为什么这些代码行会导致键盘滞后,还有替代方法吗?

问题描述

因此,我正在学习python,并试图创建一个代码来检测minecraft中某些东西在按下“空格”和“ a”之间的时间。问题在于该程序滞后了我的键盘/导致键盘按下延迟。

我已将问题缩小为:

while True:
    if keyboard.is_pressed ('p'):
        strafe45()

如果我将其替换为以下内容:它不会导致键盘延迟。

run = 1
while run == 1:
    strafe45()

我认为是因为第一个是不断检查我是否键入'p',这是造成延迟的原因,但是我还能怎么写类似的东西?我无法在run == 1时使用,因为最终会出现错误,因为我按住'a'并且变量'start'不再具有分配的值。

如果需要,这里是完整的代码

import keyboard
import time
import math

def strafe45():
    while True:
        if keyboard.is_pressed ('space'):
            print ("starting timer")
            start = time.perf_counter()
            time.sleep(0.05)
        if keyboard.is_pressed ('a'):
            end = time.perf_counter()
            print ("ending timer")
            tickTime = end - start
            tick = 0.05
            if tickTime > tick:
                print ("Did not make strafe. Too slow by " + str(tickTime - tick) + "\n" +
                        "Time passed (r): " + str(round(tickTime/tick,2)) + "\n" +
                        "Time passed (a): " + str(tickTime/tick))
                break
            if tickTime < tick:
                print ("Did make strafe by " + str(tick - tickTime) + "\n" +
                       "Time passed (r): " + str(round(tickTime/tick,2)) + "\n" +
                       "Time passed (a): " + str(tickTime/tick))
                break

run = 1
while run == 1:
    strafe45()
"""while True:
    if keyboard.is_pressed ('p'):
        strafe45()"""

解决方法

添加一个钩子并仅在按下某个键时进行检查,而不是经常检查每个循环。 keyboard.on_press(callback)向每个调用给定回调的键盘和键添加一个侦听器。这样可以缓解您的延迟问题。查看Keyboard API Page以获得完整的文档

def check_key(x): #x should be an keyboard.KeyboardEvent
    print x.name,x.scan_code,x.time

    if x.name == "":
        something

    elif x.name == "":
        something else

keyboard.on_press(check_key) 
,
while True:
    if keyboard.is_pressed ('p'):
        strafe45()

按下p键时,将呼叫strafe45,结果发生了一些sleep呼叫。

只要没有按下p键,就会出现紧密的while循环,不断检查何时按下键。

您应该有一个单个 while循环,在键处理函数的 outside 外,并确保每次time.sleep调用都通过此循环-通过将其显式放入循环中。如果您调用用于处理键的函数(随着代码变得更加复杂,这是一个好主意),则它们不应具有自己的循环-它们应根据所按的内容对程序状态进行适当的更改。

例如:

begin = None
def begin_timing():
    global begin
    begin = time.perf_counter()

def end_timing():
    global begin
    if begin is not None: # otherwise,we weren't timing yet.
        end = time.perf_counter()
        print('elapsed time:',end - begin)
        begin = None # so that we can begin timing again.

while True:
    # There needs to be a delay each time through the loop,# but it needs to be considerably shorter than the time interval you're
    # trying to measure.
    time.sleep(0.01)
    if keyboard.is_pressed('b'): # begin
        begin_timing()
    elif keyboard.is_pressed('e'): # end
        end_timing()