const bool value = true; };

 template<typename A>
 struct is_ref { static const bool value = false; };
 template<typename A>
 struct is_ref<A&> { static const bool value = true; };

 template<typename A>
 struct remove_const { typedef A type; };
 template<typename A>
 struct remove_const<const A> { typedef A type; };

 template<typename A>
 struct base_type { typedef A type; };
 template<typename A>
 struct base_type<A*> { typedef A type; };
 template<typename A>
 struct base_type<A&> { typedef A type; };

 template<typename A>
 struct class_type { typedef typename remove_const<typename base_type<A>::type>::type type; };
 
 /////////////////////////////////
 enum { no = 1,yes = 2 };
 typedef char (& no_type )[no];
 typedef char (& yes_type)[yes];

 struct int_conv_type { int_conv_type(int); };

 no_type int_conv_tester (...);
 yes_type int_conv_tester (int_conv_type);

 no_type vfnd_ptr_tester (const volatile char *);
 no_type vfnd_ptr_tester (const volatile short *);
 no_type vfnd_ptr_tester (const volatile int *);
 no_type vfnd_ptr_tester (const volatile long *);
 no_type vfnd_ptr_tester (const volatile double *);
 no_type vfnd_ptr_tester (const volatile float *);
 no_type vfnd_ptr_tester (const volatile bool *);
 yes_type vfnd_ptr_tester (const volatile void *);

 template <typename T> T* add_ptr(T&);

 template <bool C> struct bool_to_yesno { typedef no_type type; };
 template <> struct bool_to_yesno<true> { typedef yes_type type; };

 template <typename T>
 struct is_enum
 {
  static T arg;
  static const bool value = ( (sizeof(int_conv_tester(arg)) == sizeof(yes_type)) && (sizeof(vfnd_ptr_tester(add_ptr(arg))) == sizeof(yes_type)) );
 };
 /////////////////////////////////

 // from lua
 template<typename T>
 struct void2val { static T invoke(void* input){ return *(T*)input; } };
 template<typename T>
 struct void2ptr { static T* invoke(void* input){ return (T*)input; } };
 template<typename T>
 struct void2ref { static T& invoke(void* input){ return *(T*)input; } };

 template<typename T> 
 struct void2type
 {
  static T invoke(void* ptr)
  {
   return if_<is_ptr<T>::value
      ,void2ptr<base_type<T>::type>
      ,if_<is_ref<T>::value
       ,void2ref<base_type<T>::type>
       ,void2val<base_type<T>::type>
      >::type
     >::type::invoke(ptr);
  }
 };

 template<typename T> 
 struct user2type { static T invoke(lua_State *L,int index) { return void2type<T>::invoke(lua_touserdata(L,index)); } };

 template<typename T>
 struct lua2enum { static T invoke(lua_State *L,int index) { return (T)(int)lua_tonumber(L,index); } };

 template<typename T>
 struct lua2object
 {
  static T invoke(lua_State *L,int index)
  {
   if(!lua_isuserdata(L,index))
   {
    lua_pushstring(L,"no class at first argument. (forgot ':' expression ?)");
    lua_error(L);
   }
   return void2type<T>::invoke(user2type<user*>::invoke(L,index)->m_p);
  }
 };

 template<typename T>
 struct lua2type
 {
  static T invoke(lua_State *L,int index)
  {
   return if_<is_enum<T>::value
      ,lua2enum<T>
      ,lua2object<T>
     >::type::invoke(L,index);
  }
 };

 struct user
 {
  user(void* p) : m_p(p) {}
  virtual ~user() {}
  void* m_p;
 };

 template<typename T>
 struct val2user : user
 {
  val2user() : user(new T) {}

  template<typename T1>
  val2user(T1 t1) : user(new T(t1)) {}

  template<typename T1,typename T2>
  val2user(T1 t1,T2 t2) : user(new T(t1,t2)) {}

  template<typename T1,typename T2,typename T3>
  val2user(T1 t1,T2 t2,T3 t3) : user(new T(t1,t2,t3)) {}

  ~val2user() { delete ((T*)m_p); }
 };

 template<typename T>
 struct ptr2user : user
 {
  ptr2user(T* t) : user((void*)t) {}
 };

 template<typename T>
 struct ref2user : user
 {
  ref2user(T& t) : user(&t) {}
 };

