构造函数将使用中心,高X轴和宽度y轴坐标创建矩形的问题

问题描述

所以我需要由2个类组成的代码,已经形成的方法点和包括用于创建矩形本身的构造函数方法矩形,矩形本身应通过此测试形成

@Test
    public void testRectangle2() {
        Rectangle rect = new Rectangle(20,30,20,20);
        assertAll(
                () -> assertEquals(10,rect.getTopLeft().getX()),() -> assertEquals(20,rect.getTopLeft().getY()),() -> assertEquals(30,rect.getBottomright().getX()),() -> assertEquals(40,rect.getBottomright().getY()),rect.getWidth(),20),rect.getHeight(),20)
        );
    }

Class Point可以正常工作,我只是为了清楚起见对它进行了

public class Point {
    private int x,y;
    public Point(int x,int y) {
        this.x = x;
        this.y = y;
    }
    public Point() {
        this(0,0);
    }
    public int getX() {
        return x;
    }
    public void setX(int x) {
        this.x = x;
    }
    public int getY() {
        return y;
    }
    public void setY(int y) {
        this.y = y;
    }
    public void moveto(int newX,int newY) {
        x = newX;
        y = newY;
    }
    public void moveRel(int dx,int dy) {
        x += dx;
        y += dy;
    }
    @Override
    public int hashCode() {
        final int prime = 31;
        int result = 1;
        result = prime * result + x;
        result = prime * result + y;
        return result;
    }
    @Override
    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Point other = (Point) obj;
        if (x != other.x)
            return false;
        if (y != other.y)
            return false;
        return true;
    }
}

这是Rectangle本身的类,它同时包含构造函数和附加方法

public class Rectangle {
    public int width = 0;
    public int height = 0;
    public Point center;
    public int xCenter;
    public int yCenter;

    public Point getTopLeft() {
        Point point = new Point(center.getX(),center.getY());
        point.moveRel(- width / 2,- height / 2);
        return point;
    }

    public Point getBottomright() {
        Point point = new Point(center.getX(),center.getY());
        point.moveRel(width / 2,height / 2);
        return point;
    }

    public int getWidth() {

        return width;
    }


    public int getHeight() {

        return height;
    }
    public Point getCenter() {
       Point center = new Point(xCenter,yCenter);
       return center;
    }
    public Rectangle(int xCenter,int yCenter,int width,int height) {
        this.xCenter=xCenter;
        this.yCenter=yCenter;
        this.width=width;
        this.height=height;
    }
}

问题在它自己的构造函数中,它应该从测试中获取值,然后形成矩形,但是它没有这样做。

解决方法

此代码中有几个问题。

构造函数的问题是未创建中心点,然后测试以NullPointerException中的getTopLeft/getBottomRight失败,无论哪个先调用,因为这些方法不使用getCenter()方法而是引用{ {1}}字段。

因此,仅在上述方法中使用上述getter并删除冗余字段center就足够了。

center

但是,此设计具有某些缺陷,class Rectangle { public int width = 0; public int height = 0; public int xCenter; public int yCenter; public Point getTopLeft() { Point point = getCenter(); point.moveRel(- width / 2,- height / 2); return point; } public Point getBottomRight() { Point point = getCenter(); point.moveRel(width / 2,height / 2); return point; } public int getWidth() { return width; } public int getHeight() { return height; } public Point getCenter() { Point center = new Point(xCenter,yCenter); return center; } public Rectangle(int xCenter,int yCenter,int width,int height) { this.xCenter=xCenter; this.yCenter=yCenter; this.width=width; this.height=height; } } 字段是公共的,并且可以从外部更改,从而破坏了封装原理。此外,尽管可以重复使用,也会创建冗余点。

下面是Rectangle类的改进版本:

  • “不可变”字段
  • 延迟初始化RectangletopLeft
rightBottom