如何使用c#在win2dCanvasVirtualControl中加载SVG图像?

问题描述

我正在使用Win2D开发UWP应用,我想知道如何在Win2D中加载.svg文件(存在于我的应用中)。我不知道如何读取svg文件并将其转换为RandomAccessstream。

解决方法

如何使用c#在win2d(CanvasVirtualControl)中加载svg图像?

Win2D包含CanvasSvgDocument类,该类用于从流中加载svg。您可以使用StorageFile OpenReadAsync方法将svg文件作为流打开,然后调用CanvasSvgDocument.LoadAsync方法以获取svgDocument。有关更多信息,请参阅以下内容。

CanvasVirtualControl canvasVirtualControl;
private void Page_Loaded(object sender,RoutedEventArgs e)
{
    canvasVirtualControl = new CanvasVirtualControl();
    canvasVirtualControl.Width = 1486;
    canvasVirtualControl.Height = 610;
    MyCanvas.Children.Add(canvasVirtualControl);
    Canvas.SetLeft(canvasVirtualControl,0);
    Canvas.SetTop(canvasVirtualControl,100);
    canvasVirtualControl.RegionsInvalidated += CanvasVirtualControl_RegionsInvalidated;
}

private async void CanvasVirtualControl_RegionsInvalidated(CanvasVirtualControl sender,CanvasRegionsInvalidatedEventArgs args)
{
    CanvasDrawingSession drawingSession;
    Rect rect = new Rect(args.InvalidatedRegions[0].Left,args.InvalidatedRegions[0].Top,args.InvalidatedRegions[0].Width,args.InvalidatedRegions[0].Height);
    using (drawingSession = sender.CreateDrawingSession(rect))
    {
        var file = await StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///Assets/xxx.svg"));

        using (var stream = await file.OpenReadAsync())
        {
           var svgDocument = await CanvasSvgDocument.LoadAsync(sender,stream);

            drawingSession.DrawSvg(svgDocument,sender.Size);
        }
    }        
}