 // to lua
 template<typename T>
 struct val2lua { static void invoke(lua_State *L,T& input){ new(lua_newuserdata(L,sizeof(val2user<T>))) val2user<T>(input); } };
 template<typename T>
 struct ptr2lua { static void invoke(lua_State *L,T* input){ if(input) new(lua_newuserdata(L,sizeof(ptr2user<T>))) ptr2user<T>(input); else lua_pushnil(L); } };
 template<typename T>
 struct ref2lua { static void invoke(lua_State *L,sizeof(ref2user<T>))) ref2user<T>(input); } };

 template<typename T>
 struct enum2lua { static void invoke(lua_State *L,T val) { lua_pushnumber(L,(int)val); } };

 template<typename T>
 struct object2lua
 {
  static void invoke(lua_State *L,T val)
  {
   if_<is_ptr<T>::value
    ,ptr2lua<base_type<T>::type>
    ,if_<is_ref<T>::value
     ,ref2lua<base_type<T>::type>
     ,val2lua<base_type<T>::type>
    >::type
   >::type::invoke(L,val);

   class_<class_type<T>::type>::push_meta(L);
   lua_setmetatable(L,-2);
  }
 };

 template<typename T>
 struct type2lua
 {
  static void invoke(lua_State *L,T val)
  {
   if_<is_enum<T>::value
    ,enum2lua<T>
    ,object2lua<T>
   >::type::invoke(L,val);
  };
 };

 //
 template<typename T> 
 T func_(lua_State *L)
 {
  return user2type<T>::invoke(L,lua_upvalueindex(1));
 }

 // arguments
 struct pop_
 {
  template<typename T> 
  static T invoke(lua_State *L,int index)    { return lua2type<T>::invoke(L,index);     }
  template<>
  static char* invoke(lua_State *L,int index)   { return (char*)lua_tostring(L,index);     }
  template<>
  static const char* invoke(lua_State *L,int index)  { return (const char*)lua_tostring(L,index);   }
  template<>
  static char invoke(lua_State *L,int index)    { return (char)lua_tonumber(L,index);     }
  template<>
  static unsigned char invoke(lua_State *L,int index) { return (unsigned char)lua_tonumber(L,index);   }
  template<>
  static short invoke(lua_State *L,int index)   { return (short)lua_tonumber(L,index);     }
  template<>
  static unsigned short invoke(lua_State *L,int index) { return (unsigned short)lua_tonumber(L,index);  }
  template<>
  static long invoke(lua_State *L,int index)    { return (long)lua_tonumber(L,index);     }
  template<>
  static unsigned long invoke(lua_State *L,int index) { return (unsigned long)lua_tonumber(L,index);   }
  template<>
  static int invoke(lua_State *L,int index)    { return (int)lua_tonumber(L,index);     }
  template<>
  static unsigned int invoke(lua_State *L,int index)  { return (unsigned int)lua_tonumber(L,index);   }
  template<>
  static float invoke(lua_State *L,int index)   { return (float)lua_tonumber(L,index);     }
  template<>
  static double invoke(lua_State *L,int index)   { return (double)lua_tonumber(L,index);    }
  template<>
  static bool invoke(lua_State *L,int index)    { return lua_toboolean(L,index) != 0;     }
  template<>
  static void invoke(lua_State *L,int index)    { return;            }
  template<>
  static __int64 invoke(lua_State *L,int index)
  {
   if(lua_isnumber(L,index))
    return (__int64)lua_tonumber(L,index);
   else
    return *(__int64*)lua_touserdata(L,index);
  }
  template<>
  static unsigned __int64 invoke(lua_State *L,index))
    return (unsigned __int64)lua_tonumber(L,index);
   else
    return *(unsigned __int64*)lua_touserdata(L,index);
  }
 };

