问题描述
这是我的班级代码:
#include <SDL2/SDL.h>
#include "graphics.h"
/* Graphics class
* Holds all information dealing with graphics for the game
*/
Graphics::Graphics() {
SDL_CreateWindowAndRenderer(640,480,&this->_window,&this->_renderer);
SDL_SetWindowTitle(this->_window,"Cavestory");
}
Graphics::~Graphics() {
SDL_DestroyWindow(this->_window);
}
这是错误:
g++ "-LC:\\MinGW\\lib" -o cavestory-developement.exe "source\\src\\cavestory-developement.o" "source\\src\\graphics.o" -lmingw32 -lSDL2main -lSDL2
c:/mingw/bin/../lib/gcc/mingw32/9.2.0/../../../../mingw32/bin/ld.exe: source\src\graphics.o: in function `ZN8GraphicsC2Ev':
C:\Users\John Park\eclipse-workspace\cavestory-developement\Debug/../source/src/graphics.cpp:10: undefined reference to `SDL_CreateWindowAndRenderer'
c:/mingw/bin/../lib/gcc/mingw32/9.2.0/../../../../mingw32/bin/ld.exe: C:\Users\John Park\eclipse-workspace\cavestory-developement\Debug/../source/src/graphics.cpp:11: undefined reference to `SDL_SetWindowTitle'
c:/mingw/bin/../lib/gcc/mingw32/9.2.0/../../../../mingw32/bin/ld.exe: source\src\graphics.o: in function `ZN8GraphicsD2Ev':
C:\Users\John Park\eclipse-workspace\cavestory-developement\Debug/../source/src/graphics.cpp:17: undefined reference to `SDL_DestroyWindow'
collect2.exe: error: ld returned 1 exit status
19:06:06 Build Failed. 5 errors,0 warnings. (took 223ms)
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不确定当我用鼠标悬停在SDL_SetWindowTitle上时为什么会识别SDL_SetWindowTitle(显示有关该函数的参数和详细信息),但SDL_CreateWindowAndRenderer和SDL_DestroyWindow却不能。
解决方法
它对于Fedora 32 x86_64来说可以作为本机程序和Windows程序很好地编译:
echo 'struct Graphics { Graphics(); ~Graphics(); SDL_Window *_window; SDL_Renderer *_renderer; } g;int main(int argc,char **argv){return 0;}' >graphics.h;g++ -o sdl2 sdl2.C -Wall -g $(pkg-config --cflags --libs sdl2);sudo dnf install mingw64-SDL2 mingw64-gcc-c++;x86_64-w64-mingw32-c++ -o sdl2.exe sdl2.C -Wall -g $(/usr/x86_64-w64-mingw32/sys-root/mingw/bin/sdl2-config --cflags --libs);(d=$PWD;cd /usr/x86_64-w64-mingw32/sys-root/mingw/bin;wine64 $d/sdl2.exe)