问题描述
我曾尝试使用pyinstaller(pip install pyinstaller),但即使将文件移至python依赖文件所在的同一文件夹中,我也只是获得了没有依赖文件。我有8个家属。我已将文件命名为(main.py)。这是代码:
import math
import random
import pygame
from pygame import mixer
# Intialize the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800,600))
# Background
background = pygame.image.load('background.png')
# Sound
mixer.music.load("background.wav")
mixer.music.play(-1)
# Caption and Icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# Player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 480
playerX_change = 0
# Enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load('enemy.png'))
enemyX.append(random.randint(0,736))
enemyY.append(random.randint(50,150))
enemyX_change.append(4)
enemyY_change.append(40)
# Bullet
# Ready - You can't see the bullet on the screen
# Fire - The bullet is currently moving
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
# score
score_value = 0
font = pygame.font.Font('freesansbold.ttf',32)
textx = 10
testY = 10
# Game Over
over_font = pygame.font.Font('freesansbold.ttf',64)
def show_score(x,y):
score = font.render("score : " + str(score_value),True,(255,255,255))
screen.blit(score,(x,y))
def game_over_text():
over_text = over_font.render("GAME OVER",255))
screen.blit(over_text,(200,250))
def player(x,y):
screen.blit(playerImg,y))
def enemy(x,y,i):
screen.blit(enemyImg[i],y))
def fire_bullet(x,y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg,(x + 16,y + 10))
def isCollision(enemyX,enemyY,bulletX,bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX,2) + (math.pow(enemyY - bulletY,2)))
if distance < 27:
return True
else:
return False
# Game Loop
running = True
while running:
# RGB = Red,Green,Blue
screen.fill((0,0))
# Background Image
screen.blit(background,(0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if keystroke is pressed check whether its right or left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -10
if event.key == pygame.K_RIGHT:
playerX_change = 10
if event.key == pygame.K_SPACE:
if bullet_state == "ready":
bulletSound = mixer.sound("laser.wav")
bulletSound.play()
# Get the current x cordinate of the spaceship
bulletX = playerX
fire_bullet(bulletX,bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# 5 = 5 + -0.1 -> 5 = 5 - 0.1
# 5 = 5 + 0.1
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# Enemy Movement
for i in range(num_of_enemies):
# Game Over
if enemyY[i] > 440:
for j in range(num_of_enemies):
enemyY[j] = 2000
game_over_text()
break
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
# Collision
collision = isCollision(enemyX[i],enemyY[i],bulletY)
if collision:
explosionSound = mixer.sound("explosion.wav")
explosionSound.play()
bulletY = 480
bullet_state = "ready"
score_value += 1
enemyX[i] = random.randint(0,736)
enemyY[i] = random.randint(50,150)
enemy(enemyX[i],i)
# Bullet Movement
if bulletY <= 0:
bulletY = 480
bullet_state = "ready"
if bullet_state == "fire":
fire_bullet(bulletX,bulletY)
bulletY -= bulletY_change
player(playerX,playerY)
show_score(textx,testY)
pygame.display.update()
这是我尝试过的命令: (pyinstaller --onefile -w main.py) 然后,我将该文件移到了该文件具有依赖项的那个文件夹中。
解决方法
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