 // return value
 struct push_
 {
  template<typename T> 
  static void invoke(lua_State *L,T ret)     { type2lua<T>::invoke(L,ret); }
  template<>
  static void invoke(lua_State *L,char ret)    { lua_pushnumber(L,ret);  }
  template<>
  static void invoke(lua_State *L,unsigned char ret)  { lua_pushnumber(L,short ret)    { lua_pushnumber(L,unsigned short ret) { lua_pushnumber(L,long ret)    { lua_pushnumber(L,unsigned long ret)  { lua_pushnumber(L,int ret)    { lua_pushnumber(L,unsigned int ret)  { lua_pushnumber(L,float ret)    { lua_pushnumber(L,double ret)   { lua_pushnumber(L,char* ret)    { lua_pushstring(L,const char* ret)  { lua_pushstring(L,bool ret)    { lua_pushboolean(L,lua_value* ret)  { if(ret) ret->to_lua(L); else lua_pushnil(L); }
  template<>
  static void invoke(lua_State *L,__int64 ret)   
  {
   *(__int64*)lua_newuserdata(L,sizeof(__int64)) = ret;
   lua_pushstring(L,"__s64");
   lua_gettable(L,LUA_GLOBALSINDEX);
   lua_setmetatable(L,-2);
  }
  template<>
  static void invoke(lua_State *L,unsigned __int64 ret)
  {
   *(unsigned __int64*)lua_newuserdata(L,sizeof(unsigned __int64)) = ret;
   lua_pushstring(L,"__u64");
   lua_gettable(L,-2);
  }
 };

 template<typename T>
 struct ret_ { static const int value = 1; };
 template<>
 struct ret_<void> { static const int value = 0; };

 // caller
 template<typename T1=void,typename T2=void,typename T3=void,typename T4=void,typename T5=void>
 struct caller
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,func_<RVal(*)(T1,T2,T3,T4,T5)>(L)(pop_::invoke<T1>(L,1),pop_::invoke<T2>(L,2),pop_::invoke<T3>(L,3),pop_::invoke<T4>(L,4),pop_::invoke<T5>(L,5))); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)(T1,5)); }
 };

 template<typename T1,typename T3,typename T4>
 struct caller<T1,T4>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T4)>(L)(pop_::invoke<T1>(L,4))); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)(T1,4)); }
 };

 template<typename T1,typename T3>
 struct caller<T1,T3>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T3)>(L)(pop_::invoke<T1>(L,3))); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)(T1,3)); }
 };

 template<typename T1,typename T2>
 struct caller<T1,T2>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T2)>(L)(pop_::invoke<T1>(L,2))); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)(T1,2)); }
 };

 template<typename T1>
 struct caller<T1>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,func_<RVal(*)(T1)>(L)(pop_::invoke<T1>(L,1))); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)(T1)>(L)(pop_::invoke<T1>(L,1)); }
 };

 template<>
 struct caller<void>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,func_<RVal(*)()>(L)()); }
  template<>
  static void invoke<void>(lua_State *L) { func_<void(*)()>(L)(); }
 };

 // function
 template<typename T1=void,typename T5=void>
 struct functor
 {
  template<typename RVal>
  static int invoke(lua_State *L) { caller<T1,T5>::invoke<RVal>(L); return ret_<RVal>::value; }
 };

 template<typename RVal>
 void push_func(lua_State *L,RVal (*func)())
 {
  lua_pushcclosure(L,functor<>::invoke<RVal>,1);
 }

 template<typename RVal,class T1>
 void push_func(lua_State *L,RVal (*func)(T1))
 {
  lua_pushcclosure(L,functor<T1>::invoke<RVal>,class T1,class T2>
 void push_func(lua_State *L,RVal (*func)(T1,T2))
 {
  lua_pushcclosure(L,functor<T1,T2>::invoke<RVal>,class T2,typename T3>
 void push_func(lua_State *L,T3))
 {
  lua_pushcclosure(L,T3>::invoke<RVal>,typename T4>
 void push_func(lua_State *L,T4))
 {
  lua_pushcclosure(L,T4>::invoke<RVal>,typename T4,typename T5>
 void push_func(lua_State *L,T5))
 {
  lua_pushcclosure(L,T5>::invoke<RVal>,1);
 }

 // member variable
 template<typename T>
 T* this_(lua_State *L)
 {
  return pop_::invoke<T*>(L,1);
 }

 struct var_base
 {
  virtual void get(lua_State *L) = 0;
  virtual void set(lua_State *L) = 0;
 };

 template<typename T,typename V>
 struct mem_var : var_base
 {
  V T::*_var;
  mem_var(V T::*val) : _var(val) {}
  void get(lua_State *L) { push_::invoke(L,this_<T>(L)->*(_var));  }
  void set(lua_State *L) { this_<T>(L)->*(_var) = pop_::invoke<V>(L,3); }
 };

