问题描述
我一直在尝试使用Python的Turtle模块创建一个零交叉游戏。我一直遇到的问题是,每次程序运行时,乌龟都不会在相同的位置绘制出白色的圆圈,这些白色的圆圈用来掩盖标记每个网格正方形的数字(这样就可以在其中写下零和十字)-它们在相似的位置,但略有跳动,因此不再掩盖下面的字母。这是我的代码中创建圆圈的部分:
def position_1(naught_cross): #each function contains the code to write its respective number in the correct place on the grid
if naught_cross != "1": #i.e. when a 'o' or 'x' is submitted as an argument
circle_drawer(-125,140) #calls function to draw circle in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(-115,130) #sets the position of the turltle head in pixels
font = ("Arial",30,"normal")
t.write(naught_cross,font=(font)) #having the variable 'naught_cross' enables it to change between the grid number and a naught/cross
def position_2(naught_cross):
if naught_cross != "2":
circle_drawer(-15,140) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(-5,font=(font))
def position_3(naught_cross):
if naught_cross != "3":
circle_drawer(85,140) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(95,font=(font))
def position_4(naught_cross):
if naught_cross != "4":
circle_drawer(-125,40) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(-115,30) #sets the position of the turltle head in pixels
font = ("Arial",font=(font))
def position_5(naught_cross):
if naught_cross != "5":
circle_drawer(-15,40)
t.penup()
t.setpos(-5,font=(font))
def position_6(naught_cross):
if naught_cross != "6":
circle_drawer(85,40)
t.penup()
t.setpos(95,font=(font))
def position_7(naught_cross):
if naught_cross != "7":
circle_drawer(-125,-60) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(-115,-70) #sets the position of the turltle head in pixels
font = ("Arial",font=(font))
def position_8(naught_cross):
if naught_cross != "8":
circle_drawer(-15,-60) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(-5,font=(font))
def position_9(naught_cross):
if naught_cross != "9":
circle_drawer(85,-60) #calls function to draw box in square before text is typed so text can be cleared when naughts/crosses are inputted in the grid sqaures
t.penup()
t.setpos(95,font=(font))
def circle_drawer(x,y): #paramters are x,y coordinates (contain actual coords in arguments when called) if grid in which white box must be drawn
t.ht() #hides turtle
t.lt(90)
t.setpos(x,y) #sets turtle in poosition according to values in arguments
t.fillcolor("white") #sets the colour as white
t.begin_fill() #fills circle
t.circle(30) #draws a circle of radius 30
t.end_fill() #ends filling circle
有人有解决这个问题的想法吗?
解决方法
没有足够的代码来给出明确的答案,但是我的猜测是问题出在circle_drawer()
函数的这一行:
t.lt(90)
首先,它是可疑的,因为这是唯一未注释的行!其次,我们真的不知道在此调用之前或之后,乌龟是如何定位的,因为它取决于在此函数调用之前乌龟的旋转角度。我的信念是您真的想要:
t.setheading(0)
或除0(零)以外的其他角度。在进行绘图和书写之前,这会将乌龟设置为一致的 known 标题。