问题描述
我目前正在尝试将行进多维数据集算法从C#转换为计算着色器。看来问题出在最后两行。我已经按照统一错误日志中的说明报告了该错误,但是,我想知道是否可以围绕该错误编写代码并存储结果(floar3 [15]和int [15])?
错误消息
着色器编译器:编译marchingCubes.compute-getVertices:与着色器编译器进程通信的内部错误。请报告包含此着色器和编辑器日志的错误。
HLSL脚本
int edgeTable[256] = { 0x0,0x109,0x203,...,0x0};
int triTableLengths[256] ={0,3,0};
int triTable[256][15] =
{
{-1,-1,-1},.... other tri tables
};
float3 points[12] =
{
float3(0.5,0),float3(1,0.5),float3(0.5,1),float3(0,1,0.5,1)
};
struct cubeResult
{
float3 vertices[15];
int triangles[15];
};
RWStructuredBuffer<cubeResult> Result;
float nodes[10][10][10];
float threshold;
float3 distPerNode = float3(1,1);
float lerp1(float x1,float x2,float t)
{
return (t - x1) / (x2 - x1);
}
[numthreads(10,10,10)]
void getVertices(uint3 id : SV_dispatchThreadID)
{
if (id.x + 1 == 100 || id.y + 1 == 100 || id.z + 1 == 100)
{
return;
}
int index = 0;
//Texture2D temp = nodes[id.z + 1];
float verticestemp[8] =
{
nodes[id.x][id.y + 1][id.z + 1],nodes[id.x + 1][id.y + 1][id.z + 1],nodes[id.x + 1][id.y + 1][id.z],nodes[id.x][id.y + 1][id.z],nodes[id.x][id.y][id.z + 1],nodes[id.x + 1][id.y][id.z + 1],nodes[id.x + 1][id.y][id.z],nodes[id.x][id.y][id.z]
};
for (int i1 = 0; i1 < 8; i1++)
{
if (verticestemp[i1] > threshold)
{
index = index + pow(2,i1);
}
}
int triangles[15] = triTable[index];
float3 vertices[15];
for (int i2 = 0; i2 < triTableLengths[index]; i2++)
{
vertices[i2] = points[triangles[i2]];
if (vertices[i2].x == 0.5)
{
vertices[i2].x = lerp1(
nodes[id.x - id.x % 2][id.y][id.z],nodes[id.x + 1 - id.x % 2][id.y][id.z],threshold);
}
if (vertices[i2].y == 0.5)
{
vertices[i2].y = lerp1(
nodes[id.x][id.y - id.x % 2][id.z],nodes[id.x][id.y + 1 - id.x % 2][id.z],threshold);
}
if (vertices[i2].z == 0.5)
{
vertices[i2].z = lerp1(
nodes[id.x][id.y][id.z - id.x % 2],nodes[id.x][id.y][id.z + 1 - id.x % 2],threshold);
}
vertices[i2].x = (vertices[i2].x + id.x) * distPerNode.x;
vertices[i2].y = (vertices[i2].y + id.y) * distPerNode.y;
vertices[i2].z = (vertices[i2].z + id.z) * distPerNode.z;
}
Result[id.x + id.y * 10 + id.z * 100].vertices = vertices;
Result[id.x + id.y * 10 + id.z * 100].triangles = triangles;
}
导致错误的行
Result[id.x + id.y * 10 + id.z * 100].vertices = vertices;
Result[id.x + id.y * 10 + id.z * 100].triangles = triangles;
解决方法
暂无找到可以解决该程序问题的有效方法,小编努力寻找整理中!
如果你已经找到好的解决方法,欢迎将解决方案带上本链接一起发送给小编。
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