 // member function
 template<typename T,class T1=void,typename T5=void>
 struct mem_caller
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,(this_<T>(L)->*func_<RVal(T::*)(T1,T5)>(L))(pop_::invoke<T1>(L,5),6))); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)(T1,6)); }
 };

 template<typename T,typename T1,typename T4>
 struct mem_caller<T,T1,T4>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T4)>(L))(pop_::invoke<T1>(L,5))); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)(T1,5)); }
 };

 template<typename T,typename T3>
 struct mem_caller<T,T3>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T3)>(L))(pop_::invoke<T1>(L,4))); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)(T1,4)); }
 };

 template<typename T,typename T2>
 struct mem_caller<T,T2>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,T2)>(L))(pop_::invoke<T1>(L,3))); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)(T1,3)); }
 };

 template<typename T,typename T1>
 struct mem_caller<T,T1>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,(this_<T>(L)->*func_<RVal(T::*)(T1)>(L))(pop_::invoke<T1>(L,2))); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)(T1)>(L))(pop_::invoke<T1>(L,2)); }
 };

 template<typename T>
 struct mem_caller<T>
 {
  template<typename RVal>
  static void invoke(lua_State *L) { push_::invoke(L,(this_<T>(L)->*func_<RVal(T::*)()>(L))()); }
  template<>
  static void invoke<void>(lua_State *L)  { (this_<T>(L)->*func_<void(T::*)()>(L))(); }
 };
 
 //
 template<typename T,typename T1=void,typename T5=void>
 struct mem_functor
 {
  template<typename RVal>
  static int invoke(lua_State *L) { mem_caller<T,T5>::invoke<RVal>(L); return ret_<RVal>::value; }
 };

 template<typename RVal,typename T>
 void push_func(lua_State *L,RVal (T::*func)())
 {
  lua_pushcclosure(L,mem_functor<T>::invoke<RVal>,1);
 }

 template<typename RVal,RVal (T::*func)() const)
 {
  lua_pushcclosure(L,typename T,typename T1>
 void push_func(lua_State *L,RVal (T::*func)(T1))
 {
  lua_pushcclosure(L,mem_functor<T,T1>::invoke<RVal>,RVal (T::*func)(T1) const)
 {
  lua_pushcclosure(L,typename T2>
 void push_func(lua_State *L,RVal (T::*func)(T1,T2))
 {
  lua_pushcclosure(L,T2) const)
 {
  lua_pushcclosure(L,typename T3>
 void push_func(lua_State *L,T3))
 {
  lua_pushcclosure(L,T3) const)
 {
  lua_pushcclosure(L,typename T4>
 void push_func(lua_State *L,T4))
 {
  lua_pushcclosure(L,T4) const)
 {
  lua_pushcclosure(L,typename T5>
 void push_func(lua_State *L,T5))
 {
  lua_pushcclosure(L,T5) const)
 {
  lua_pushcclosure(L,1);
 }

 // constructor
 template<typename T1=void,typename T4=void>
 struct constructor {};

 template<typename T1,typename T3>
 struct constructor<T1,T3>
 {
  template<typename T>
  static void invoke(lua_State *L)
  {
   new(lua_newuserdata(L,sizeof(val2user<T>))) val2user<T>(pop_::invoke<T1>(L,4));
  }
 };


 template<typename T1,typename T2>
 struct constructor<T1,T2>
 {
  template<typename T>
  static void invoke(lua_State *L)
  {
   new(lua_newuserdata(L,3));
  }
 };

 template<typename T1>
 struct constructor<T1>
 {
  template<typename T>
  static void invoke(lua_State *L)
  {
   new(lua_newuserdata(L,2));
  }
 };

 template<>
 struct constructor<void>
 {
  template<typename T>
  static void invoke(lua_State *L)
  {
   new(lua_newuserdata(L,sizeof(val2user<T>))) val2user<T>();
  }
 };

 template<typename T>
 struct creator
 {
  template<typename CONSTRUCTOR>
  static int invoke(lua_State *L)
  {
   CONSTRUCTOR::invoke<T>(L);
   class_<class_type<T>::type>::push_meta(L);
   lua_setmetatable(L,-2);

   return 1;
  }
 };

 // destroyer
 template<typename T>
 struct destroyer
 {
  static int invoke(lua_State *L)
  {
   ((user*)lua_touserdata(L,1))->~user();
   return 0;
  }
 };

