AnimationController重复曲线动画

问题描述

如何制作重复但以曲线动画开头的AnimatedController。


代码:

AnimationController:

var _animating = false;

  AnimationController _rotationAnimationController;
  Animation<double> _animation;

  @override
  void initState() {
    super.initState();
    _rotationAnimationController = AnimationController(
      duration: Duration(milliseconds: 2000),vsync: this,);
    _animation =
        Tween<double>(begin: 0,end: 4 * pi ).animate(_rotationAnimationController)
      ..addListener(() {
        setState(() {});
      });
  }

  @override
  void dispose() {
    _rotationAnimationController.dispose();
    super.dispose();
  }

按钮:

GestureDetector(
                       onTap: () {
                         Duration startStopTime = Duration(seconds: 3);
                         if(_animating) {
                           _rotationAnimationController.animateBack(1,duration: startStopTime,curve: Curves.easeOut);
                           setState(() {});
                         } else {
                           _rotationAnimationController.repeat() //This needs to start with a curve
                         }
                         setState(() {
                           _animating = !_animating;
                         });
                       },child: [...]
                     ),

如果您还可以做到使 repeat 停止时,它可以通过曲线进行操作,那也将是令人惊讶的:)

非常感谢您的帮助:D

解决方法

据我所知,您是否想要CurvedAnimation对吗?这意味着您的动画将重复,但遵循特定的曲线。所以这是我能为您做的最好的事情:

像这样定义您的AnimationController

 Animation<double> _animation;
 AnimationController _animationController;


  @override
  void initState() {
    super.initState();

    _animationController =
        AnimationController(vsync: this,duration: Duration(seconds: 2))
          ..addListener(() {
            setState(() {});
          });

    final Animation curve =
        CurvedAnimation(parent: _animationController,curve: Curves.easeOut);

    _animation = Tween<double>(begin: 0,end: pi * 4).animate(curve);
  }

和您的GestureDetector像这样:

     GestureDetector(
                   onTap: () {
                        if (_animationController.isAnimating) 
  {
   _animationController.animateBack(0,duration: Duration(seconds: 2),curve: Curves.easeIn);
  } 

  else {
      _animationController.repeat();
    }
  },child: [...]
                     ),

编辑

我用TweenAnimationBuilder来获得想要的效果:

import 'package:flutter/material.dart';
import 'dart:math' as math;

class TweenAnimatedBuilderRotate extends StatefulWidget {
  TweenAnimatedBuilderRotate({Key key}) : super(key: key);

  @override
  TweenAnimatedBuilderRotateState createState() =>
      TweenAnimatedBuilderRotateState();
}

class TweenAnimatedBuilderRotateState
    extends State<TweenAnimatedBuilderRotate> {
  double _newAngle = 0;
  Curve curveThatChanges = Curves.easeIn;
  bool isAnimating = false;
  int _millsecs = 2000;
  

  void onCompletion() {
    if (isAnimating) {
      _newAngle += 4 * math.pi;
      curveThatChanges = Curves.linear;
      _millsecs = 1000;

      setState(() {});
    } else {
      _newAngle = 0;
      _millsecs = 2000;
    }
  }

  void onContainerTap() {
    if (isAnimating) {
      isAnimating = false;
      _newAngle = _newAngle;
      setState(() {});
    } else {
      curveThatChanges = Curves.easeIn;
      _newAngle += 4 * math.pi;
      isAnimating = true;
      setState(() {});
    }
  }

  @override
  Widget build(BuildContext context) {
    return TweenAnimationBuilder(
        tween: Tween<double>(begin: 0,end: _newAngle),duration: Duration(milliseconds: _millsecs),onEnd: () => onCompletion(),curve: curveThatChanges,builder: (
          BuildContext ctx,double angle,Widget child,) {
          _newAngle = angle;
          return Center(
            child: Transform(
              transform: Matrix4.identity()..rotateZ(_newAngle),alignment: FractionalOffset.center,child: GestureDetector(
                child: Container(
                  color: Colors.blueGrey,width: 200,height: 200,),onTap: () => onContainerTap(),);
        });
  }
}

您可以参考this的中级文章,以了解TweenAnimationdBuilder的工作方式。您还可以修改_millsecs变量以加快/降低动画的速度。在TweenAnimatedBuilderRotate()的{​​{1}}参数中传递body

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