GPU Fixed-function Pipeline

Long time ago,there's no GPU for computer system. Game will use cpu to draw all graphics. Later,GPU come out,it has all functions with hardware chips,all need to be configured to make it work as excepted. In about 2002,GPU start to support shadering programming for vertex and pixel functions. That starts the programming pipeline.


Some description in Wikipedia:Fixed-function

An article about GPU Evolution:GPU Evolution


Currently,this is discarded for modern GPU.

相关文章

迭代器模式(Iterator)迭代器模式(Iterator)[Cursor]意图...
高性能IO模型浅析服务器端编程经常需要构造高性能的IO模型,...
策略模式(Strategy)策略模式(Strategy)[Policy]意图:定...
访问者模式(Visitor)访问者模式(Visitor)意图:表示一个...
命令模式(Command)命令模式(Command)[Action/Transactio...
生成器模式(Builder)生成器模式(Builder)意图:将一个对...