问题描述
data() {
return {
gameWidth: 800,gameHeight: 600,color: "#8e95e8",<< Here is my variables >>
width: 150,height: 20,vueCtx: null,position: {
x: 0,y: 0,},maxSpeed: 10,speed: 0,}
},mounted() {
let canvas = document.getElementById('gameScreen')
let ctx = canvas.getContext('2d')
this.vueCtx = ctx
this.buildFrame(); >> Just getting context here <<
this.draw();
},methods: { >> Drawing with this block <<
draw() {
this.vueCtx.fillRect(this.position.x,this.position.y,this.width,this.height);
this.vueCtx.fillStyle = this.color;
},clearScreen() {
this.vueCtx.clearRect(0,800,600); >> Clearing Screen <<
},changePosition(event) { >> I'am getting event keypress to move my object <<
if (event.keyCode === 97) {
this.speed = -this.maxSpeed
this.position.x += this.speed;
console.log(this.position.x)
this.clearScreen();
this.draw();
this.buildFrame();
} else if ( event.keyCode === 100) {
this.speed = this.maxSpeed
this.position.x += this.speed;
console.log(this.position.x)
this.clearScreen();
this.draw();
this.buildFrame();
}
},buildFrame() {
this.position.x = this.gameWidth / 2 - this.width /2 /*Creating frame */
this.position.y = this.gameHeight - this.height -10
},}
当我按下按钮“ a”来移动我的对象时,这是在触发changePosition方法,但是它只是向左和向右移动了一次。当我不断在控制台中向左和向右按下按钮时,它看起来像这样...(22)315 (15)335 (17)315 (11)335
解决方法
暂无找到可以解决该程序问题的有效方法,小编努力寻找整理中!
如果你已经找到好的解决方法,欢迎将解决方案带上本链接一起发送给小编。
小编邮箱:dio#foxmail.com (将#修改为@)