无法在MacOS上的python中导入opengl.gl

问题描述

我正在使用OpenGL在python中渲染场景。我的代码在Windows上运行正常,但是由于某些原因,在MacOS上导入opengl.gl时遇到问题。

在python脚本和python控制台中同时调用from OpenGL.GL import ...时会出现此问题。

更具体地说,这是我脚本中的确切调用

from OpenGL.GL import glGenBuffers,glBindBuffer,glBufferData,\
    glGenVertexArrays,glBindVertexArray,glEnabLevertexAttribArray,glVertexAttribPointer,\
    glDrawArrays,gluseProgram,glEnable,gldisable,\
    GL_ARRAY_BUFFER,GL_STATIC_DRAW,GL_DEPTH_TEST,\
    GL_FLOAT,GL_FALSE,\
    GL_TRIANGLES,GL_LInes,GL_LINE_STRIP

这将导致以下错误

       Traceback (most recent call last):
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/darwin.py",line 35,in GL
    return ctypesloader.loadLibrary(
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/ctypesloader.py",line 36,in loadLibrary
    return _loadLibraryWindows(dllType,name,mode)
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/ctypesloader.py",line 89,in _loadLibraryWindows
    return dllType( name,mode )
  File "/usr/local/Cellar/[email protected]/3.8.5/Frameworks/Python.framework/Versions/3.8/lib/python3.8/ctypes/__init__.py",line 373,in __init__
    self._handle = _dlopen(self._name,mode)
OSError: ('dlopen(OpenGL,10): image not found','OpenGL',None)

During handling of the above exception,another exception occurred:

Traceback (most recent call last):
  File "/Users/iyadboustany/Desktop/lensmaster/Lensmaster.py",line 18,in <module>
    from MainWindow import MainWindow
  File "/Users/iyadboustany/Desktop/lensmaster/MainWindow.py",line 14,in <module>
    from Robot import Robot
  File "/Users/iyadboustany/Desktop/lensmaster/Robot.py",line 8,in <module>
    from Graphics.Scene import DHNode
  File "/Users/iyadboustany/Desktop/lensmaster/Graphics/Scene.py",line 13,in <module>
    from OpenGL.GL import glGenBuffers,\
  File "/usr/local/lib/python3.8/site-packages/OpenGL/GL/__init__.py",line 3,in <module>
    from OpenGL import error as _error
  File "/usr/local/lib/python3.8/site-packages/OpenGL/error.py",line 12,in <module>
    from OpenGL import platform,_configflags
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/__init__.py",in <module>
    _load()
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/__init__.py",line 33,in _load
    plugin.install(globals())
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py",line 97,in install
    namespace[ name ] = getattr(self,None)
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py",line 15,in __get__
    value = self.fget( obj )
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/darwin.py",line 62,in GetCurrentContext
    return self.CGL.CGLGetCurrentContext 
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py",line 45,in CGL
    def CGL(self): return self.GL
  File "/usr/local/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py",line 41,in GL
    raise ImportError("Unable to load OpenGL library",*err.args)
ImportError: ('Unable to load OpenGL library','dlopen(OpenGL,None)

注释

  • 运行glxgears效果很好。
  • 我正在运行macOS Big Sur beta(20A5343i)
  • 我正在使用python 3.8.5
  • 我使用pip pip3 install PyOpenGL PyOpenGL_accelerate
  • 安装了opengl

请告知。 谢谢。

解决方法

因为我讨厌修补 Python 包的想法(加上使用 Conda 来安装所述包真的很难管理它),所以我提供这个 kludge 作为一种解决方法,直到 Python 获得它的 Big Sur(又名 Big Nuisance)更新:

try:
    import OpenGL as ogl
    try:
        import OpenGL.GL   # this fails in <=2020 versions of Python on OS X 11.x
    except ImportError:
        print('Drat,patching for Big Sur')
        from ctypes import util
        orig_util_find_library = util.find_library
        def new_util_find_library( name ):
            res = orig_util_find_library( name )
            if res: return res
            return '/System/Library/Frameworks/'+name+'.framework/'+name
        util.find_library = new_util_find_library
except ImportError:
    pass
,

此错误是因为Big Sur在文件系统的标准位置不再具有OpenGL库或其他系统库,而是使用缓存。 PyOpenGL使用ctypes尝试定位OpenGL库,但找不到它。在Python中修复ctypes,以便它将查找该请求请求的主题库

https://github.com/python/cpython/pull/21241

因此,将来的Python版本应该可以解决该问题。

要立即修复,您可以编辑PyOpenGL文件OpenGL / platform / ctypesloader.py更改行

    fullName = util.find_library( name )

    fullName = '/System/Library/Frameworks/OpenGL.framework/OpenGL'
,

最好改成

fullName = "/System/Library/Frameworks/{}.framework/{}".format(name,name)

否则 GLUT 将无法工作。至少,这让我再次运行 Cozmo SDK 的 3d 东西。

,

仅供参考,就我而言是:

        fullName = '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/OpenGL.framework/OpenGL'