在Pygame中的点之间画一条线

问题描述

所以我试图制作类似于烟花的东西。我做了一个粒子课,它将组成烟火。

  class Particle:
        def __init__(self,pos,angle):
            self.pos = pos
            self.angle = angle
            self.color = choice([(217,103,51),(238,95,30)])
            self.radius = uniform(2,7)
            self.pull = 0
            self.start = time.time()
    
        def adjust(self):
            self.radius -= 0.03
    
        def draw(self):
            if self.radius > 0:
                pygame.draw.circle(D,self.color,(int(self.pos[0]),int(self.pos[1])),int(self.radius))
    
        def move(self):
            Now  = time.time()
            self.pos[0] += cos(radians(self.angle)) * 2
            self.pos[1] += (sin(radians(self.angle)) + self.pull) * 2
            if Now - self.start > 0.1:
                self.pull += 0.25
                self.start = Now

然后我制作了一个Fireworks类,可以拍摄从0到360度的粒子。

class FireWorks:
    def __init__(self):
        self.particles = []
        for i in range(360):
            self.particles.append(Particle([600,300],i))

    def explode(self):
        for i in range(len(self.particles)):
            self.particles[i].draw()
            self.particles[i].move()
            self.particles[i].adjust()
        for p in self.particles:
            if p.radius < 0:
                self.particles.remove(p)

现在,我要沿着粒子产生的路径从它们产生的位置(600、300)画一条线。但问题是粒子不会直线移动。为了使它看起来更自然,我对y值做了此操作:self.pos[1] += (sin(radians(self.angle)) + self.pull) * 2self.pull的值每0.1秒增加0.25。我尝试做的一件事是,每当y增大时存储位置值,并在这些位置之间绘制线以形成曲线,但什么也没画,这会导致滞后。这是只显示生成点和在点之间画线的位的代码

class Particle:
    def __init__(self,angle):
        self.points = [] #added list to init to hold the points between which lines need  to be drawn

    def move(self):
       # In move method,every time a value is added to y,we record position at that point
       if Now - self.start > 0.1:
          self.points.append(self.pos)
          self.pull += 0.25
    
    def draw(self):
        # Iterate through the points in the list and draw a line between them
        for i in range(len(self.points)):
            for j in range(1,len(self.points)):
                pygame.draw.line(D,(int(self.points[i][0]),int(self.points[i][1])),(int(self.points[j][0]),int(self.points[j][1])),int(self.radius))

这里是完整的代码供参考。

import pygame
from math import radians,sin,cos
from random import choice,uniform,randint
import time

pygame.init()

WIN = pygame.display
D = WIN.set_mode((1200,600))

class Particle:
    def __init__(self,angle):
        self.pos = pos
        self.angle = angle
        self.color = choice([(217,30)])
        self.radius = uniform(2,7)
        self.pull = 0
        self.start = time.time()
        self.points = []

    def adjust(self):
        self.radius -= 0.03

    def draw(self):
        if self.radius > 0:
            pygame.draw.circle(D,int(self.radius))
            for i in range(len(self.points)):
                for j in range(1,len(self.points)):
                    pygame.draw.line(D,int(self.radius))

    def move(self):
        Now  = time.time()
        self.pos[0] += cos(radians(self.angle)) * 2
        self.pos[1] += (sin(radians(self.angle)) + self.pull) * 2
        if Now - self.start > 0.1:
            self.points.append(self.pos)
            self.pull += 0.25
            self.start = Now


class FireWorks:
    def __init__(self):
        self.particles = []
        for i in range(360):
            self.particles.append(Particle([600,i))

    def explode(self):
        for i in range(len(self.particles)):
            self.particles[i].draw()
            self.particles[i].move()
            self.particles[i].adjust()
        for p in self.particles:
            if p.radius < 0:
                self.particles.remove(p)
            

f = FireWorks()
D.fill((0,0))
while True:
    pygame.event.get()
    D.fill((0,0))
    f.explode()
    WIN.flip()
    

 

解决方法

您必须在位置列表中追加位置元组的副本,而不是位置的引用:

self.points.append(self.pos)

self.points.append(self.pos[:])

请注意,self.pos是指具有2个组成部分的元组。因此,self.points.append(self.pos)将对此位置的新引用附加到列表中,但不会生成新位置。


为提高性能,我建议在列表中添加积分位置,并通过pygame.draw.lines()沿粒子的路径绘制直线:

class Particle:
    # [...]

    def draw(self):
        if self.radius > 0:
            pygame.draw.circle(D,self.color,(int(self.pos[0]),int(self.pos[1])),int(self.radius))
            if len(self.points) > 1:
                pygame.draw.lines(D,False,self.points)

    def move(self):
        now  = time.time()
        self.pos[0] += cos(radians(self.angle)) * 2
        self.pos[1] += (sin(radians(self.angle)) + self.pull) * 2
        if now - self.start > 0.1:
            x,y = round(self.pos[0]),round(self.pos[1])
            self.points.append((x,y))
            self.pull += 0.25
            self.start = now