为什么即使视图已通过safeArea约束,但为什么仍使我的视图的框架返回全屏显示?

问题描述

在展示我的GameScene之前,我将safeAreaLayoutGuide应用于初始视图屏幕(以下代码来自GameViewController)

如果在致电之前的任何时候 view.presentScene(scene),如果我尝试获取视图的框架,则会得到一个空集。

但是,如果我得到了框架,则在呈现场景后 ,即使视图确实出现在safeAreaLayoutGuide中,我也获得了全屏显示

如何获取视图的安全调整后的屏幕坐标? 我应该注意,我这样做是为了对GameScene应用适当的约束,因为我只能找到针对UIView的方法

class GameViewController: UIViewController {
    override func viewDidLoad() {
    super.viewDidLoad()

    if let view = self.view as! SKView?{
        let screenWidthInPoints = UIScreen.main.bounds.width
        let screenHeightInPoints = UIScreen.main.bounds.height

        let imageView = UIView()
        imageView.backgroundColor = .red
        view.addSubview(imageView)

        imageView.translatesAutoresizingMaskIntoConstraints = false
        imageView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor).isActive = true
        imageView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor,constant: 0).isActive = true
        imageView.rightAnchor.constraint(equalTo: view.safeAreaLayoutGuide.rightAnchor).isActive = true
        imageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor,constant: -0).isActive = true



        let scene = GameScene(size: CGSize(width: screenWidthInPoints,height: screenHeightInPoints))
        scene.backgroundColor = .black
        scene.scaleMode = .aspectFit
        view.presentScene(scene)
        var myRect = view.frame

解决方法

UIScreen.main.bounds代表整个屏幕,而不仅仅是安全区域。您将必须创建一个限制于安全区域插图的单独视图,以获取正确的安全区域大小。就您而言,您已经在安全区域内放置了imageView。添加约束后,尝试打印出其大小,并在DispatchQueue.main.async中进行操作,以确保仅在当前通道布局完成后才调用它。

    let imageView = UIView()
    imageView.backgroundColor = .red
    view.addSubview(imageView)
    
    imageView.translatesAutoresizingMaskIntoConstraints = false
    imageView.leftAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leftAnchor).isActive = true
    imageView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor,constant: 0).isActive = true
    imageView.rightAnchor.constraint(equalTo: view.safeAreaLayoutGuide.rightAnchor).isActive = true
    imageView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor,constant: -0).isActive = true
    
    
    DispatchQueue.main.async {
        print("imageView.frame: ",imageView.frame)
        
        let scene = GameScene(size: CGSize(width: imageView.frame.width,height: imageView.frame.height))
        scene.backgroundColor = .black
        scene.scaleMode = .aspectFit
        view.presentScene(scene)
    }