AvAudioEngine可以播放和录制吗?

问题描述

我正在尝试使用AVAudioEngine播放按钮声音。但不幸的是,声音文件只能播放一次。

这个想法是,用户点击按钮,播放声音并开始录制。用户再次点击该按钮后,应该会播放第二声,表明录制会话已经结束。

到目前为止,出现第一个声音,并开始录音。 不幸的是,第二个声音(结束声音)不会播放。

我发现,当我使用与录音功能相同的AudioEngine时,根本不会播放声音。

由于我是AVFoundation框架的新手,所以我不确定这里的问题是什么。

谢谢。

    var StartSoundEngineScene1 = AVAudioEngine()
    var StartSoundNodeScene1 = AVAudioPlayerNode()

    func SetupAudio(AudioEngine: AVAudioEngine,SoundNode: AVAudioPlayerNode,FileURL: URL) {
        
        guard let AudioFile = try? AVAudioFile(forReading: FileURL) else{ return }
        let AudioSession = AVAudioSession.sharedInstance()

        AudioEngine.attach(SoundNode)
        AudioEngine.connect(SoundNode,to: AudioEngine.mainMixerNode,format: AudioFile.processingFormat)
        AudioEngine.prepare()
        
    }

   override func viewDidLoad() {
        super.viewDidLoad()
        
        SetupAudio(AudioEngine: StartSoundEngineScene1,SoundNode: StartSoundNodeScene1,FileURL: StartRecSound)

}


    func ButtonSound (AudioEngine: AVAudioEngine,FileURL: URL){
        
        try? AudioEngine.start()
        
        guard let audioFile = try? AVAudioFile(forReading: FileURL) else{ return }
        
        SoundNode.scheduleFile(audioFile,at: nil,completionHandler: nil)
        SoundNode.volume = 0.16
        SoundNode.play()
                
    }

func StartRecording(){
        
ButtonSound(AudioEngine: StartSoundEngineScene1,FileURL: StartRecSound)

Timer.scheduledTimer(withTimeInterval: 0.7,repeats: false) { timer in

          if audioEngine.isRunning {
                audioEngine.stop()
                recognitionRequest?.endAudio()
            
          } else {
              print("Rercording Started")
                  
              if let recognitionTask = self.recognitionTask {
                  recognitionTask.cancel()
                  self.recognitionTask = nil
              }
              
              self.recordedMessage = ""
              
              let audioSession = AVAudioSession.sharedInstance()
              do {
                try audioSession.setCategory(AVAudioSession.Category.record)
                try audioSession.setMode(AVAudioSession.Mode.measurement)
              }catch {
                  print(error)
              }
                        
              recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
              
              guard let recognitionRequest = self.recognitionRequest else {
                  fatalError("Unable to create a speech audio buffer")
              }
              
              recognitionRequest.shouldReportPartialResults = true
              recognitionRequest.requiresOnDeviceRecognition = true
                  
              recognitionTask = speechRecognizer?.recognitionTask(with: recognitionRequest,resultHandler: { (result,error) in
                  
                  var isFinal = false
                  if let result = result {
                      let sentence = result.bestTranscription.formattedString
                      self.recordedMessage = sentence
                      print (self.recordedMessage)
                      isFinal = result.isFinal
                  }
                  
                  if error != nil || isFinal {
                      self.audioEngine.stop()
                      self.audioEngine.inputNode.removeTap(onBus: 0)
                      self.recognitionRequest = nil
                      self.recognitionTask = nil
                      self.RecordBtn.isEnabled = true
                  }
                  
              })
              
              let recordingFormat = audioEngine.inputNode.outputFormat(forBus: 0)
              audioEngine.inputNode.installTap(onBus: 0,bufferSize: 1024,format: recordingFormat) { (buffer,when) in
                  self.recognitionRequest?.append(buffer)
              }
              
              audioEngine.prepare()
                
              do{
                  try audioEngine.start()
              }catch {
                  print(error)
              }
          }
      }

}
    
    func StopRecording(){
         if audioEngine.isRunning{
             audioEngine.stop()
ButtonSound(AudioEngine: StartSoundEngineScene1,FileURL: StopRecSound)
             recognitionRequest?.endAudio()
             audioEngine.inputNode.removeTap(onBus: 0)
             }
         }

解决方法

您将AVAudioSessionCategory设置为记录。

try audioSession.setCategory(AVAudioSession.Category.record)

如果要同时播放和录制,则应将此类别设置为playAndRecord

然后...如果在播放或录制过程中更改了AVAudioSession,则将更改AVAudioEngine的配置,然后将触发AVAudioEngineConfigurationChange通知。

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