基于Marquee.js插件实现的跑马灯效果示例

本文实例讲述了基于Marquee.js插件实现的跑马灯效果。分享给大家供大家参考,具体如下:

1、Marquee.js文件

1 ? this.Width : this.Height; var templateLeft = "MSCLASS_TEMP_HTMLMSCLASS_TEMP_HTML 1 ? msobj.ID.scrollWidth / 2 : msobj.ID.scrollHeight / 2; if ((msobj.Direction <= 1 && msobj.ClientScroll <= msobj.Height + msobj.Step) || (msobj.Direction > 1 && msobj.ClientScroll <= msobj.Width + msobj.Step)) { msobj.ID.innerHTML = msobj.tempHTML; delete (msobj.tempHTML); return; } delete (msobj.tempHTML); msobj.TimerID = setInterval(msobj.StartID,timer); if (msobj.ScrollStep < 0) return; msobj.ID.onmousemove = function(event) { if (msobj.ScrollStep == 0 && msobj.Direction > 1) { var event = event || window.event; if (window.event) { if (msobj.IsNotOpera) { msobj.EventLeft = event.srcElement.id == msobj.ID.id ? event.offsetX - msobj.ID.scrollLeft : event.srcElement.offsetLeft - msobj.ID.scrollLeft + event.offsetX; } else { msobj.ScrollStep = null; return; } } else { msobj.EventLeft = event.layerX - msobj.ID.scrollLeft; } msobj.Direction = msobj.EventLeft > msobj.HalfWidth ? 3 : 2; msobj.AbsCenter = Math.abs(msobj.HalfWidth - msobj.EventLeft); msobj.Step = Math.round(msobj.AbsCenter * (msobj.BakStep * 2) / msobj.HalfWidth); } } msobj.ID.onmouseover = function() { if (msobj.ScrollStep == 0) return; msobj.MouseOver = 1; clearInterval(msobj.TimerID); } msobj.ID.onmouseout = function() { if (msobj.ScrollStep == 0) { if (msobj.Step == 0) msobj.Step = 1; return; } msobj.MouseOver = 0; if (msobj.Stop == 0) { clearInterval(msobj.TimerID); msobj.TimerID = setInterval(msobj.StartID,timer); } } } setTimeout(msobj.Begin,waittime); } Marquee.prototype.Scroll = function() { switch (this.Direction) { case 0: this.CTL += this.Step; if (this.CTL >= this.ScrollStep && this.DelayTime > 0) { this.ID.scrollTop += this.ScrollStep + this.Step - this.CTL; this.Pause(); return; } else { if (this.ID.scrollTop >= this.ClientScroll) { this.ID.scrollTop -= this.ClientScroll; } this.ID.scrollTop += this.Step; } break; case 1: this.CTL += this.Step; if (this.CTL >= this.ScrollStep && this.DelayTime > 0) { this.ID.scrollTop -= this.ScrollStep + this.Step - this.CTL; this.Pause(); return; } else { if (this.ID.scrollTop <= 0) { this.ID.scrollTop += this.ClientScroll; } this.ID.scrollTop -= this.Step; } break; case 2: this.CTL += this.Step; if (this.CTL >= this.ScrollStep && this.DelayTime > 0) { this.ID.scrollLeft += this.ScrollStep + this.Step - this.CTL; this.Pause(); return; } else { if (this.ID.scrollLeft >= this.ClientScroll) { this.ID.scrollLeft -= this.ClientScroll; } this.ID.scrollLeft += this.Step; } break; case 3: this.CTL += this.Step; if (this.CTL >= this.ScrollStep && this.DelayTime > 0) { this.ID.scrollLeft -= this.ScrollStep + this.Step - this.CTL; this.Pause(); return; } else { if (this.ID.scrollLeft <= 0) { this.ID.scrollLeft += this.ClientScroll; } this.ID.scrollLeft -= this.Step; } break; } }

2、脚本调用

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《》、《》、《》、《》及《

希望本文所述对大家JavaScript程序设计有所帮助。

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