ios – Firebase(FCM)无法获取APNS令牌错误Domain = com.firebase.iid代码= 1001

我正在尝试使用FCM通知.
但是< FIRInstanceID / WARNING>无法获取APNS令牌错误Domain = com.firebase.iid代码= 1001“(null)”发生,所以我无法获得通知.
有什么问题?

在控制台,
无法获取APNS令牌错误Domain = com.firebase.iid代码= 1001“(null)”

以下是我的App Applegate代码

import UIKit
import CoreData
import Alamofire
import Firebase
import FirebaseInstanceID
import FirebaseMessaging

@UIApplicationMain
class AppDelegate: UIResponder,UIApplicationDelegate {

    var window: UIWindow?

    var badgeCount : Int = 0;

    enum BasicValidity : String {
        case Success = "basicInfo"
        case Fail = "OauthAuthentificationError"
    }

    func application(application: UIApplication,didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Override point for customization after application launch.


        let uns: UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [.Alert,.Badge,.sound],categories: nil)
        application.registerUserNotificationSettings(uns)
        application.registerForRemoteNotifications()

        FIRApp.configure()

        NSNotificationCenter.defaultCenter().addobserver(self,selector: #selector(self.tokenRefreshNotification),name: kFIRInstanceIDTokenRefreshNotification,object: nil)

        if let token = FIRInstanceID.instanceID().token() {
            sendTokenToServer(token)
            print("token is < \(token) >:")
        }

        return true
    }

    func application(application: UIApplication,didRegisterForRemoteNotificationsWithDevicetoken devicetoken: NSData){


        print("didRegisterForRemoteNotificationsWithDevicetoken()")

        // if FirebaseAppDelegateProxyEnabled === NO:
        FIRInstanceID.instanceID().setAPNSToken(devicetoken,type: .SandBox)

        print("APNS: <\(devicetoken)>")
    }

    func application(application: UIApplication,didFailToRegisterForRemoteNotificationsWithError error: NSError){

         print("Registration for remote notification Failed with error: \(error.localizedDescription)")
    }

    func application(application: UIApplication,didReceiveRemoteNotification userInfo: [NSObject : AnyObject]){


        print("didReceiveRemoteNotification()")

        //if FirebaseAppDelegateProxyEnabled === NO:
        FIRMessaging.messaging().appDidReceiveMessage(userInfo)

       // handler(.NoData)

    }

    // [START refresh_token]
    func tokenRefreshNotification(notification: NSNotification) {
        print("tokenRefreshNotification()")
        if let token = FIRInstanceID.instanceID().token() {
            print("InstanceID token: \(token)")
            sendTokenToServer(token)
            FIRMessaging.messaging().subscribetoTopic("/topics/global")
            print("Subscribed to: /topics/global")
        }
        connectToFcm()
    }
    // [END refresh_token]

    func sendTokenToServer(currentToken: String) {
        print("sendTokenToServer() Token: \(currentToken)")
        // Send token to server ONLY IF NECESSARY
    }

    // [START connect_to_fcm]
    func connectToFcm() {
        FIRMessaging.messaging().connectWithCompletion { (error) in
            if error != nil {
                print("Unable to connect with FCM. \(error!)")
            } else {
                print("Connected to FCM.")
            }
        }
    }
    // [END connect_to_fcm]

    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks,disable timers,and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }

    // [START disconnect_from_fcm]
    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources,save user data,invalidate timers,and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution,this method is called instead of applicationWillTerminate: when the user quits.

        FIRMessaging.messaging().disconnect()
        print("disconnected from FCM.")
    }

    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was prevIoUsly in the background,optionally refresh the user interface.

       // UIApplication.sharedApplication().applicationIconBadgeNumber = 0
         connectToFcm()

    }

    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
        // Saves changes in the application's managed object context before the application terminates.
        self.saveContext()
    }

>如果我通过使用软件包ID发送通知,我可以从Firebase控制台获取通知.但是如果我们的服务器通过令牌将通知发送到特定设备,我无法得到.

解决方法

对我而言,我尝试了以下thigs来使其工作:

>重新启用功能 – >推送通知,钥匙串共享和后台模式 – >远程通知
>重新安装应用程序(这将生成新的刷新令牌,对于后续运行将是一样的,因此每次运行应用程序时都不会打印).
>确保我在firebase console->项目设置 – >云消息中上传了正确的.p12文件
>重新检查苹果开发人员中心的配置文件(我必须重新启动ios开发人员配置配置文件.)

您可能仍然会收到警告,但是如果您尝试使用刷新令牌从firebase控制台发送通知,它将会工作.

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