问题描述
我想保存带有笔触的彩色形状,但是下面的代码(getImage())会生成未描边的形状:
func getImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 1024,height: 1024))
let image = renderer.image { (context) in
for key in shapeItemKeys {
let currentShape = shapeItemsByKey[key]!
UIColor.black.setStroke()
context.stroke(renderer.format.bounds)
currentShape.color.setFill()
context.cgContext.addPath(currentShape.path.bezierPath.cgPath)
context.cgContext.fillPath()
context.cgContext.strokePath()
}
}
return image
}
struct ShapeItem: Identifiable {
let id = UUID()
var color: UIColor = UIColor.white
var path: ScaledBezier
init(path: ScaledBezier) {
self.path = path
}
}
struct ScaledBezier: Shape {
let bezierPath: UIBezierPath
let sourceWidth: CGFloat
let sourceHeight: CGFloat
func path(in rect: CGRect) -> Path {
var path = Path(bezierPath.cgPath)
// Figure out how much bigger we need to make our path in order for it to fill the available space without clipping.
let multiplier = min(rect.width/sourceWidth,rect.height/sourceHeight)
// Create an affine transform that uses the multiplier for both dimensions equally.
let transform = CGAffineTransform(scaleX: multiplier,y: multiplier)
// Apply that scale and send back the result.
path.closeSubpath()
return path.applying(transform)
}
}
有人知道如何绘制形状以便在UIImage上显示吗?
解决方法
如果您要抚摸和填充,则需要如下所示使用路径
func getImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 1024,height: 1024))
let image = renderer.image { (context) in
for key in shapeItemKeys {
let currentShape = shapeItemsByKey[key]!
UIColor.black.setStroke()
context.stroke(renderer.format.bounds)
currentShape.color.setFill()
context.cgContext.addPath(currentShape.path.bezierPath.cgPath)
context.cgContext.strokePath()
context.cgContext.addPath(currentShape.path.bezierPath.cgPath)
context.cgContext.fillPath()
}
}
return image
}
演示代码:
struct DemoView: View {
let shapeItemKeys = [1]
let shapeItemsByKey = [1: ShapeItem(path: ScaledBezier(bezierPath: UIBezierPath(roundedRect: CGRect(x: 10,y: 10,width: 100,height: 200),cornerRadius: 20),sourceWidth: 100,sourceHeight: 200))]
var body: some View {
VStack(spacing: 0) {
Image(uiImage: getImage())
}
}
func getImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(size: CGSize(width: 300,height: 300))
let image = renderer.image { (context) in
for key in shapeItemKeys {
let currentShape = shapeItemsByKey[key]!
UIColor.black.setStroke()
context.stroke(renderer.format.bounds)
currentShape.color.setFill()
context.cgContext.addPath(currentShape.path.bezierPath.cgPath)
context.cgContext.strokePath()
context.cgContext.addPath(currentShape.path.bezierPath.cgPath)
context.cgContext.fillPath()
}
}
return image
}
}