问题描述
我的最终目标是填充构成3d网格的三角形。为了弄清楚如何做到这一点,我决定生成一个随机三角形并将其填充。稍后,在一些文章和youtube视频之后,我认为通常是通过计算三角形不同线之间的x和y并填充它们来完成的。像素。但是在我的情况下,pygame已经具有画线功能,因此我可以简单地计算出构成最长边的两个点之间的所有点,并从这些点到第三点画线,或者我想。这是复制和粘贴代码:
import pygame
from random import randint
from math import sqrt
pygame.init()
D = pygame.display.set_mode((1200,600))
class Pos:
def __init__(self,x,y):
self.x = x
self.y = y
def genTriangle():
point1 = Pos(randint(50,1000),randint(50,550))
point2 = Pos(randint(50,550))
point3 = Pos(randint(50,550))
return [point1,point2,point3]
tri = genTriangle()
def getLength(p1,p2):
x = p1.x - p2.x
y = p1.y - p2.y
return sqrt(x**2 + y**2)
def fill(tri):
len01 = getLength(tri[0],tri[1]) #Length between tri[0] and tri[1]
len12 = getLength(tri[1],tri[2]) #Length between tri[1] and tri[2]
len20 = getLength(tri[2],tri[0]) #Length between tri[2] and tri[0]
# Assinging the points making up the longest side to p1 and p3
# and the third point to p2 becasue that is how the calculation is carried
# out later (i feel like this is now the best way to figure out the longest side
# so any help with this would be appreciated as well)
if len01 > len12 and len20:
p1 = tri[0]
p2 = tri[2]
p3 = tri[1]
elif len12 > len20 and len01:
p1 = tri[1]
p2 = tri[0]
p3 = tri[2]
elif len20 > len01 and len12:
p1 = tri[2]
p2 = tri[1]
p3 = tri[0]
# calculates all the points along the longest side of the triangle
# and draws lines from those points to the third point of the triangle
for x in range(p1.x,p3.x+1):
m = ((p1.y - p3.y)/ (p1.x - p3.x)) # slope
y = m*(x - p3.x) + p3.y # rearranged point-slope formula
pygame.draw.line(D,(255,0),(int(x),int(y)),(p2.x,p2.y),1)
while True:
pygame.event.get()
D.fill((255,255,255))
fill(tri)
points = [(point.x,point.y) for point in tri]
pygame.draw.lines(D,(0,True,points,1)
pygame.display.flip()
结果是,有时可以正确地填充三角形而没有任何问题。有时三角形是填充的,但也有一些未填充的像素,有时三角形根本不填充。感谢您的帮助。
解决方法
一个明显的错误是线
for x in range(p1.x,p3.x+1):
如果您未在函数range
中指定 step 参数,则 start 必须小于 stop 。计算最小和最大坐标:
for x in range(min(p1.x,p3.x),max(p1.x,p3.x)+1):
m = ((p1.y - p3.y)/ (p1.x - p3.x)) # slope
y = m*(x - p3.x) + p3.y # rearranged point-slope formula
pygame.draw.line(D,(255,0),(int(x),int(y)),(p2.x,p2.y),1)
此外,条件if len01 > len12 and len20:
不能满足您的期望。它必须是if len01 > len12 and len01 > len20:
。
参见How to test multiple variables against a value?。
您必须评估是否为abs(p3.x-p1.x) > abs(p3.y-p1.y)
。如果条件为True
,则沿x轴进行迭代,否则沿y轴进行迭代:
def fill(tri):
len01 = getLength(tri[0],tri[1]) #Length between tri[0] and tri[1]
len12 = getLength(tri[1],tri[2]) #Length between tri[1] and tri[2]
len20 = getLength(tri[2],tri[0]) #Length between tri[2] and tri[0]
# Assinging the points making up the longest side to p1 and p3
# and the third point to p2 becasue that is how the calculation is carried
# out later (i feel like this is now the best way to figure out the longest side
# so any help with this would be appreciated as well)
if len01 > len12 and len01 > len20:
p1,p2,p3 = tri[0],tri[2],tri[1]
elif len12 > len20 and len12 > len01:
p1,p3 = tri[1],tri[0],tri[2]
elif len20 > len01 and len20 > len12:
p1,p3 = tri[2],tri[1],tri[0]
# calculates all the points along the longest side of the triangle
# and draws lines from those points to the third point of the triangle
if abs(p3.x-p1.x) > abs(p3.y-p1.y):
for x in range(min(p1.x,p3.x)+1):
m = ((p1.y - p3.y)/ (p1.x - p3.x)) # slope
y = m*(x - p3.x) + p3.y # rearranged point-slope formula
pygame.draw.line(D,1)
else:
for y in range(min(p1.y,p3.y),max(p1.y,p3.y)+1):
m = ((p1.x - p3.x)/ (p1.y - p3.y)) # slope
x = m*(y - p3.y) + p3.x # rearranged point-slope formula
pygame.draw.line(D,1)