ios – 如何将静态单元格拖入tableView swift?

我在storyBoard中有一个tableView,我在其中添加了4个静态单元格,我的storyBoard看起来像:

我没有这个tableView的任何dataSource,因为我的单元格是静态的.

我使用下面的代码拖动一个单元格,它工作正常,直到我滚动一个表格.

import UIKit

class TableViewController: UITableViewController {

    var sourceIndexPath: NSIndexPath = NSIndexPath()
    var snapshot: UIView = UIView()
    let longPress: UILongPressGestureRecognizer = {
        let recognizer = UILongPressGestureRecognizer()
        return recognizer
        }()

    override func viewDidLoad() {
        super.viewDidLoad()

        longPress.addTarget(self,action: "longPressGestureRecognized:")
        self.tableView.addGestureRecognizer(longPress)

        self.tableView.allowsSelection = false
    }

    override func viewWillAppear(animated: Bool) {

        self.tableView.reloadData()
    }

    // MARK: UIGestureRecognizer
    func longPressGestureRecognized(gesture: UILongPressGestureRecognizer){

        let state: UIGestureRecognizerState = gesture.state
        let location:CGPoint = gesture.locationInView(self.tableView)
        if let indexPath: NSIndexPath = self.tableView.indexPathForRowAtPoint(location){

            switch(state){

            case UIGestureRecognizerState.Began:
                sourceIndexPath = indexPath

                let cell: UITableViewCell = self.tableView .cellForRowAtIndexPath(indexPath)!

                //take a snapshot of the selected row using helper method
                snapshot = customSnapshotFromView(cell)

                //add snapshot as subview,centered at cell's center
                var center: CGPoint = cell.center
                snapshot.center = center
                snapshot.alpha  = 0.0
                self.tableView.addSubview(snapshot)
                UIView.animateWithDuration(0.25,animations: { () -> Void in
                    center.y = location.y
                    self.snapshot.center = center
                    self.snapshot.transform = CGAffineTransformMakeScale(1.05,1.05)
                    self.snapshot.alpha = 0.98
                    cell.alpha = 0.0
                    },completion: { (finished) in
                        cell.hidden = true
                })

            case UIGestureRecognizerState.Changed:
                let cell: UITableViewCell = self.tableView.cellForRowAtIndexPath(indexPath)!

                var center: CGPoint = snapshot.center
                center.y = location.y
                snapshot.center = center
                print("location \(location.y)")

                //is destination valid and is it different form source?
                if indexPath != sourceIndexPath{
                    //update data source
                    //I have commented this part because I am not using any dataSource.
//                    self.customArray.exchangeObjectAtIndex(indexPath.row,withObjectAtIndex: sourceIndexPath.row)
                    //move the row
                    self.tableView.moveRowAtIndexPath(sourceIndexPath,toIndexPath: indexPath)
                    //and update source so it is in sync with UI changes
                    sourceIndexPath = indexPath
                }

                if (location.y < 68) || (location.y > 450) {
                    print("cancelled")
                    self.snapshot.alpha = 0.0
                    cell.hidden = false
                    UIView.animateWithDuration(0.10,animations: { () -> Void in

                        self.snapshot.center = cell.center
                        self.snapshot.transform = CGAffineTransformIdentity
                        self.snapshot.alpha = 0.0
                        //undo fade out
                        cell.alpha = 1.0

                        },completion: { (finished) in
                            self.snapshot.removeFromSuperview()
                    })
                }

            case UIGestureRecognizerState.Ended:
                //clean up
                print("ended")
                let cell: UITableViewCell = tableView.cellForRowAtIndexPath(indexPath)!
                cell.hidden = false

                UIView.animateWithDuration(0.25,animations: { () -> Void in

                    self.snapshot.center = cell.center
                    self.snapshot.transform = CGAffineTransformIdentity
                    self.snapshot.alpha = 0.0
                    //undo fade out
                    cell.alpha = 1.0

                    },completion: { (finished) in
                        self.snapshot.removeFromSuperview()
                })
                break

            default:
                break
            }
        }else{
            gesture.cancelsTouchesInView = true
        }
    }

    func customSnapshotFromView(inputView: UIView) -> UIView {

        // Make an image from the input view.
        UIGraphicsBeginImageContextWithOptions(inputView.bounds.size,false,0)
        inputView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext();

        // Create an image view.
        let snapshot = UIImageView(image: image)
        snapshot.layer.masksToBounds = false
        snapshot.layer.cornerRadius = 0.0
        snapshot.layer.shadowOffset = CGSize(width: -5.0,height: 0.0)
        snapshot.layer.shadowRadius = 5.0
        snapshot.layer.shadowOpacity = 0.4

        return snapshot
    }

}

拖动后滚动它看起来像:

正如你所看到的那样,细胞不再出现了.我想拖放静态单元格,我想保存它的位置,所以当我滚动时我不会再重新排列.

Sample项目了解更多信息.

这只是一个演示项目但我在我的单元格中添加了许多元素,每个单元格都有不同的UI.

解决方法

有一个库可以使用非常类似的方法完成您正在寻找的工作.它被称为 FMMoveTableView,但它适用于具有数据源的单元.

我认为造成问题的原因是,当您移动单元格然后从故事板滚动数据源时,不再与表格同步,因此无法重绘单元格对象.

我认为你应该这样实现你的表:

>制作4个单元格自定义单元格.>每个子类.>创建一个数字为1到4的数组>在长拖动时重新排序数组>覆盖cellForRowAtIndexPath以显示正确数字的正确单元格

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