问题描述
我想编写一个可以在MacOS上打开自定义文件类型(.slc)的应用程序。我创建了一个空白的xcode项目来获取所有必需的代码,并通过cgo将其实现到我的应用中。当我双击文件时,应用程序打开,但抱怨它无法打开以下格式的文件:
这是我的Info.plist:
实现如下:
/surge/appDelegate_darwin.go
package surge
//#cgo CFLAGS: -x objective-c
//#cgo LDFLAGS: -framework Cocoa
//#include "appDelegate_darwin.h"
import "C"
/surge/appDelegate_darwin.h
#import <Cocoa/Cocoa.h>
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end
/surge/appDelegate_darwin.m
#include "appDelegate_darwin.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
NSLog(@"%@",filename);
YES;
}
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
NSLog(@"%@",filenames);
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
@end
其他信息:我使用Wails框架(https://wails.app)向应用程序添加了一个不错的vue.js前端,并使用了内置的wails build
命令。
cgo和Objective-c中的其他实现(例如自定义协议处理程序)可以正常工作。
解决方法
经过一夜无眠后,我通过研究和学习常规Mac应用程序的结构找到了自己的解决方案。
除了实现AppDelegate
,还必须实现Document
和一些附加功能以使其运行。这是我的
/surge/appDelegate_darwin.h
#import <Cocoa/Cocoa.h>
extern void HandleFile(char *);
@interface AppDelegate : NSObject <NSApplicationDelegate>
@end
@interface Document : NSDocument
@end
/surge/appDelegate_darwin.m
#include "appDelegate_darwin.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
YES;
}
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
NSLog(@"%@",filenames);
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
@end
@interface Document ()
@end
@implementation Document
- (instancetype)init {
self = [super init];
if (self) {
// Add your subclass-specific initialization here.
}
return self;
}
+ (BOOL)autosavesInPlace {
return YES;
}
- (NSString *)windowNibName {
// Override returning the nib file name of the document
// If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers,you should remove this method and override -makeWindowControllers instead.
return @"Document";
}
- (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError {
// Insert code here to write your document to data of the specified type. If outError != NULL,ensure that you create and set an appropriate error if you return nil.
// Alternatively,you could remove this method and override -fileWrapperOfType:error:,-writeToURL:ofType:error:,or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead.
[NSException raise:@"UnimplementedMethod" format:@"%@ is unimplemented",NSStringFromSelector(_cmd)];
return nil;
}
- (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError {
NSData *dataFromFile = [data retain];
NSString *myString = [[NSString alloc] initWithData:dataFromFile encoding:NSUTF8StringEncoding];
// This is the place where the magic happens. In my case I just call the HandleFile-function to process the file contents in my main go app
NSLog(@"Data received: %@",myString);
HandleFile([myString UTF8String]);
return YES;
}
@end
我希望有人觉得这有用!