苹果的规定:2016年6月1日提交到App Store必须支持IPv6-only网
iOS 9.0、OS X 10.11 以上的系统 在IPv6的环境下是支持IP地址访问网络的。所以大家测试机如果是 iOS9.0以上的系统,可以直接通过IP访问。这是因为iOS 9.0之后 NSURLSession和CFNetwork能把IPv4的地址 合成IPv6的地址(在DNS64/NAT64网络环境中)。
iOS 9.0以下的系统 就会报错
objective-c接口
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <err.h>
#include <string.h>
extern "C" const char* AppMiscGetIPv6(const char *mHost,const char *mPrt)
{
if( nil == mHost )
return NULL;
const char *newChar = "No";
const char *cause = NULL;
struct addrinfo* res0;
struct addrinfo hints;
struct addrinfo* res;
int n, s;
memset(&hints, 0, sizeof(hints));
hints.ai_flags = AI_DEFAULT;
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if((n=getaddrinfo(mHost, "http", &hints, &res0))!=0)
{
printf("getaddrinfo error: %s\n",gai_strerror(n));
return NULL;
}
struct sockaddr_in6* addr6;
struct sockaddr_in* addr;
char ipbuf[128];
bool isipv6 = false;
s = -1;
for(res = res0; res; res = res->ai_next)
{
if (res->ai_family == AF_INET6)
{
addr6 =( struct sockaddr_in6*)res->ai_addr;
newChar = inet_ntop(AF_INET6, &addr6->sin6_addr, ipbuf, sizeof(ipbuf));
isipv6 = true;
}
else
{
addr =( struct sockaddr_in*)res->ai_addr;
newChar = inet_ntop(AF_INET, &addr->sin_addr, sizeof(ipbuf));
isipv6 = false;
}
break;
}
freeaddrinfo(res0);
int len = strlen(newChar);
char* sbuff = (char*)malloc(len +3+1);
sbuff[0] = 'v';
sbuff[1] = isipv6 ? '6':'4';
sbuff[2] = ';';
int i = 0;
len++;
for(i = 0; i < len; i++)
{
sbuff[i+3] = newChar[i];
}
return sbuff;
}
c#接口
using UnityEngine;
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Net.Sockets;
public static class AppMiscIOS
{
public static void IPv6GetIPType(string serverIp, string serverPorts, out string outServerIp, out AddressFamily outIPType)
{
outIPType = AddressFamily.InterNetwork;
outServerIp = serverIp;
try
{
string newAddr = GetIPv6(serverIp, serverPorts);
if (!string.IsNullOrEmpty(newAddr) && newAddr.Length > 4)
{
if (newAddr[0] == 'v' && newAddr[2] == ';')
{
if (newAddr[1] =='6')
{
outServerIp = newAddr.Substring(3);
outIPType = AddressFamily.InterNetworkV6;
}else if (newAddr[1] == '4'){
outServerIp = newAddr.Substring(3);
}
}
}
}
catch (Exception e)
{
Debug.LogError("IPv6_GetIPType error:" + e);
}
}
[DllImport("__Internal")]
private static extern string AppMiscGetIPv6(string host, string port);
private static string GetIPv6(string host, string port)
{
#if UNITY_IOS && !UNITY_EDITOR
return AppMiscGetIPv6(host, port);
#else
return "v4;"+host;
#endif
}
}
使用例子(注意下面例子只是示范,具体有些变量的声明和方法没有写明,仅供参考)
public bool Connect(string strHost, int port)
{
try
{
CloseSocket();
#if UNITY_IOS
var newHost = strHost;
var address_family = AddressFamily.InterNetwork;
// 调用接口兼容ipv6
AppMiscIOS.IPv6GetIPType(strHost, port.ToString(), out newHost, out address_family);
m_socket = new Socket(address_family, SocketType.Stream, ProtocolType.Tcp);
m_socket.SendTimeout = 500;
m_iAsyncResult = m_socket.BeginConnect(newHost, port, null, m_socket);
Debug.Log("connect: " + newHost + " port: " + port + " handle: " + m_socket.Handle + " ipv"+(address_family == AddressFamily.InterNetworkV6 ? "6" : "4"));
#else
m_socket = new Socket(AddressFamily.InterNetwork, ProtocolType.Tcp);
m_socket.SendTimeout = 500;
m_iAsyncResult = m_socket.BeginConnect(strHost, m_socket);
Debug.Log("connect: " + strHost + " port: " + port + " handle: " + m_socket.Handle);
#endif
AddNetState(NetState.ConnectStart, null);
}
catch (Exception exception)
{
CloseSocket();
m_bConnect = false;
Debug.LogError("Connect Exception:" + exception.ToString());
AddNetState(NetState.ConnectFail, null);
}
return m_bConnect;
}
相关链接
《IOS解决ipv6问题》:https://www.jianshu.com/p/10ef0d568251