 // get
 int get_var(lua_State *L);
 int set_var(lua_State *L);

 // Tinker Function
 template<typename F>
 lua_obj def(const char* name,F func)
 {
  lua_State *L = lua_state::L();
  lua_pushstring(L,name);
  lua_pushlightuserdata(L,func);
  push_func(L,func);
  lua_settable(L,LUA_GLOBALSINDEX);

  return lua_obj();
 }

 // Tinker Global
 template<typename T>
 lua_obj decl(const char* name,T object)
 {
  lua_State *L = lua_state::L();
  lua_pushstring(L,name);
  push_::invoke(L,object);
  lua_settable(L,LUA_GLOBALSINDEX);

  return lua_obj();
 }

 // Tinker Call
 template<typename RVal>
 RVal call(const char* name)
 {
  lua_State *L = lua_state::L();

  lua_pushcclosure(L,_exception,0);
  lua_pushstring(L,name);
  lua_gettable(L,LUA_GLOBALSINDEX);
  if(lua_isfunction(L,-1))
  {
   lua_pcall(L,ret_<RVal>::value,1);
  }
  else
  {
   lua_pushfstring(L,"lua_tinker : attempt to call global `%s' (not a function)",name);
   _exception(L);
  }

  lua_remove(L,1);
  return pop_::invoke<RVal>(L,-1);
 }

 template<typename RVal,typename T1>
 RVal call(const char* name,T1 arg)
 {
  lua_State *L = lua_state::L();

  lua_pushcclosure(L,LUA_GLOBALSINDEX);
  push_::invoke(L,arg);
  lua_pcall(L,1,1);
  lua_remove(L,typename T2>
 RVal call(const char* name,T1 arg1,T2 arg2)
 {
  lua_State *L = lua_state::L();

  lua_pushcclosure(L,arg1);
  push_::invoke(L,arg2);
  lua_pcall(L,2,typename T3>
 RVal call(const char* name,T2 arg2,T3 arg3)
 {
  lua_State *L = lua_state::L();

  lua_pushcclosure(L,arg2);
  push_::invoke(L,arg3);
  lua_pcall(L,3,-1);
 }

 // Tinker Class
 template<typename T>
 struct class_ : lua_obj
 {
  // initialize
  class_(const char* name)
  : m_L(lua_state::L())
  {
   _name(name);

   lua_pushstring(m_L,name);
   lua_newtable(m_L);

   lua_pushstring(m_L,"__name");
   lua_pushstring(m_L,name);
   lua_rawset(m_L,-3);

   lua_pushstring(m_L,"__index");
   lua_pushcclosure(m_L,get_var,0);
   lua_rawset(m_L,"__newindex");
   lua_pushcclosure(m_L,set_var,"__gc");
   lua_pushcclosure(m_L,destroyer<T>::invoke,-3);

   lua_settable(m_L,LUA_GLOBALSINDEX);
  }

  // constructor
  template<typename CONSTRUCTOR>
  class_<T>& def(CONSTRUCTOR)
  {
   class_<class_type<T>::type>::push_meta(m_L);

   lua_newtable(m_L);
   lua_pushstring(m_L,"__call");
   lua_pushcclosure(m_L,creator<T>::invoke<CONSTRUCTOR>,-3);
   lua_setmetatable(m_L,-2);
   lua_pop(m_L,1);
   return *this;
  }

  // inheritence
  template<typename P>
  class_<T>& inh()
  {
   class_<class_type<T>::type>::push_meta(m_L);
   lua_pushstring(m_L,"__parent");
   class_<class_type<P>::type>::push_meta(m_L);
   lua_rawset(m_L,-3);
   lua_pop(m_L,1);
   return *this;
  }

  // functions
  template<typename F>
  class_<T>& def(const char* name,F func)
  {
   class_<class_type<T>::type>::push_meta(m_L);

   lua_pushstring(m_L,name);
   new(lua_newuserdata(m_L,sizeof(F))) F(func);
   push_func(m_L,func);
   lua_rawset(m_L,-3);

   lua_pop(m_L,1);
   return *this;
  }

  // variables
  template<typename BASE,typename VAR>
  class_<T>& def_readwrite(const char* name,VAR BASE::*val)
  {
   class_<class_type<T>::type>::push_meta(m_L);

   lua_pushstring(m_L,sizeof(mem_var<BASE,VAR>))) mem_var<BASE,VAR>(val);
   lua_rawset(m_L,1);
   return *this;
  }

