问题描述
这是一个项目的代码,在该项目中,您只能在服务器上呆半天。它在单人游戏中可以正常工作,但是当服务器上有多个玩家时,调度程序将开始计数两次,并且一切都搞砸了。我希望有人能帮助我,我在这段代码中花了6个小时的工作,对此我感到沮丧。
package de.tombrenni.varo.listener;
import java.util.ArrayList;
import java.util.HashMap;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import de.tombrenni.varo.main.Main;
public class OnlineCountdown implements Listener,CommandExecutor{
private ArrayList<String> zählplayers = new ArrayList<>();
private HashMap<Player,Integer> schedulers = new HashMap<>();
private ArrayList<String> kickedplayers = new ArrayList<>();
public int countdown = 180;
public int countdown2 = countdown;
public int countdown5;
public int countdown6;
@EventHandler
public void handlePlayerjoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
event.setJoinMessage(null);
if(!kickedplayers.contains(player.getName())) {
Bukkit.broadcastMessage(ChatColor.GREEN + "Der Spieler " + ChatColor.RED + event.getPlayer().getName() + ChatColor.GREEN + " hat das Schlachtfeld" + ChatColor.GOLD + " betreten");
player.sendMessage(ChatColor.YELLOW + "Im Moment sind " + ChatColor.GREEN + ChatColor.BOLD + Bukkit.getOnlinePlayers().size() + ChatColor.YELLOW + " Feinde online");
player.sendMessage(ChatColor.LIGHT_PURPLE + "Deine halbe Stunde läuft ab jetzt. Viel Glück");
if(!zählplayers.contains(player.getName())) {
zählplayers.add(player.getName());
int taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(Main.getPlugin(),new Runnable() {
@Override
public void run() {
countdown2 = countdown;
switch(countdown) {
case 900: case 600: case 300: case 120: case 60:
player.sendMessage(ChatColor.RED + "Deine Online-Zeit ist in " + ChatColor.AQUA + countdown /60 + ChatColor.RED + " Minuten um");
break;
case 30: case 15: case 10: case 5: case 4: case 3: case 2: case 1:
player.sendMessage(ChatColor.RED + "Deine Online-Zeit ist in " + ChatColor.AQUA + countdown + ChatColor.RED + " Sekunden um");
break;
case 0:
player.kickPlayer(ChatColor.RED + "Deine Online Zeit ist vorbei");
kickedplayers.add(player.getName());
Bukkit.getScheduler().cancelTask(schedulers.remove(player));
return;
default:
break;
}
countdown --;
}
},20);
schedulers.put(player,taskID);
} else {
player.sendMessage(ChatColor.RED + "Deine Zeit läuft noch. Du hast noch " + ChatColor.AQUA + countdown + ChatColor.RED + " Sekunden übrig");
int taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(Main.getPlugin(),new Runnable() {
@Override
public void run() {
switch(countdown) {
case 900: case 600: case 300: case 120: case 60:
player.sendMessage(ChatColor.RED + "Deine Online-Zeit ist in " + ChatColor.AQUA + countdown /60 + ChatColor.RED + " Minuten um");
break;
case 30: case 15: case 10: case 5: case 4: case 3: case 2: case 1:
player.sendMessage(ChatColor.RED + "Deine Online-Zeit ist in " + ChatColor.AQUA + countdown + ChatColor.RED + " Sekunden um");
break;
case 0:
kickedplayers.add(player.getName());
player.kickPlayer(ChatColor.RED + "Deine Online Zeit ist vorbei");
Bukkit.getScheduler().cancelTask(schedulers.remove(player));
return;
default:
break;
}
countdown --;
}
},taskID);
}
}else
player.kickPlayer(ChatColor.RED + "Du warst heute schon mal online");
}
@EventHandler
public void handlePlayerquit(PlayerQuitEvent event) {
Player player = event.getPlayer();
Bukkit.broadcastMessage(ChatColor.GREEN + "Der Spieler " + ChatColor.RED + event.getPlayer().getName() + ChatColor.GREEN + " hat das Schlachtfeld" + ChatColor.GOLD + " verlassen");
Bukkit.getScheduler().cancelTask(schedulers.remove(player));
if(!kickedplayers.contains(player.getName())) {
}else
return;
}
public boolean onCommand(CommandSender sender,Command command,String label,String[] args) {
if(sender instanceof Player) {
Player player = (Player) sender;
if(args.length == 0) {
if(countdown <= 60) {
player.sendMessage(ChatColor.DARK_GREEN + "Du hast noch " + countdown + " Sekunden Online-Zeit");
} else {
countdown5 = countdown / 60;
countdown6 = Math.round(10 * countdown5) / 10;
player.sendMessage(ChatColor.DARK_GREEN + "Du hast noch ungefähr " + countdown6 + " Minuten Online-Zeit");
}
}else
player.sendMessage(ChatColor.DARK_RED + "Bitte benutze " + ChatColor.GOLD + "/time");
} else
sender.sendMessage(ChatColor.DARK_RED + "Diesen Command kannst du nur als Spieler im Chatfenster benutzen");
return false;
}
}
解决方法
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