值得一看的html5实现简单老虎机的教程
本游戏使用的是html5的canvas,运行游戏需要浏览器支持html5。
使用开源引擎:lufylegend.js,
lufylegend.js引擎包内包含这个demo,请直接下载lufylegend.js引擎,查看引擎包内源码
lufylegend.js引擎下载地址
http://lufylegend.com/lufylegend
游戏截图
游戏测试地址:http://fsanguo.comoj.com/html5/slot/index.html
游戏结构
index.html
js文件夹|---Main.js
|---Reel.js
游戏代码:
Main.js
init(50,mylegend,600,600,main); var loadingLayer; var backLayer; var stopLayer; var startLayer; var loadindex = 0; var imglist = {}; var btnup,btndown,btnleft,btnright; var imgData = new Array(); var mapImgList = new Array(); var mapmoveflag = ; var MOVE_STEP = 10; var combination = new Array([1,1,5], [1,2,4], [1,5,1], [2,1,4], [2,3,3], [2,4,1], [2,5,4], [3,1,2], [3,4,3], [3,5,5], [4,1,2], [4,2,3], [4,5,1], [4,5,5], [5,1,1], [5,2,4], [5,3,2], [5,5,1], [1,1,1], [1,1,1]); var reels = new Array(); var kakes = new Array(); //停止ボタン参照用配列 var stopBtn = new Array(); var start; var win; function main(){ imgData.push({name:stop_up,path:./images/slot_stop_up.png}); imgData.push({name:stop_over,path:./images/slot_stop_over.png}); imgData.push({name:start,path:./images/slot_start.jpg}); imgData.push({name:kake,path:./images/slot_kake.png}); imgData.push({name:slot_back,path:./images/slot_back.jpg}); imgData.push({name:slot_ok,path:./images/slot_ok.png}); imgData.push({name:item1,path:./images/1.png}); imgData.push({name:item2,path:./images/2.png}); imgData.push({name:item3,path:./images/3.png}); imgData.push({name:item4,path:./images/4.png}); imgData.push({name:item5,path:./images/5.png}); imgData.push({name:item6,path:./images/6.png}); loadingLayer = new LSprite(); loadingLayer.graphics.drawRect(1,black,[50, 200, 200, 20],true,#ffffff); addChild(loadingLayer); loadImage(); } function loadImage(){ if(loadindex >= imgData.length){ removeChild(loadingLayer); legendLoadOver(); gameInit(); return; } loader = new LLoader(); loader.addEventListener(LEvent.COMPLETE,loadComplete); loader.load(imgData[loadindex].path,bitmapData); } function loadComplete(event){ loadingLayer.graphics.clear(); loadingLayer.graphics.drawRect(1,black,[50, 200, 200, 20],true,#ffffff); loadingLayer.graphics.drawRect(1,black,[50, 203, 200*(loadindex/imgData.length), 14],true,#000000); imglist[imgData[loadindex].name] = loader.content; loadindex++; loadImage(); } function gameInit(event){ var i,j,bitmap,bitmapdata,childmap; backLayer = new LSprite(); addChild(backLayer); bitmapdata = new LBitmapData(imglist[slot_back]); bitmap = new LBitmap(bitmapdata); backLayer.addChild(bitmap); stopLayer = new LSprite(); addChild(stopLayer); for(i=0;i<3;i++){ var reel = new Reel(combination,i); reel.x = 150 * i + 90; reel.y = 225; reels.push(reel); addChild(reel); var kake = new LBitmap(new LBitmapData(imglist[kake])); kake.x = 150 * i + 90; kake.y = 225; kakes.push(kake); addChild(kake); var stop = new LButton(new LBitmap(new LBitmapData(imglist[stop_up])),new LBitmap(new LBitmapData(imglist[stop_over]))); stop.x = 150 * i + 110; stop.y = 490; stop.index = i; stopBtn.push(stop); stop.visible = false; stop.addEventListener(LMouseEvent.MOUSE_UP, stopevent); addChild(stop); } startLayer = new LSprite(); addChild(startLayer); start = new LButton(new LBitmap(new LBitmapData(imglist[start])),new LBitmap(new LBitmapData(imglist[start]))); start.x = 55; start.y = 450; startLayer.addChild(start); start.addEventListener(LMouseEvent.MOUSE_UP, onmouseup); win = new LButton(new LBitmap(new LBitmapData(imglist[slot_ok])),new LBitmap(new LBitmapData(imglist[slot_ok]))); startLayer.addChild(win); win.visible = false; win.addEventListener(LMouseEvent.MOUSE_UP, winclick); backLayer.addEventListener(LEvent.ENTER_FRAME,onframe); } function onframe(){ var i; for(i=0;i<3;i++){ reels[i].onframe(); } } function stopevent(event,currentTarget){ reels[currentTarget.index].stopFlag = true; } function onmouseup(event){ var i; var stopNum = Math.floor(Math.random()*(combination.length/3)); start.visible = false; for(i=0;i<3;i++){ stopBtn[i].visible = true; reels[i].startReel = true; reels[i].stopFlag = false; reels[i].stopNum = stopNum; } } function winclick(){ win.visible = false; start.visible = true; } function checkWin(){ var i; var allstop = 0; for(i=0;i<3;i++){ if(!reels[i].startReel)allstop++; } if(allstop >= 3){ for(i=0;i<3;i++){ stopBtn[i].visible = false; } if(reels[0].stopNum >= 19){ win.visible = true; }else{ start.visible = true; } } }