  // metatable
  static void push_meta(lua_State *L)
  {
   const char* name = _name();
   if(name[0])
   {
    lua_pushstring(L,name);
    lua_gettable(L,LUA_GLOBALSINDEX);
   }
   else
   {
    lua_pushnil(L);
   }
  }

  // global name
  static const char* _name(const char* name = NULL)
  {
   static char temp[256] = "";
   if(name) strcpy(temp,name);
   return temp;
  }

  lua_State* m_L;    
 };

} // namespace lua_tinker

#endif //_LUA_TINKER_H_

 

// Lua Test.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "lua_tinker/lua_tinker.h"

struct A
{
 A(int v) : value(v) {}
 int value;
};

struct base
{
 base() {}

 const char* is_base(){ return "this is base"; }
};

class test : public base
{
public:
 test(int val) : _test(val) {}
 ~test() {}

 const char* is_test(){ return "this is test"; }

 void ret_void() {}
 int ret_int()    { return _test;   }
 int ret_mul(int m) const { return _test * m;  }
 A get()      { return A(_test);  }
 void set(A a)    { _test = a.value;  }

 int _test;
};

test g_test(11);

class parent : public lua_tinker::lua_value
{
public:
 void to_lua(lua_State* L) { lua_tinker::push_::invoke(L,this); } // lua 肺 傈崔 窃荐

 virtual const char* name() { return "parent"; }

 int m_parent;
};

class child : public parent
{
public:
 void to_lua(lua_State* L) { lua_tinker::push_::invoke(L,this); } // lua 肺 傈崔 窃荐

 const char* name() { return "child"; }

 int m_child;
};

class grandchild : public child
{
public:
 void to_lua(lua_State* L) { lua_tinker::push_::invoke(L,this); } // lua 肺 傈崔 窃荐

 const char* name() { return "grandchild"; }

 int m_grandchild;
};

lua_tinker::lua_value* GetChild(int n)
{
 static parent _parent;
 static child _child;
 static grandchild _grandchild;

 if(n == 0)
  return &_parent;
 else if(n == 1)
  return &_child;
 else
  return &_grandchild;
}

int _tmain(int argc,_TCHAR* argv[])
{
 lua_State* L = lua_open();

 // init Lua
 luaopen_base(L);
 luaopen_string(L);
 luaopen_table(L);

 lua_settop(L,0);

 // LuaTinker
 lua_tinker::lua_state::open(L);

 lua_tinker::class_<base>("base")
  .def("is_base",&base::is_base)
  ;

 lua_tinker::class_<test>("test")
  .inh<base>()
  .def(lua_tinker::constructor<int>())
  .def("is_test",&test::is_test)
  .def("ret_void",&test::_test)
  ;
 lua_tinker::decl("g_test",&g_test);

 lua_tinker::class_<parent>("parent")
  .def("name",&parent::name)
  .def_readwrite("m_parent",&parent::m_parent)
  ;

 lua_tinker::class_<child>("child")
  .inh<parent>()
  .def_readwrite("m_child",&child::m_child)
  ;

 lua_tinker::class_<grandchild>("grandchild")
  .inh<child>()
  .def_readwrite("m_grandchild",&grandchild::m_grandchild)
  ;

 lua_tinker::def("GetChild",GetChild);


 // lua_tinker 龋免 抛胶飘
 lua_tinker::dofile(L,"test.lua");

 lua_tinker::call<void>("print","-------------------------- call<>");
 lua_tinker::call<void>("dir",g_test);
 lua_tinker::call<void>("print","-------------------------- call<> finished");

 char temp[1024];
 while(true)
 {
  printf(">");
  if(stricmp(gets(temp),"quit") == 0)
   break;
  lua_tinker::dostring(L,temp);
 }

 // close Lua
 lua_close(L);

 return 0;}

相关文章

1.github代码实践源代码是lua脚本语言,下载th之后运行thmai...
此文为搬运帖,原帖地址https://www.cnblogs.com/zwywilliam/...
Rime输入法通过定义lua文件,可以实现获取当前时间日期的功能...
localfunctiongenerate_action(params)localscale_action=cc...
2022年1月11日13:57:45 官方:https://opm.openresty.org/官...
在Lua中的table(表),就像c#中的HashMap(哈希表),key和...