问题描述
我是编写代码的初学者,但我想在没有其他已开发游戏启发的情况下制作自己的游戏。我了解python的基础知识,并且已经熟悉了几个月。我目前正在开发的游戏甚至还没有完成。我只是想知道为什么我开了眨眼的门后就这么落后?您可以根据需要烘烤我的代码,我只是需要帮助,而没有喜欢任何有助于解决我的问题的方法。我也是Stack Overflow的新手
代码:
import turtle,os,time
wn = turtle.Screen()
wn.title("The Last Fortresses")
wn.bgcolor("black")
wn.setup(width=1000,height=1000)
health_h = 100
health_e = 100
c = 1
door = turtle.Turtle()
door.speed(0)
door.shape("square")
door.color("orange")
door.shapesize(stretch_wid=5,stretch_len=1)
door.penup()
door.goto(470,-40)
Fortress = turtle.Turtle()
Fortress.speed(0)
Fortress.shape("square")
Fortress.color("grey")
Fortress.shapesize(stretch_wid=100000,stretch_len=1)
Fortress.penup()
Fortress.right(90)
Fortress.forward(100)
Fortress.goto(-400,-100)
Fortressr = turtle.Turtle()
Fortressr.speed(0)
Fortressr.shape("square")
Fortressr.color("grey")
Fortressr.shapesize(stretch_wid=100000,stretch_len=1)
Fortressr.penup()
Fortressr.right(90)
Fortressr.forward(100)
Fortressr.goto(-400,150)
Fortressw = turtle.Turtle()
Fortressw.speed(0)
Fortressw.shape("square")
Fortressw.color("silver")
Fortressw.shapesize(stretch_wid=10000000,stretch_len=12)
Fortressw.penup()
Fortressw.right(90)
Fortressw.forward(100)
Fortressw.goto(-400,25)
hero = turtle.Turtle()
hero.speed(0)
hero.shape("square")
hero.color("blue")
hero.shapesize(stretch_wid=5,stretch_len=1)
hero.penup()
hero.goto(-450,-40)
ok = 0
playerspeed = 15
def hero_jump():
ok = 1
hero.shapesize(stretch_wid=1,stretch_len=5)
hero.left(90)
hero.forward(50)
time.sleep(.5)
hero.backward(50)
hero.right(90)
hero.shapesize(stretch_wid=5,stretch_len=1)
time.sleep(1)
ok = 0
def hero_right():
if ok == 0:
hero.forward(15)
def hero_left():
if ok == 0:
hero.right(180)
hero.forward(15)
hero.right(180)
wn.listen()
wn.onkeypress(hero_right,"w")
wn.onkeypress(hero_left,"s")
wn.onkeypress(hero_jump,"j")
while c > 0:
c = 0
door.color("blue")
time.sleep(1)
door.color("orange") ## - right here is making lag - ##
time.sleep(1)
c = 1
def is_collided_with(a,b):
return abs(a.xcor() - b.xcor()) < 10 and abs(a.ycor() - b.ycor()) < 10 ## - not finished part - ##
解决方法
游戏滞后是因为您使用sleep
暂停了游戏:
while c > 0:
c = 0
door.color("blue")
time.sleep(1) # pause game 1 second
door.color("orange") ## - right here is making lag - ##
time.sleep(1) # pause game 1 second
c = 1
当循环处于休眠状态时,整个游戏将冻结。要擦门,您应该使用计时器。