Reel.js
function Reel(combination,index){ base(this,LSprite,[]); var self = this; //------------------------------------------- //実行側から操作可能なプロパティの初期設定 //------------------------------------------- self.maxSpeed = 70; self.minSpeed = 10; self.currentNum = 1; self.stopNum = 0; self.maxnum = 6; self.speedUpStep = 2; self.speedDownStep = 2; self.combination = combination; self.stopFlag = true; self.currentSpeed = 0; self.startReel = false; self.index = index; //------------------------------------------- //準備 //------------------------------------------- self.reels = []; self.indexs = [0,0,0,0]; self.reels.push(new LBitmap(self.getReel())); self.reels.push(new LBitmap(self.getReel())); self.reels.push(new LBitmap(self.getReel())); self.reels.push(new LBitmap(self.reels[0].bitmapData)); var i,sy; self.reels[0].height = 60; self.reels[0].bitmapData.height = self.reels[0].height; self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height); self.reels[2].height = 60; self.reels[2].bitmapData.height = self.reels[2].height; self.reels[3].visible = false; sy = 0; for(i=0;i<self.reels.length;i++){ self.reels[i].y = sy; sy += self.reels[i].height; self.addChild(self.reels[i]); } //self.startReel = true; //self.stopFlag = false; } Reel.prototype.onframe = function (){ var self = this; if(self.startReel)self.wheel(); }; Reel.prototype.getReel = function (){ var self = this; if(self.currentNum > self.maxnum)self.currentNum = 1; self.indexs[0] = self.currentNum; self.indexs.pop(); self.indexs.unshift(self.currentNum); var nextReel = new LBitmapData(imglist[item+self.currentNum++]); return nextReel; }; Reel.prototype.wheel = function (){ var self = this; //回転速度の調節 if (self.stopFlag) { //スピードダウン if (self.currentSpeed > self.minSpeed) { self.currentSpeed -= self.speedDownStep; } else { self.currentSpeed = self.minSpeed; } } else { //スピードアップ if (self.currentSpeed < self.maxSpeed) { self.currentSpeed += self.speedUpStep; } else { self.currentSpeed = self.maxSpeed; } } if(self.stopFlag && self.currentSpeed <= self.minSpeed && self.indexs[1] == self.combination[self.stopNum][self.index] && self.reels[1].y + self.currentSpeed > 60){ self.currentSpeed = 60 - self.reels[1].y; self.startReel = false; } self.setY(); if(!self.startReel)checkWin(); }; Reel.prototype.setY = function(){ var self = this; self.reels[1].y += self.currentSpeed; if(self.reels[1].y + self.reels[1].height > 200){ self.reels[1].height = 200 - self.reels[1].y; self.reels[1].bitmapData.height = self.reels[1].height; } if(self.reels[1].y > 80){ self.reels[0].height = 80; self.reels[0].y = self.reels[1].y - 80; }else{ self.reels[0].height = self.reels[1].y; self.reels[0].y = 0; } self.reels[0].bitmapData.height = self.reels[0].height; self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height); self.reels[2].y = self.reels[1].y + self.reels[1].height; if(self.reels[2].y > 200){ self.reels[2].visible = false; }else if(self.reels[2].y + 80 > 200){ self.reels[2].height = 200 - self.reels[2].y; self.reels[2].bitmapData.height = self.reels[2].height; }else{ self.reels[3].y = self.reels[2].y + self.reels[2].height; if(self.reels[3].y < 200){ self.reels[3].height = 200 - self.reels[3].y; self.reels[3].bitmapData.height = self.reels[3].height; } } if(self.reels[0].y > 0){ var child = self.reels.pop(); child.bitmapData = self.getReel(); child.visible = true; self.reels.unshift(child); child.y = 0; child.height = self.reels[1].y; child.bitmapData.height = child.height; child.bitmapData.setCoordinate(0,80-child.height); } if(self.reels[3].y >= 200){ self.reels[3].visible = false; } };
index.html
<!DOCTYPE html> <html> <head> <Meta charset=UTF-8> <title>slot</title> <Meta name=viewport content=width=480,initial-scale=0.5 /> <script type=text/javascript src=../legend/legend.js></script> <script type=text/javascript src=./js/Reel.js></script> <script type=text/javascript src=./js/Main.js></script> </head> <body> <div id=mylegend>loading……</div> </body> </html>
感谢大家的阅读,希望大家收益多多。
本文转自:https://blog.csdn.net/lufy_Legend/article/details/7021965
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