我正在使用Apple Sprite Kit编写一款小游戏.
我遇到了碰撞问题.
有时我不想让两个带有physicsBodys的skSpriteNodes进行交互.
作为一个例子,我有HERO,ENEMYS和SHOTS,我希望SHOTS只与ENEMYS交互.
但是当两个镜头碰撞在一起时,它们会改变它们的位置.
镜头的代码是
shot.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:shot.size]; shot.physicsBody.dynamic = YES; shot.physicsBody.allowsRotation = FALSE; shot.physicsBody.categoryBitMask = playerShotCategory; shot.physicsBody.contactTestBitMask = enemyCategory;
并且敌人的代码是
activeGameObject.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:activeGameObject.size]; activeGameObject.physicsBody.dynamic = YES; activeGameObject.physicsBody.categoryBitMask = enemyCategory; activeGameObject.physicsBody.contactTestBitMask = playerCategory | playerShotCategory; activeGameObject.physicsBody.allowsRotation = FALSE;
解决方法
如果你只想让镜头与敌人交互,你需要添加以下代码:
shot.physicsBody.collisionBitMask = enemyCategory; activeGameObject.physicsBody.collisionBitMask = playerShotCategory|playerCategory;
有关更多信息,请参见documentation for collisionBitMask.如果您想要在碰撞中涉及其他类别,则可能需要修改collisionBitMask.