在应用启动/退出时暂停Spritekit游戏.iOS8

问题描述

这是一种从后台模式返回后保持视图暂停的方法。

(有关Xcode 8的说明,请参见下文)

在情节提要中,

1)将视图的类更改为MyView

在视图控制器中,

2)用一个名为stayPaused的布尔值定义一个SKView子类

class MyView: SKView {
    var stayPaused = false

    override var paused: Bool {
        get {
            return super.paused
        }
        set {
            if (!stayPaused) {
                super.paused = newValue
            }
            stayPaused = false
        }
    }

    func setStayPaused() {
        if (super.paused) {
            self.stayPaused = true
        }
    }
}

3)将视图定义为MyView

4)添加一个通知程序来设置stayPaused标志

class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
            // Configure the view.
            let skView = self.view as MyView

            NSNotificationCenter.defaultCenter().addObserver(skView, selector:Selector("setStayPaused"), name: "stayPausedNotification", object: nil)

在应用程序委托中,

5)发布通知以设置应用程序处于活动状态时的停留暂停标志

func applicationDidBecomeActive(application: UIApplication) {
    NSNotificationCenter.defaultCenter().postNotificationName("stayPausedNotification", object:nil)
}

在情节提要中,

1)将视图的类别从更改SKViewMyView

在视图控制器中,

2)定义一个SKView带有名为stayPaused的布尔值的子类

class MyView: SKView {
    var stayPaused = false

    override var isPaused: Bool {
        get {
            return super.isPaused
        }
        set {
            if (!stayPaused) {
                super.isPaused = newValue
            }
            stayPaused = false
        }
    }

    func setStayPaused() {
        if (super.isPaused) {
            self.stayPaused = true
        }
    }
}

3)将视图定义为MyView

4)添加一个通知程序来设置stayPaused标志

class GameViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()

        if let view = self.view as! MyView? {
            NotificationCenter.default.addObserver(view, selector:#selector(MyView.setStayPaused), name: NSNotification.Name(rawValue: "stayPausedNotification"), object: nil)

在应用程序委托中,

5)发布通知以设置应用程序处于活动状态时的停留暂停标志

func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    NotificationCenter.default.post(name: NSNotification.Name(rawValue: "stayPausedNotification"), object: nil)
}

解决方法

我已经阅读了有关该主题的所有内容,但仍然无法弄清我的问题。我尝试在appdelegate的每个区域暂停游戏

func applicationWillResignActive(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene",object: self)
}

func applicationDidEnterBackground(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene",object: self)
}

func applicationWillEnterForeground(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene",object: self)
}

func applicationDidBecomeActive(application: UIApplication!) {
    NSNotificationCenter.defaultCenter().postNotificationName("pauseGameScene",object: self)
}

在我的控制器中:

override func viewDidLoad() {
    NSNotificationCenter.defaultCenter().addObserver(self,selector: "pauseGame:",name: "pauseGameScene",object: nil)
}

func pauseGame(){
    self.skView.paused = true
    self.skView.scene!.paused = true
}

我知道pauseGame可以用,因为如果我在场景中用按钮切换它,它将停止游戏。即使我在将skview和场景加载到控制器中后立即暂停它们,游戏也不会在启动时暂停。在游戏中暂停游戏很容易。但是由于某种原因,每当我退出并恢复该应用程序时,游戏便会自行取消暂停。

我注意到如果我受到黑客攻击并使用某种延迟。.我可以使它工作。但是显然这是非常愚蠢的。我只需要知道游戏在哪里暂停即可!

func delay(delay:Double,closure:()->()) {
    dispatch_after(
        dispatch_time(
            DISPATCH_TIME_NOW,Int64(delay * Double(NSEC_PER_SEC))
        ),dispatch_get_main_queue(),closure)
}

func pauseGame(sender: UIButton!){

    delay(2) {
        println("blah")
        self.skView.paused = true
        self.skView.scene!.paused = true
    }
}

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