问题描述
这种方法将在Chrome / Safari中起作用:
+function(){
var ctx = new AudioContext()
, url = 'https://cf-media.sndcdn.com/OfjMZo27DlvH.128.mp3?Policy=eyJTdGF0ZW1lbnQiOlt7IlJlc291cmNlIjoiKjovL2NmLW1lZGlhLnNuZGNkbi5jb20vT2ZqTVpvMjdEbHZILjEyOC5tcDMiLCJDb25kaXRpb24iOnsiRGF0ZUxlc3NUaGFuIjp7IkFXUzpFcG9jaFRpbWUiOjE1MTUwNDM5Njd9fX1dfQ__&Signature=FfmL2qUssAKs3Z7EPoYo0Yq8-SAg8rKLPs65EasXwuVkfsOB4joFqeCvVR2elpaG-lJaV4hXpXFiRCDWXNOYyAtO4Oz~sexipwIoSk8-jWiVbGQRS8TMmUmj7TJzxemmOIj7ugWJKk6PHsrUdgqs9woDpHzxmkGCzk6sfqJEIsdeZJ4rWUFAh4iGWn9M6b0xfzTgndAJmytkNj9raCpWCBVmdr5u-r9nt~q5uF1easNSW9oaFilM4s1Hq2ei~VJye8zW9bzvrGm8idVdy-tiPeMWAKcE8J2VuaS1Ret6jRTRaHTDuiNgA5sZvgTzNpEpKtWI7UmAWI5TrqNVSlxpgQ__&Key-Pair-Id=APKAJAGZ7VMH2PFPW6UQ'
, audio = new Audio(url)
// 2048 sample buffer, 1 channel in, 1 channel out
, processor = ctx.createscriptprocessor(2048, 1, 1)
, meter = document.getElementById('meter')
, source
audio.crossOrigin = 'anonymous'
audio.addEventListener('canplaythrough', function(){
source = ctx.createMediaElementSource(audio)
source.connect(processor)
source.connect(ctx.destination)
processor.connect(ctx.destination)
audio.play()
}, false);
// loop through PCM data and calculate average
// volume for a given 2048 sample buffer
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms
while ( i < len ) total += Math.abs( input[i++] )
rms = Math.sqrt( total / len )
meter.style.width = ( rms * 100 ) + '%'
}
}()
#meter {
width: 0%;
height: 15px;
margin: 2px 0;
background: green;
-webkit-transition: width .05s;
}
<div id="meter"></div>
重要的事情发生在这里:
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms
while ( i < len ) total += Math.abs( input[i++] )
rms = Math.sqrt( total / len )
meter.style.width = ( rms * 100 ) + '%'
}
基本上,您每隔2048个样本就获取一次原始PCM数据(值从-1到1),然后遍历它们,从而计算给定时间段内的平均信号电平。
然后,您可以使用该值制作动画。
更新为使用RMS,正如Jason指出的那样,RMS是一种更有意义的度量。
解决方法
这样我就可以使用这些信息来协调页面动画,例如随着分贝级别越高,使元素越亮