问题描述
我已经编写了一个程序来获取键盘挂钩。我想要的是,当用户按下Enter键时,应该从函数中返回我存储在exportMsg
中的键入文本,例如:“ hello world”。
我想制作一个dll并导出exportMsg
。
这是我的代码。预先感谢。
#include <Windows.h>
#include <stdio.h>
#include <iostream>
LRESULT CALLBACK KeyboardProc(int nCode,WParaM wParam,LParaM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg="";
int main()
{
keyboardHook = SetwindowsHookEx(WH_KEYBOARD_LL,KeyboardProc,0);
MSG msg{ 0 };
while (GetMessage(&msg,NULL,0) != 0);
UnhookWindowsHookEx(keyboardHook);
return 0;
}
LRESULT CALLBACK KeyboardProc(int nCode,LParaM lParam)
{
wchar_t title[256];
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION )
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook,nCode,wParam,lParam);
}
解决方法
由于std::cin
在 Unity 中不起作用,我需要使用键盘钩通过QR Code Scanner Machine
扫描qrCode并将扫描的字符串发送到{{1} }。
该算法捕获按键并在按下Enter键时返回字符串。
我的DLL代码如下:
头文件:
Unity
源文件:
LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam);
HHOOK keyboardHook;
HWND prevWindow;
std::string exportMsg = "";
QRCODEREADER_EXPORTS_API void StartHook(char* str,int strlen);
dllmain:
QRCODEREADER_EXPORTS_API void StartHook(char* str,int strlen)
{
string result;
cout << "please scan the QR code!!!\n";
//std::cin >> result;
exportMsg.clear();
HHOOK keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,KeyboardProc,GetModuleHandle(NULL),0);
if (!keyboardHook) {
std::cout << "Failed to hook keyboard\n";
}
else {
MSG msg{ 0 };
while (GetMessage(&msg,NULL,0) != 0);
result = exportMsg;
cout << "your data: " << result << "\n";
result = result.substr(0,strlen);
//str = new char[result.length()];
std::copy(result.begin(),result.end(),str);
str[min(strlen - 1,(int)result.size())] = 0;
}
std::cout << "Quitting...\n";
UnhookWindowsHookEx(keyboardHook);
}
LRESULT CALLBACK KeyboardProc(int nCode,LPARAM lParam)
{
HWND fwindow = GetForegroundWindow();
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION)
{
//return if enter pressed
if (key->vkCode == '\r')
{
std::cout << exportMsg << std::endl;
PostQuitMessage(0);
UnhookWindowsHookEx(keyboardHook);
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(keyboardHook,nCode,wParam,lParam);
}
,
我建议您使用自定义消息来实现此功能。
您可以在DLL中创建自定义消息,然后按ENTER键,将消息发送到调用DLL的进程,然后将所需的字符串作为参数传递。
这是.dll示例:
#include "pch.h"
#include <windows.h>
#include <iostream>
#include <string>
HHOOK _k_hook;
std::string exportMsg = "";
#define WM_STRING WM_APP+1
LRESULT __stdcall k_Callback1(int nCode,LPARAM lParam)
{
wchar_t title[256];
PKBDLLHOOKSTRUCT key = (PKBDLLHOOKSTRUCT)lParam;
//a key was pressed
if (wParam == WM_KEYDOWN && nCode == HC_ACTION)
{
//return if enter pressed
if (key->vkCode == '\r')
{
char temp[1024];
strcpy_s(temp,1024,exportMsg.c_str());
PostThreadMessage(GetCurrentThreadId(),WM_STRING,(WPARAM)(temp),NULL);
exportMsg.clear();
}
else
{
exportMsg.push_back(key->vkCode);
}
}
return CallNextHookEx(NULL,lParam);
}
BOOL APIENTRY DllMain( HMODULE hModule,DWORD ul_reason_for_call,LPVOID lpReserved
)
{
HWINEVENTHOOK hHook = 0;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
_k_hook = SetWindowsHookExA(WH_KEYBOARD_LL,k_Callback1,0);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
if(hHook)
UnhookWinEvent(hHook);
break;
}
return TRUE;
}
然后,由于使用SetWindowsHookExA
,因此在调用DLL时必须具有消息队列,以便在调用时可以根据自定义消息获取相应的内容。
您可以参考以下代码:
#include <iostream>
#include <windows.h>
#define WM_STRING WM_APP+1
using namespace std;
int main(int argc,const char* argv[])
{
string s = "";
HINSTANCE hDLL = LoadLibrary("Dll1.dll");
if (hDLL == nullptr)
{
cout << "DLL NOT FOUND" << endl;
return -1;
}
MSG msg{ 0 };
while (GetMessage(&msg,0) != 0)
{
if (msg.message == WM_STRING)
{
s = (char *)msg.wParam;
cout << s << endl;
}
}
return 0;
}
因此,当您按Enter键时,您可以在呼叫站点获得相应的字符串。